
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 728 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am going to skin Louis Guiabern.
맛집에서 신메뉴를 내놨는데 늘 먹던 그 맛임. 재미가 없진 않았으나...후반부로 갈 수록 힘이 빠진다고 느끼는건 아틀라스 겜 특징인가 싶음. 그리고 주인공 일행들 복장이 너무 아방가르드해서 이질감이 느껴지고 무엇보다 캐릭터에게 확 끌리는게 안느껴졌음. 그래도 아틀라스의 rpg를 좋아한다면 플레이 가치는 충분함.
Qué rica está Hulkenberg
美术独树一帜,但是玩法和内容只是换皮,创新力度不够
I personally really enjoyed this game, I enjoyed the setting and the game play as someone who has played Persona 3, Persona 4, and Persona 5 with a little dabbling in SMT The game is very similar mechanics to SMT and Persona, though it does have other really cool nods to other Atlus games . If you already like games like Persona I would check this one out!
this game is so goated
10/10 A definitive release from ATLUS. That will go down as a swan song to their modern era before the release of Persona 6 and SMT 6. Also Basilio best character!
I accidentally hit the ESC button mid-review, and I'm not typing all that again, so the long an short of it is that this game is a poor analysis of politics. I'll take an example from one of the late-game Follower ranks. There's this Paripus (the furry race) who has been experimented on by some of the other, wealthier races. In a trauma-fueled rage, having been tortured for years on end, he decides to hunt down those who aided and abetted in his people's torture, to kill them. What political commentary do you think the game has on this? That trauma leads people to self-destruct? That whilst deserving, killing these people won't undo what happened to you? No. The game literally, and I'm quoting here, says through its characters "No matter what, murder is murder." Still not convinced? Thinking it's a fluke? A Robin Hood-esque member of the same race does as any Robin-Hood figure does, and steals from the rich to give to the poor, with the added factor of killing them. She later on has a change of heart and decides that stealing and killing is bad. The killing is up for discussion, as some could've simply inherited wealth, and there's no specific wealth threshold by which they deem it OK to kill and steal by. Instead of questioning which amoral actions can become justified given dire circumstances (the people stealing are literally dying on the streets-- kids included, and their only means of income are from these rich Clemars and the like paying them scraps in exchange for getting to experiment on them.) The grand, riveting statement of this Bond is, and again I quote "What you steal can always be stolen back!"... Are you kidding me. Is THIS what I paid my hard-earned (well, not really, I'm still studying so I get it from there) money on? I'm not even necessarily saying I agree with what this Robin-Hood gal does! But the milquetoast conclusion of "if u steal, other person can steal back" is asinine. It's about the most BORING take you could have on this. If you still for some reason want to play this game and you care about spoilers, you should dip out right about now. For those staying, I'm going to be providing a main-story example of this basic, 3rd grade writing. Louis Guiabern, the main antagonist, believes that the world they live in is corrupt. When confronting Louis in the penultimate dungeon, he says to the main character "Should you deny me, then what? How would you fix this country? You must have seen it everywhere you traveled. Tradition, superstition, family honour... and all those struck down unjustly in the name of such authorities. The only cure for such suffering is a simpler world, in which strength triumphs over pain. It is not a solution without cruelty. But surely the fairness it would restore to our lives is worth any sacrifice. Come with me, and we can realize this dream. What say you?" If you agree, your teammate and friend Strohl doesn't even try to fight you, rather saying "At this point... what can we do but try to change our perspective? Maybe this is better than prolonging the cycle of injustice." Another member, the GOAT Heismay says "It is out of our hands now... It wasn't long ago I was living alone in an empty cavern. I'll have to appreciate that this will be better than that." Louis even comments "No one else seems to have objections." Without just spamming quotes, I'll say that the game even says that the MC and Louis take equal hands in creating this new world. This after the MC had betrayed Louis, and brought Louis to death's door. For context, this is seen as the bad ending. The text in the end reading "Fantasy is Destroyed," doesn't award any sort of game-completion trophy; this is not seen as a valid ending. What would happen in this ending is that everyone in the Kingdom would become stuck in their own minds, temporarily having to fight their anxiety. Overcoming it grants them the strength to go on, but failing to do so makes this temporary state permanent until death. Your shell becoming that of a monster. His methods are, as he himself states, cruel. It is not the most ideal way to reform a country, but perhaps the most plausible. What he suggests doing is no different from what the world already does to its people. The kids dying on the streets, Paripi getting experimented on, people getting manipulated by the Sanctist church... By this point in the story, people are killing each other in the streets because of their anxiety and superstitions. What Louis is doing is simply using the tools that created the world, to destroy it. The interesting question then becomes... Is that a good foundation to build this new world upon? Questions, the game doesn't want to answer. Instead, in the canon ending, the writers turn Louis into Lucifer (I'm not kidding, it's that dumb) and they say that he's wrong, because he simply has to face his anxieties... Again, the most boring answer to this philosophical dilemma Louis poses, which could be likened to the trolley-problem. In the "Good" ending, the MC becomes king (whilst not even knowing what the main party stands for except for "Hope... Maybe?" He basically introduces some sort of democracy to the kingdom (where he's still a monarch), and as ANY good king does, he leaves without any bodyguards constantly, and without notice, and barely a year after he gets crowned, he decides to go on an un-announced journey to another part of the world to "get their opinion"... Granted, he has powers, but in the canon he still always fights with his allies, and the battle-mechanics depend on teaming up with teammates to perform high-damage attacks. The kingdom is just beginning to heal, and he just decides to risk his life (even though the kingdom will irrevocably be harmed if he dies), but his teammates, catching up to him, say "It'll sort itself out. After all, we gotta teach the people independence!" Like chileeeeeee I think the theme here is clear: Metaphor broaches interesting and thought-provoking questions, but then give the most mundane, generic "Hero good, Villain bad" answer. "Killing bad, stealing bad, Sacrifice bad." I'm not even fully saying that the conclusions in and of themselves are bad, or wholly wrong, but it simply doesn't make for an interesting and compelling discussion, when they don't meaningfully explore the subject-matter.
one of the best fantasy settings premises ive seen so far :DDD
I'm reviewing this through the lens of someone who just finished playing Persona 5 before this one. Positives -A lot of quality of life improvements from previous games -Banger Soundtrack, that battle theme is very memorable -Great Cast of characters, although there is no romance option if you're into that -Action combat was a very welcome addition -Great RPG and team building element Negatives -Story was pretty straight forward(can also be a positive, up to preference) -Big Difficulty curve for the later bosses -Calendar System, for some reason i didn't like the calendar system for this game when i liked it in persona, i would have liked more time to explore the map. maybe it has something to do with the fantasy setting?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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