
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.

- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.

- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.2Kreviews | 90% | — | $48.5M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hulkenberg nuff said
向剧情最催眠的游戏设敬o7,又尬又无聊,故意拖沓时间,还有从怪物屁眼子里拉出来的低俗剧情,女角色丑的想吐,还有一个长相猎奇堪比兔子和老鼠杂交的贵物NPC队友,替身原型也一个比一个丑,不如仲魔一根,鉴定为粪作
beyond peak, ff14 could never
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Krazy game, Krazy dev, Krazy me 10/10 gameplay 10/10 characters 10/10 visual Live Love Brigitta
Metaphor: ReFantazio es un Persona hecho medieval que intenta expandir/dar complejidad a algunos de sus sistemas, lo que se agradece y para mi lo posiciona (a falta de meterme en SMT), como mi juego favorito de Atlus hasta el momento. Por desgracia este "intento" se queda en eso en varios aspectos, lo que para mi, lo separan de ser lo verdaderamente excepcional que podría haber sido. Como JRPG de fantasía, aventuras y "exploración", con clara inspiración a esos grandes títulos que todos conocemos, pues tiene poca aventura, exploración y mundo en general. Honestamente, y aunque de nuevo: me ha gustado mucho. Después de todo el tiempo que ha tenido de desarrollo me parece justo criticarles el que, con todo el potencial que tiene, no hayan sido capaces de sacarlo de la sombra que es la IP de Persona. Ojalá la cosa cambie en futuros juegos de este "nuevo" estudio, que tengan más libertad creativa y se animen a hacer cosas más nuevas y locas, sin que los otros títulos de la compañía secuestren sus visiones. Por expandir un poco más el análisis si es que alguien se ha tragado toda esta chapa y tiene dudas de si jugarlo o no: LO BUENO - Sistema de combate. - Sistema de arquetipos (clases). - Banda Sonora (que pedazo de banda sonora). - Historia (aunque con algún bajón). - Personajes (de lo mejor). - El mundo/ambientación/lore (excepcionales). - Estilo artístico NO TAN BUENO - Gráfica y técnicamente aprueba por los pelos, aspectos que claramente son carreados por la dirección artística. - El ritmo. La cosa empieza por todo lo alto, recae muchísimo y luego se recupera tremendamente. Si bien es cierto que hay como 300 plot twist que no paran de hacerla interesante, hay un par de momentos clave donde la cosa se pone bastante tediosa de más. - Los villanos apenas están a la altura del resto de personajes. Sobre todo el principal, tarda demasiado en empezar a hacer algo y cuando lo hace, tampoco tiene las motivaciones más bien desarrolladas e interesantes que podrías esperar. LO MALO - Sistema de calendario. Copia y pega de lo que ya sabemos. Para mi no aporta absolutamente nada al juego. Podría no estar y no cambiaría nada. Es un método cutre para "balancear" y encadenar un poco al jugador para que no se vuelva loco haciendo todo mega rápido, pero es que no funciona, si estás hecho a estos títulos igualmente vas a hacer todo con bastante facilidad. Al final se queda en una pérdida de tiempo que castiga al jugador más casual y ya. Der verdad Atlus, hazlo, pasa página. - El mundo abierto. Por llamarlo de alguna manera, porque no existe. La historia te plantea una gran aventura, salir a conocer mundo y vivir un montón de experiencias. Al protagonista incluso lo llaman "EL TRAVELER". Pues no hay mundo que explorar. El juego plantea una especie de mapa interactivo al más puro estilo de los FF Tactics donde vas seleccionando donde ir, pero carece de profundidad y es otro sistema completamente secuestrado por el calendario. Tienes 5 ciudades principales no muy grandes y varias mazmorras, que son las mismas reutilizadas una y otra vez con alguna excepción. Es lo único que de verdad me ha llegado a decepcionar. DICHO ESTO. Título recomendadísimo, sobre todo si te gustan las sagas de esta gente o los JRPG de fantasía en general. Es juegardo, merece mucho la pena.
