
Flee the shattered ruins of the Moscow Metro and embark on an epic, continent-spanning journey across the post-apocalyptic Russian wilderness. Explore vast, non-linear levels, lose yourself in an immersive, sandbox survival experience, and follow a thrilling story-line that spans an entire year in the greatest Metro adventure yet.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25/day in the week to Aug 11 → 30.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 136Kreviews | 90% | — | $53.2M |
| $27.29 | 62.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me gusta el juego, puedes inyectarte analgesicos como si fueran droga. 10/10
[희대의 쓰레기 게임] 제발 구매하기 전에 한 번만 읽어보삼 사람 불쾌하게 만드는 요소를 ㅈㄴ 정성스럽게 만들어 놓음 ㅋㅋ 1.방독면 구멍나면 수시로 막아줘야 됨 -방독면에 구멍이 났는지 티 ㅈㄴ 안나고, 구멍난 상태로 시간 지나면 숨 헐떡이다 죽는데 달려서 숨차는 헐떡임과 비슷해서 모르고 죽는 경우 매우 많았음 2.총 쏘다 보면 탄걸림 있음 -적들 ㅈㄴ 쌔서 한대 처맞으면 죽는 경우 있는데 그 때 탄 걸려서 죽으면 욕이 절로 나옴 3.후레쉬 수동 충전 해줘야됨 -건전지 교체가 아니라 뭔 충전 기계 꺼내가지고 수시로 ㅈㄴ 손으로 눌러줘야됨. 4.목표를 제대로 알려주지 않음 -목표물 옆에 나두고 ㅈㄴ 헤매는 경우 생김 5.npc들 말 ㅈㄴ 많음 -뭔 궁금하지도 않은 얘기들을 하루종일 하는데 지겨워 죽겠음 6.빈약한 스토리텔링 -5번이랑 비슷하게 npc들끼리 말 ㅈㄴ하고 긴박한 장면들 나오는데 1도 긴장감 없고 흥미도 없고 재미도 없고 지들끼리 염병떠는 느낌임 7.플레이어의 이동을 방해하는 작은 오브젝트들 -특히 보트 탔을 때 보트가 기동성이 개구린데 눈에 잘 보이지도 않는 오브젝트를 수면에 박아놔서 부딪히면서 이동도 제대로 못하다가 원거리 적들한테 뚜까 맞고 ㅈㄴ 죽음. 이게 개죽음이지 뭐임? 8.입구 찾기 어려움 -플레이어가 입구라고 예측할 수 있는 단서 그런 거 없음. 걍 다 가봐야됨 9.(레전드) 특정 아이템 없으면 진행 안됨 -내가 플레이 도중 삭제 박은 결정적인 이유. 후반쯤에 방독면 필터 아이템이 무조건 있어야 통과 가능한 구간이 있음. 근데 없다? 그러면 걍 진행 못함. 그렇다고 아이템 만들러 캠프로 돌아갈 수 있나? 못 돌아감. 주변에서 파밍할 수 있나? 없음. 걍 진행을 못함. 옆에 npc는 방독면을 쓰라는데 필터가 없어서 방독면 써지지도 않음. 대가리 개 깨고 싶음. 원래 보통 이렇게 진행에 필요한 필수 아이템이 요구되는 구간에는 플레이어가 혹시나 해당 아이템이 없을 수도 있어서 바로 근처에 소수 배치해 놓기 마련임. 그딴 거 없음 생존 게임 느낌 좀 내고 싶었던 거 같은데 이 요소들을 넣었을 때 재밌을까? 불합리하게 느껴지지 않을까? 이딴 고민 1도 안한 거 티가 남. 게임 100개 이상 구매해서 플레이 하면서 이렇게 열받는 게임은 이게 처음임. 저혈압이신 분 하시면 완치 가능 ㅋㅋㅋ
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Portuguese - Brazil, Russian*, Korean, Simplified Chinese, Traditional Chinese +3 more
| $29.99 |
| 13.3Kratings |
| 86% |
| — |
| not modelled |
| $29.99 | 847ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
КЛАСНА ІГРА
神作神作一定要买dlc 神中神
Все понравилось
可以
Doje*ana giera
ждем новый метро без политики)
Отличная игра.
(Played on the Enhanced Edition, which doesn't have a separate Steam page for some reason) Coming off the back of Last Light, I went into this one expecting more of the same tunnels and cramped corridors, and instead got something completely different in the best way. This time Artyom and the crew leave Moscow behind entirely and cross the country aboard a train called the Aurora, which doubles as your home base between chapters, and the game opens up into semi open locations for the first time in the series. You get a snowy stretch along the Volga, a sun scorched Caspian Sea, and the Taiga, which turned into one of my favorite levels in any game from this series, rewarding quiet, careful play and picking off patrols with a crossbow instead of guns blazing. It has this atmosphere that's hard to put into words, calm and dangerous at the same time. The open world mechanics can get a little annoying at points, mainly when you're stuck figuring out where to go next, but it's manageable and never actually ruins the experience. What really stuck with me is that the story and the characters here are just as strong as they were in Last Light, maybe even more so, just in a different way. Your crew starts feeling less like companions who follow you around and more like an actual family you've grown attached to, and the downtime scenes on the train, where everyone just talks and interacts with each other, are some of the best moments in the whole game. It genuinely feels like real people reacting to a broken world instead of scripted NPCs waiting for their next line, and the good ending hit just as hard as I hoped it would, earned rather than handed to you. The story DLCs add a nice bit of lore on top of this too. Two Colonels stood out to me, set a year before the main story in the Novosibirsk metro with that same tense, closed in feeling the first two games had, while Sam's Story runs longer and takes things in a different direction, and even if it doesn't quite match that same atmosphere, it's still worth going through for more time with these characters. Visually this is easily the best looking Metro out there, and it's not just about resolution or texture detail, it's how alive every location feels because of the weather and lighting shifting around you as you travel, a sandstorm over the Caspian, sunlight through the trees in the Taiga, a snowstorm along the Volga, all of it changing how a level plays and not just how it looks. Crafting also got added into the mix this time around, so you're constantly picking apart scrap to make ammo, molotovs, or filters on the fly using your backpack, fitting the survival tone of the series without turning it into a full blown RPG with skill trees and stat sheets. If I have one real disappointment, it's that the Dark Ones basically get dropped from the story entirely, showing up as little more than an easter egg after how central they were to the first two games and how tied the good ending in Last Light was to them. The ghost visions are gone too, and their absence is noticeable if you came in expecting that same eerie touch woven into the exploration. A few other things hold it back from being perfect: boat sections are a genuine low point, since Artyom moves painfully slowly and can't even use a weapon while rowing, and the Taiga chapter front loads most of the side content, so the back half feels noticeably more linear again. I also ran into a handful of crashes along the way, which caught me off guard since none of the older games ever gave me that problem. None of that takes away from the overall package though. Between the crossbow focused stealth in the Taiga, the family like bond with your crew, an ending that actually earns its emotional weight, and a world that feels genuinely alive through its weather and lighting, Metro Exodus Enhanced Edition stands right alongside Last Light as one of the best in the series, just built around a completely different kind of freedom.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free | |
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