
Metro Awakening is a story-driven first person adventure built for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet. Don your gas mask, brave the crippling radiation and venture into the depths of the Metro where threats haunt your every step.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1/day in the week after.
About
Metro Awakening is a story-driven first person adventure built exclusively for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet.
The year is 2028
The survivors of nuclear Armageddon cling to existence in the buried subways of the Moscow Metro – civilization’s last refuge and tomb, where ghosts and spirits haunt the living in this man-made purgatory.
You are Serdar, a doctor braving the darkness, crippling radiation and deadly threats of the Metro in the search for your wife and the medication she so desperately needs. As your courage and sanity are pushed to the limit you must learn to walk the line between life and death, the spirit and the material world, and awaken the being you will become…
Features:
Lose yourself in a journey of spiritual awakening in this chilling, supernatural origins story from Metro creator Dmitry Glukhovsky
Experience Metro’s tense, heart-pounding gameplay in VR for the first time as you put on your mask, ammo and filters run low and your torchlight flickers and dies in the darkness
Wield a signature arsenal of hand-made weapons, don your gas mask, and venture into the depths of the Metro where desperate bandits, mutants, and worse haunt your every step

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 3.6Kreviews | 74% | — | $762.3K |
| $29.99 | 3.4Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The worst entry in the series, and a bad VR game overall. Performance is all over the place, and the game utterly overstays its welcome.
Metro Awakening is a pretty mixed bag of a game, but it mostly evens out to a relatively enjoyable experience and a welcome addition to the franchise as well as a fun and challenging 100% if you are interested in doing that. The Good - Things that this game delivered well on 1. The Story - the story is based on Khan about five years before the events of the main game and it shows how Khan learned about the supernatural side of the Metro and it was an actually interesting as I was curious where Khan came from. With this being said, you have to at least play the first two games to even get an idea for who Khan is, so if you are looking at this game as your first in the series, look at 2033 and Last Light first. 2. Level design - this is pretty mixed as the way the game is set up, the story has you passing through the same areas before and after certain events which means that they are just slightly different from the time before. With that being said, the levels are genuinely interesting and do have some diversity from before/after whatever story event transpired and they just add to the game overall. 3. Believable Khan - Khan is a doctor and expands upon the Khan level in Metro Last Light with a believable story on how he came to learn the ins and outs of the Metro tunnels. This plays in with my first point, but it makes sense that Khan would be a doctor who wants to help people based on what we know of him from the other games. The Bad - Things that were poorly delivered or not delivered on at all 1. Graphics - I can usually excuse bad graphics, but the amount of blur applied to objects especially at a distance is almost inexcusable and does sometimes take me out of the game. This is especially noticeable in the credits as they are just far enough to start to blur when looking at them. 2. The AI - the AI is half baked at best as lurkers get stuck on everything and human enemies can seemingly sniff you out through the smallest of cracks at some times, or completely ignore you at other times. This just gets pretty annoying after a while especially when you are trying to stealthy, but surprisingly, the Nosalis AI is pretty good and I didn't have any problems with them for some reason. 3. The reloading and holding of weapons - this comes in play with something I talk about in the Ugly section, but since the grab regions are so big, it makes speed reloading weapons a nightmare at times as instead of grabbing the fore grip, you might accidentally grab the charging handle and expel a round. This is super prevalent on the Shambler and pretty much forces you to reload from underneath the barrel and not over the top as it happens less in that scenario. The Ugly - Things that should be in the game as it is a Metro game, or things that were not expanded on enough. 1. Weapon customization - this is a big part of the other games and the fact that it is not included in this one is almost a disgrace as there are guns with different constructions (engraved vs. welded) as well as attachments like stocks and suppressors, but as far as I can tell, the suppressor is the only one that changes anything other that appearances. There should have been an in depth system like other Metro games, but here your gun just looks slightly different. 