
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 712 reviews with recorded playtime.
Reviews
Themes across 710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a shin megami tensei fan I don't want to play this any longer. The plot and the setting are boring and predictable. Visual style is good looking but very messy so it's hard to read and operate. It looks like failed fantasy follow up to persona 5.
Play this game and take your turn making fantasy into reality!
2nd best atlus game
all my friends hate luis
孩子们 阿特拉斯凯子来了 要是有恋爱线就好了,某三只眼都送妻子给丈夫的礼物了😄
比P3好太多
I’m only just on the side of recommending this game, because it is far from perfect. I did not play this for as long as recorded. I often had to leave it running to do other things because of the lack of a save point, something that annoys me about this and Persona 5 Royal, the only other Atlus game I’ve played. Metaphor has some characters I greatly enjoy, and overall I prefer the themes to Persona 5. It feels aimed at grown-ups, though unfortunately the writing is still very young adult. I also have issues with the interactivity (or lack of). It bothers me that the written dialogue options don’t directly map onto to what the mc then says – and sometimes seem nearer to the option I didn’t choose. Plus, the dialogue choices don’t impact the game (and nor do the time usage choices as there’s enough time to do everything). I’d rather they felt more meaningful. I never truly felt I was playing a role – my input is too irrelevant and the mc is too bland for that. On the plus side, it feels warmer than Persona 5 and blessedly free of the skeeviness. It improves in other ways on Persona 5. I prefer the archetype system to personas – it feels less complicated and tiresome to implement. Although some of the dungeons are too long, none are as tedious as I found mementos. However, overall, it feels far too similar to Persona 5. It ultimately outstays its welcome. The final quarter of the game feels so samey to what has gone before in Metaphor (and of course Persona 5) that I found myself wishing it over. The repetitive music drove me so crazy I had to turn it off and watching numbers go up after each battle when I was so over it all severely tested my patience. Finally, I thought I was finished, and even had a little tear in my eye – but no, there is a poorly executed epilogue which comprises the most tedious gameplay of the whole experience, entirely lacking emotional heft. Overall, the final 20 hours squandered my goodwill towards this game. I enjoyed enough of it that I’m glad I played it, but unless Atlus significantly changes things up in future, or improves their writing, I can’t imagine feeling tempted to play a future release of theirs. Even just better editing and losing playtime would help – a game needs to earn that length, and nothing I’ve played of theirs to date does.
开局魔王4护航,男二数值怪,霍肯伯格依旧自报家门
wwawu
Se você nunca jogou um game da Atlus, essa avaliação é pra você. Primeiro de tudo, é um jogaço tá? Historia boa, sistema diferenciado com os arquétipos, lutas desafiadoras, e pelo preço da promoção pra mim, valeu muito a pena. Segundo, o jogo é basicamente um gerenciamento de tempo, amizade e principalmente PM(Mana). Porém tem muito diálogo desnecessário e pode causar uma certa fadiga em algumas ocasiões. Tive um probleminha no final do jogo onde não me preparei o suficiente para a luta final e sofri sem mana nos personagens kkkkkkk Enfim, eu amei o jogo, apesar de longo, sempre me manteve na história e me fez ficar um dia todo só upando para fazer alguns conteúdos do game. Pode comprar sem medo.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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