
In this fast paced twin-stick roguelite platformer, you play as an unnamed child ascending an ominous clocktower in pursuit of their lost memories. Harvest and sacrifice souls to grow your power in order to challenge procedural encounter rooms and intimidating bosses!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 2.4Kreviews | 81% | — | $763K |
| $16.99 | 96ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
某站刷到肉鸽推荐里安利了这作,加上游戏是像素画风看着蛮精美的遂进行游玩尝尝咸淡,实际整体玩下来非常失望,游戏很多方面设计都不够成熟甚至严重败笔。核心换血机制乍看很有新意但实则究极坐大牢,我作为手残玩家游玩过程一整个痛苦面具,[b](牢牢牢牢牢牢到厌倦,玩过最牢的肉鸽游戏)[/b] 游戏内对局资源设计单一,给的道具收效甚微就算了,怪的血量还超级厚,所以玩家的容错率很低,战斗场景设计得很逼仄,莫名其妙就扣血,各种构筑后也丝毫没感受到肉鸽游戏该有的爽点,直接给我弄成魂游一样畏首畏尾地玩。设计者的初衷疑似想让玩家都无伤通关,本手残玩家已气晕。 总之轮回塔(Revita)全程折磨,究极劝退肉鸽爱好者!别被画风所欺骗快跑!想找点罪受的可以玩!
Very dissapointing... Great art-style and music , but the gameplay is just bad. In this game you either have the most boring run ever with no damage ( bosses are health sponges ) or you just "snow-ball" trough the entire run , thanks to the health mechanic. If you take any sort of damage during a run , you stop being able to buy/upgrade anything, which wasn't fun at all. ALSO , It takes a looooooong time to get to the point where you feel like roguelite meta progression kicks in and the weapons start to feel different. *Edit : I've had very great run and I had to do some work mid-run , big mistake , I pressed return to metro by accident and my whole run is wiped , no "are you sure" , no anything. Ffs , exactly at Enigma. I ain't giving any more chances.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $16.99 |
| 40ratings |
| 92% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
| $5.09−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is genuinely next level underrated, the art is mesmerizing, the replayability is 10/10, and the enemies and storyline are both so unique that it's actually refreshing. This game is 100% a 5 star on my scale.
i mean, the music and art are great. you can see that there was a lot of love put into the game, but the gameplay is just meh. the combat feels bad, especially the aiming and range of your weapon. it tells you something that only 50% of players have died and started again 5 times. 5 times, in a roguelike.
2022年的游戏菜单支持鼠标很难吗我草 我可以接受一个游戏键位神秘,但我不能接受我想要把确认绑定到enter键时绑定到棍木导致整个游戏无法执行“确认”行为,整个游戏被这一个奇妙的绑定滚木直接杀死了,你到底要干什么? 难道我一个从来不用手柄游戏的人还要为了你特意去买个手柄解决一下这个绑定棍木问题,何意味啊
This game is definitely a hidden gem. Everything from the artstyle to the mechanics of the game is executed really well. Even if you're not a fan of roguelikes, I think the gameplay of it is really fun. I wish the progression was a tiny bit faster, but it is overall a super fun game and I highly recommend it, especially on sale.
Эта игра, где один сраным подобранным перком можно заруинить свой билд. В рот компот !
the game in not really good
Revita is one of those rare diamonds in the rough amongst indie roguelikes. The gameplay is simple to understand, difficult to master, fluid, and overall really fun to play. The entire game revolves around one primary concept; your health is your currency. You have to adapt to your circumstances and judge whether you can afford to buy that relic or upgrade in front of you... or whether doing so will lead to death. It's an interesting spin on roguelikes I've not seen before, and it's executed pretty well all things considered. A big bonus is that the game is relatively lightweight to run too, and before I upgraded my PC I was running it on a mediocre laptop with integrated graphics, having little to no issues whatsoever on low-medium settings. I've been playing the game on and off for about a year and a half now whenever I've been bored after I got it through a Humble Bundle that I won in a giveaway, and it's been a blast. Unfortunately, for the time being, the game has been abandoned because of budget restraints (as mentioned by the developer in the game's discord server), so updates aren't on the way in future. *However*, if you decide to buy the game, I strongly recommend you opt into the game's beta branch, as it includes a significant chunk of content created prior to development ending, all in a functional state with (as far as I know), no issues that hinder gameplay. Looking forward to any future projects in the works!
superunderrated hidden gem
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 16 | 94% | $3.99 | |
| — | 52 | 54% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 2.6K | 83% | $14.99 | |
| $158.4K | 603 | 88% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $763.3K | 1.8K | 92% | $14.99 | |
| $762.5K | 757 | 74% | $24.99 | |
| $762.5K | 1.1K | 79% | $49.99 | |
| $763.7K | 2.6K | 87% | $9.99 | |
| $762.3K | 3.6K | 74% | $9.89 | |
| $764.1K | 1.4K | 73% | $24.99 |