2. No Moral system - one of the big reasons I liked the other Metro games was the inclusion of the Moral system, but it is completely absent in this game which doesn't really make it seem like a Metro game because that system is one of the reasons I like the other games so much. 3. No surface sections - another big part of the other Metro games is the surface and how it is very dangerous and only a last resort for travel, but it is completely absent in this game which is such a shame as it would have been so cool to go and see Moscow in VR. 4. The grab regions - for some reason, the holster regions as well as the chest region are huge as you could be trying to lean over and grab something on the floor, but instead grab your gun, even though your hand was nowhere near you hip. Also, sometimes I try and grab my backpack but instead grab something from my chest even though I was reaching to my left shoulder and not my chest. 5. The postcards - the postcards are the collectible in this game and they are hard to spot because of their small size as well as their ability to blend in with the environment, but their main problem is that they mean nothing. In the other games I would seek out the diary pages to learn more about what is happening from Artyom's point of view, but here, all they do is show up on a wall in the prologue section and are just a thing for you to sink more time into. Although I will say that once you know where they are, they are easy to find like on my second playthrough I found 30 out of 33 and the three I missed all required a little bit of extra work to find compared to the others. In conclusion, if you are interested and have played the other Metros, this game is worth it on sale, but just don't expect Half Life Alyx quality when playing it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 105.2/day in the week to Jul 16 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Czech, Polish, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Pros[/h1] [list] [*]Level design (the second half throws varied threats at you, forcing new playstyles) [*]Character development [*]Engaging story (best experienced blind) [*]Spectator mode (lets others watch/stream your gameplay, very underrated feature) [*]Nails the Metro atmosphere [*]Great attention to detail (environmental storytelling, easter eggs, equipment reacting to paranormal events, subtitles shaking in chaotic scenes, a gasmask visor that fogs/wets and needs wiping, etc.) [*]Genuinely scary moments and thick atmosphere [*]Fair, clear visibility indicator on the watch [*]Creepy visuals that hit even harder in VR [/list] [h1]Cons[/h1] [list] [*]Weak immersion overall (less noticable once you adapt, but feels underwhelming) [list] [*]Objects have no weight (swinging heavy items like a feather looks absurd) [*]Misleading opening (the prologue's interactable-object-filled room oversells the game's actual interactivity [*]Can't interact with objects you'd expect to (baskets, safes, desk drawers, cupboards) - only specific boxes/crates and a few pickups like bottles/cans [*]No Russian voice acting in the Moscow metro (English only, with enemies speaking in a Polish accent, which feels off) [/list] [*]Rough, inconsistent graphics (good weapon/tunnel models clash with low-res textures (power boxes) and PS1-era distant character models; some textures flicker) [*]Poor performance stability, in chapter one and some later areas (I got drops from 90 to ~40 fps) [*]Occasionally overbearing soundtrack that ramps up tension then abruptly cuts to silence, undercutting some scenes that would land better with no music at all [*]Spiders - scary at first, quickly become a tedious nuisance [*]Stiff combat [list] [*]Enemies instantly know your exact position after the first shot, even out of sight [*]Stealth is often harder than just fighting head-on (except at the endgame) [*]Enemies snap-turn 90 degrees with no turning animation, looking unnatural [/list] [/list] [hr][/hr] [h1]My thoughts[/h1] While the game has some rough edges and visually leaves a lot to be desired, it's a solid VR title. The beginning gets tedious rather quickly, but it's the second half of the game that truly shows what it's capable of (more enemy types, more weapons, the plot unwinds its secrets). I had fun, would play it again.
This game is not worth the money, performance is pretty bad, game's good for maybe a single playthrough since you can't skip anything and the story feels very repetitive, the game assets and enemies are the same, just reused in different places. Spiders are incredibly annoying bullet sponges (but you can turn them off in the settings), for the mounted turrets you may think they actually overheat but the meter on them doesn't mean anything. On hardcore, stealth is mandatory because you won't find any ammo, mutants also have really bad animations, it's hard to aim at something that just changes directions immediately. I will complete all the achievements in the game since I'm a big fan of metro, but this game was a disappointment to say the least.
