
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 712 reviews with recorded playtime.
Reviews
Themes across 710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Genel olarak bakınca baya iyi bir oyun. Atlus'ta benim için Persona 3'ün yeri ayrı ama ondan sonra da Metaphor gelir herhalde. Hikayesi güzel ve karakterlerle bağ kurabiliyorsun. Özellikle P3'teki Akinari'yi falan saymazsak en iyi sosyal bağlar burada bence. Hepsi bir şekilde hayatın yarrağını yemiş durumda ve hepsinin yaşadığı sorunlar da oyunun genel hikayesine bağlı. O yüzden hiçbiri çok alakasız hikayeler gibi durmuyor. Heismay, Maria ve Brigitta favorim. Zaten oyunu sırf onların hikayeleri ve oyun boyunca sorulan soruyu nereye bağlayacaklar diye merak ettiğimden bitirdim. Bağladıkları final hem tatmin etti hem etmedi ama başka türlü olurdu da denmiyor çünkü zaten imkansızı kovalıyorlar. Oynanış bir noktaya kadar çok keyifli ama hem oyun çok uzun, hem zindanlar birbirinin aynısı sıkıcılıkta, hemde tempo bazen yerin dibine giriyor. O yüzden sonlara doğru çok bayıyor. Bazen keşke direkt görsel roman veya anime falan olsaymış dediğim oldu. Karakterleri umursamasan ve hikayeyi merak etmesen hayatta bitirmekle uğraşmazsın ama orası sardığından oynatıyor bir şekilde. Müzikleri baya iyi ve Personalara kıyasla aşşırı epik. Tabii Personalar gibi oturup dinler misin şüpheli ama sıkıcılaşan savaşları en azından müzikler taşıyor. Son olarak kişisel bir tavsiye vereyim. herhangi bir jrpg oynama isteğiniz varsa Expedition 33'ten önce oynayın. Oradaki savaşlara alıştıktan sonra diğer jrpgler aslında öyle olmasa bile çok düz geliyor. Ben Expedition'dan sonra Metaphor'a girdim ve o yüzden de baymış olabilir.
喜欢吃的随便玩
灰羽可爱,莉娜可爱
Similarly to other reviewers moving on from Persona 3R/4G/5R, Metaphor Refantazio is definitely a mixed bag of interesting innovations on the Persona and SMT formula while clearly showing dips in quality at points. The gameplay is probably this game's biggest stand-out, I particularly love the game's balancing up to 3rd dungeon where enemies feel genuinely threatening while keeping it so that you can still feasibly complete dungeons in a single day with good item management. Running low on MP items and dragging the party through the last stretch evoked that rush inside me that many of Person titles couldn't manage past the first dungeon at most. There is also the Job (or Archetype) System which ditches more free-form pokemon-like collection aspects for a more stream-lined way to do character progression. While this is a great addition that both allows for tighter balancing as well as opening up changing Jobs for all party members again, there are also some arbitrary limitations such as synthesis skills and [spoiler] Royal Archetypes [/spoiler] that makes it clear which Jobs the developers really want you to choose for each character. What ends up happening is that character builds end up all looking about the same by the end of the game, even with the main character. There is also the story, which centres around a political plot where your character seeks to become king by the time frame of around a year. I must admit, the political intrigue and analogies did draw me in, and so did the stellar characterization of the main villain. While the main cast was pretty forgettable for the most part, many of the supporting followers' storylines kept me invested long enough to max out everything before the final deadline. Unfortunately, all of this was book-ended with a latter half that seemed to drag on and on before concluding with a whimpering nose-dive. All of the above made for an experience that is fundamentally middle-centric. My highest point of enjoyment took place around the 3rd-4th area where the monotomy of the dungeons haven't set in yet and there remained so many Archetypes of unlock. Past that point, the game sort of devolves into uninteresting fields of enemies for you to slog through and grind. My biggest point complaint with the game must the musical direction. With this being Atlus, I was expecting another audio-visual treat the likes of any mainstream or even spin-off persona game. Instead, my excitement slowly soured into dread as the the game cycled between the battle theme, the ambushed battle theme, and the boss battle for the entirety of its run-time, even during some of the most important and - otherwise emotion - story moments. Aside from Warriors in Valour, none of the battle themes came off as anything other than generically JRPG, with horns and drums that sounds the part but never stuck in your head. This, and the oddly low audio quality for voices and ambience, was a massive disappointment and vastly affected my enjoyment of the playthrough. Tl;dr: The gameplay was kinda neat, and the story was good for the first half. But my enjoyment of the game wore off entirely by the end due to the lack of character-building and dungeon-design variety. Music and audio-quality as a whole was also sub-par. Would recommend if you want a jumping-off point into SMT and/or Persona and are not too fussed about generic JRPG stuff.
teamomuchoatlus
I underestimated how bad the graphics and music are. I like the graphics dont know if they want to be 2D or 3D. Same goes for the music. Coming from someone that played P2 Eternal Punishment and P3 reload.
重生之月球牢大在异世界当上国王
Yo solo lo jugué porque Euhfa esta bien botana
A fun rpg with a nice message. Worth getting on a sale for sure, and it'll take about 80 hours to beat (I did a few of the achieves that required more dedicated play-time).
C I N E Empece el juego como un tipo loquito del centro, Y DE LA NADA ESTOY EN RUMBO A CONQUISTAR UN TRIPLE HP PAIS, carajo es CINE, no se como vive el hombre que escribio este juego porque genuinamente no se como no se le quemaron las paginas de tanto fuego en las letras
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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