
The world's first minesweeper shooter. Identify infected cells, peacefully clear your way around them... or shoot 'em down and face the consequences.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
I don't have a lot of playtime on this game right now and I am most likely going to continue to play it, but I'm giving it a thumbs down for one simple reason: the ability to mark cells that you think are infected is locked behind an unlockable starting trait or an rng perk you can find during runs. In my opinion, this ability is far too integral to minesweeper to have it be locked the way it is, especially in a game like this where cells are of varying sizes and it's difficult to tell at a glance exactly how many total cells a cell borders. Often I find myself in a situation where I know that I've figured out that a cell is infected but I have to sit there and figure it out again and again just to confirm it to myself since the levels really do blend together after a while, especially because the map edges wrap around on themselves. Also, the menu controls are nonsensical. Mouse click to confirm the selected option but keyboard controls to select the option with no mouse support other than the click to confirm? Really? EDIT: I do want to clarify something - yes, I understand this is more of a twin-stick shooter than it is a minesweeper clone. I don't have a problem with that, and I think it does handle the combination of genres very well. I'm not expecting or asking for you to be able to solve every level without ever doing any shooting, especially since even in minesweeper you very often have to make educated guesses as to which cells are mined or not, and the equivalent of that in this game is breaking an infected cell and having to clear the enemies inside. But not being able to mark those cells by default, or having to give up a very valuable item slot or starting perk to do so, runs completely counter to my idea of minesweeper. I don't find it fun having to write down that info outside of the game to keep track of it or just try and remember it, and I can't think of any other minesweeper variant or derivative that doesn't let you mark cells by default, and I don't think making it an item does anything to improve the gameplay.
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Hours played at review time, across 36 reviews with recorded playtime.
Honestly have three main complaints atm One OMG the camera is AWFUL. It like jitters instead of moving in a smooth motion. This can get sickening at points. Two you can't mark cells until you get an unlockable, and even then it is clunky as you need to run into the cell and if you hit it again by accident you unmark it. This leads to a lot of accidental marking and unmarking that you don't notice and there are some tight corridors that get annoying due to this. It would also be nice if the game showed you how many cells you had marked so you knew how many cells you had left Three it is REALLY hard to tell at time with this art style how many cells a given cell is touching. It would be nice if when you moused over a cell with a number if it highlighted the cells it was touching or some other similar effect, but atm this leads to a lot of screw ups. Overall I love this idea for a game but it seems unpolished/underdeveloped as an idea.
pretty slow paced, can't say it's particularly fun as a minesweeper variant nor as a twin stick shooter
Metavaxx is a unique blend of genres, combining the classic logic of minesweeper with the fast-paced action of a top-down shooter. The core gameplay involves navigating through various body samples to identify and deal with infected cells. Players can choose to either peacefully clear their way around the infected cells or take a more aggressive approach by shooting them down. The game ends when only healthy or infected cells remain, and the number of cells left determines the points awarded, which are used to upgrade the vaccine with unique abilities. Metavaxx requires strategic thinking to select the order of body samples and upgrades carefully. This strategic layer adds depth to the gameplay and encourages players to think critically about their choices. The procedural generation of levels ensures that each playthrough offers a new challenge, significantly enhancing the game’s replay value. Its innovative concept is awesome, but some players might be frustratied with minesweepers 50/50 guess, especially in the late game. This aspect can be a drawback for those who enjoy the puzzle element more than the shooting mechanics. The game’s pixel graphics and atmospheric soundtrack contribute to an immersive experience. The colorful and vibrant art style is a standout feature, providing a visually appealing backdrop to the gameplay. Overall, Metavaxx stands out as a creative and entertaining title that successfully marries the cerebral appeal of puzzle-solving with the excitement of a shooter. Its unique gameplay mechanics make it a worthy addition to the libraries of both puzzle enthusiasts and action gamers alike. At a low price, it offers a compelling experience that is both challenging and rewarding. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
A very unique and intelligent shooter. You navigate a stage with infected and non-infected cells, and your goal is to clear either all the infected, or all the non-infected ones. Minesweeper-like hints will help you figure which cells are infected. Each round is a few minutes, and a full game is around an hour. The final score depends not only on how well you do, but also how frugal you are with upgrades. So there is a lot of room for replayability and challenging yourself. Also the music slaps. Absolutely worth the time and money you'll spend on the game.
I still don't understand this game whatsoever. I was a backer of punkcake when this one came out and I couldn't understand it even back then. The description and positive reviews claim that the minesweeper-esque hints help you figure out which cells you can safely shoot or not but I just have to disagree. These hints display, at most "3" and can be connected to like 10 possible cells at once. I know Minesweeper is very guess heavy to begin with but generally speaking once you're past that initial RNG hurdle, you can work out the rest with logic. Here, there's not really much logic to be found. You have to guess 90% of the time because there's simply not enough clues to work with. Add in the fact that there's no tutorial in game either and you just kind of have this confusing mess where you're just aimlessly shooting stuff in the hopes that it's the right thing to be doing. I love Punkcake to bits but I think this one is not one of the best games.
This is easily the most fun Minesweeper Roguelike I've played since discovering Demoncrawl. As someone who thoroughly enjoys Minesweeper, this is a fun and fresh new take on the classic game, not only switching up the formula by using irregular shapes for the cells (both literally and figuratively) but also throwing in a shoot-em-up mechanic in as well for when you open a "trapped cell". As I continue to discover the different upgrades available, I'm enjoying seeing how well they work with different strategies. If you enjoy minesweeper, THIS IS THE GAME FOR YOU!
An amazing game that I've already poured dozens of hours into on the Itch.io version. It's fun to strategize when to try and send off an immune cell or an infected cell and balance spending money for more survival or try and test your skills by forgoing upgrades so your vaccine at the end of the run can be given to more people. The virus combination system also keeps things fresh with different types of color combinations changing how you engage with every battle when you do inevitably pop a virus infested square, giving you combos such as high HP bubble launchers or gas capsules that can go invisible, or charging virus' that can teleport. The only thing I can knock against the game a lack certain quality of life features that would be really helpful, such as quitting in the middle of a level, or being able to toggle when you can use certain upgrades, like the cell marker. I'm one to get stuck in narrow corridors with the cell marker and having to bump back against the cell I've marked or unmarked on accident. 8/10, really great recommendation, wouldn't really recommend waiting for a sale unless you're exceedingly cheap for any reason.
good
Very creative take on the minesweeper genre. No minesweeper skills required necessarily, you can play recklessly. But you know what they say, slow and steady wins the race. Not my favorite minesweeper adaptation, but I'll definitely be coming back to this one from time to time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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