This game is so laggy although i love the metro series alot I genuinely cant play because of how bad the lag is
Jumped in, started with hard mode because I had just finished every metro game on ranger hardcore. Guns feel pathetically weak, but the game was absolutely amazing. I didn't read any books involving Khans back story and I'm happy to finally see it. For a VR title it ran buttery smoothe despite my lower end specs and last generation Quest. I played taking turns with a friend and we loved the atmosphere the tension the absolute danger you felt in some of the harder fights against the armored nosalaises or whatever they're called. Stealth was pleasant. Will likely play it again. Only minor bugs most of which would fix themselves if ignored for a moment or two, and if not restarting from last checkpoint always fixed. Well worth the sale price. Unlike other metro games I actually found myself having to use EVERYTHING to just survive as I got deeper in the game, finding myself out of ammo for most weapons and scrounging for my next handful of bullets constantly. Emergency grenades to stave off mutants. I could go on all night about how much fun I had with the game, especially passing the skill checks to keep everything back from my railcars with MG's. It all felt amazing. Can't recommend enough. Would have loved to see some surface / more moving parts in some human interactions, but still amazing.
Performance is terrible.
В целом неплохая игра, немного интерактивности, немного стелса, немного пострелушек, нормально хоррора и исследования локаций. Базонюхи утопили игру отрицательными отзывами из-за отсутствия русской озвучки, ну, да, нет ее, да звучит кринжово, где-то даже чисто на русском говорят, хотя, я так понимаю, ни одного русского актера озвучки в принципе не было и не звали из-за приколов (Ну сами знаете каких), но и без русской озвучки можно спокойно пройти и если не быть душным говнюком докапывающимся до каждой мелочи - кайфануть. Стандартная VR игра, хз почему от нее ждали каких-то прорывных геймплейных и сюжетных новшеств, да и сравнивать ее с плоскими играми тоже бред, VR игры в корне отличаются по своей сути. Из минусов могу назвать только то, что тюнинга стволов нет, максимум пистолет с глушителем и разные текстурки пушек, которые геймплейно не отличаются, прицельно по мушке стрелять супер неудобно, а еще более неудобно стрелять с двух рук потому что оружие постоянно прыгает при таком хвате. Мне очень понравилось бить носачей и кикимор по морде кулаками когда кончаются патроны на сложности "Хардкор", первый раз узнав, что так можно делать проорался от души, сразу в голове себе представил как Хан после бутылки водки идёт под музыку из дума уничтожать всю нечисть в метро голыми руками. Может это и не лучшая часть метро, но по крайней мере я не считаю ее такой плохой, как о ней пишут.
I always knew Metro would make a fantastic VR title. This game is rough in some ways, I feel like the environments weren't quite as interactive as I hoped, but that stops being a problem when I'm lost in the tension of the metro, manually charging my flashlight, making sure my weapons are all topped off, and preparing for the next mutant around the corner. Would've liked a chance to visit the surface and fight some Watchmen, but it's a solid experience. Btw, if your favorite gun in the Metro series is the Shambler, you'll be happy to know that it translates ABSOLUTELY perfectly into VR, legit feels like it was designed for this, reloading the thing mid fight while a Nosalis rushes you down is a feeling better than sex. Also if you like Khan as a character, this game does a really good job telling his backstory in my opinion. It retconned a couple details but for the most part, I think the changes that were made were for the better.
I think its worth maximium 10$ on a good day. I like dark but with quest 3 this game is just eye strain, and they regularly gimp your torch so now can't see much at all. The quest 3 does not handle super darkness well, it just looks like crap. There are boring and annoyingly long exposition "blah blah blahs" where you are locked in spot and must wait for it to be over. Dont play standing otherwise it will just piss you off, like it pissed me off. Metro: Awakening does shooting competently, and on a RARE occasion it leaves you alone to move, search and shoot and you can feel immersed, but it barely lasts long sadly. Too much time going to repetitious environments, and doing the 'spooky spooky thing' and it just gets tiring. Sometimes you go through the must same environments up to 3 times (cheap padding), and even worse you must return to the most annoying environments that you were SO relieved complete and have to do them ALL OVER AGAIN. That is when I said, nope... thats way too lazy and annoying. I think the force fed story and too trying too much to be pure ghostie horror ruined it for me. I don't really think it's a good game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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