生不逢時啊 期待P6 裡面有很多名言 花些心機咬文嚼字和思考角色的心境和動機 角色的現在過去及未來 及劇情的隐喻也能讓你思考現實這一百年來 每個意識形態的多面性 必有得著 幻想源自於讓世界變得更好的希望,而這份希望本身就能夠成為現實
fantastic game and story. hightly recomend if you like turn based RPG's
You’re a metaphor, they're a metaphor, I’m a metaphor. Are there any other metaphors I should know about? Great game, the story is marvelous and I was hooked. If I had to explain it in a few words to get someone to try it, “Persona-esque recency-era with racism and existential hierarchy." The story does go down with what you can consider a traditional fairytale concept but literally. That is also a very good way to describe the game, which is the whole point. “It’s a metaphor, there are character archetypes, it appears as a romantic cliche of a fantasy novel but with a twist.” It is a very lore packed world and is self-aware, even makes a few jokes about it sometimes. It has a massive amount of stuff going on in the background and a very convenient little book that fills as you progress the game. This little book even has some things that go into more detail and updates. Some of these things you can miss and encourage you to talk to NPC’s. Also, these NPC’s have a lot to say, changing dialogue with the current events. It also has a very helpful way of showing you who you have and haven’t talked to. I was so interested in what people had to say that any time I got a cutscene I was running around and looking to see what people had to say about it. A game that has me going around to learn “what’s the tea” is NPC’s done right. The characters are also interesting to watch grow and triumph the conflicts they overcome. The game also takes out the guesswork of how you talk to them as your bonds are guaranteed to rank up, so long as you spend your time with them and have the stats needed to continue. The small fights you undertake with them also show just how much they grow through the story. It's well done in my opinion. And if you must know, Basilio is my favorite, And the *monsters*. I *love* monster design and while there are the classics (slimes, ghosts, birds, goblins) they look so unique compared to the standard you have in other games. Gritty, dark, serious, when I first encountered a slime I was so shocked by how it looked. AND THE MIMICS! The mimics are the most fascinating takes on monster chests I have *ever* seen! And most of the monsters are all considered average fauna in this game. These are just natural animals going about their business unless the characters say otherwise. I could go on but I’d be making this too long. So let me go over the battle play. Much like many Atlus JRPG games it can be very grindy if you want to unlock everything you can as soon as you can but not entirely necessary. And even then, certain Archetypes make it go much faster than it could’ve. The battle system is Persona and it does take some assets from Persona 5. There are sound effects that I could swear are just ripped from the game. But I didn’t notice more than two so it gets a pass. My critique is that certain skill and item descriptions can be a little confusing and could have been translated or worded better. Late game you can fight bosses that if you planned your builds right, you can wipe them in a single turn, even on hard mode. New Game+ offers a harder difficulty but if you over-achieve on your first playthrough, it’s also a breeze. Overall, positive review and I encourage you to play it. Oh, and of course there's references. There's enough Easter-Eggs in here there may as well be a resurrection.
Отличная игра, но чтож японцы так затягивают их?
This game holds a special place in my heart. When this game first released, I had been living through a time where I was completely wracked with anxiety. Funnily enough, the foundational theme in this game is overcoming anxiety. The others main ideas being confiding in the people you love, casting aside your pride to ask for help, and being there for people, even if you think yourself incapable of being helpful. Halfway through the game I had found a way to save myself from that overbearing anxiousness. This game helped me do that in some small way. Not only in its themes and its very inspiring dialogue, but in its music. Ode to Heroes and the Virga Island theme were both songs that genuinely made me feel better. Two years later I find these tracks especially nostalgic. This game is difficult, or at least it WAS difficult my first time around. I've beaten SMTV and almost all of the newer and older Persona entries, yet I remember struggling with a few of the encounters on my first playthrough two years ago. The reason for this is that the game wants you to experiment with your highly customizable party's skills, and it REALLY wants you to grind your brains out. There are a handful of fights that might require you to load a previous save and completely change your party composition and grind; that is, if you weren’t over-leveled (which you likely will NEVER BE unless you intentionally grind for hours to get ahead, yes EVEN IF you do all side quests). If you get stone walled by a fight you better get ready to load up a save, because you’re going back to Akademia! But why am I bothering to say this if it comes with the territory of playing an Atlus game? Because it takes so long to grind. In other Atlus games I gain a meaningful amount of levels from using all of my party's SP, but in Metaphor I find myself slowly refilling my empty MP bar with mage over and over again. You end up realizing that spawn camping enemies you one shot without entering battle is very lucrative, but it gets old fast, and you will do it a LOT. But maybe it's because I have already played the game. I did find myself blasting through the dungeons just because I knew what I was doing this time. Two final gripes. [spoiler] The final boss wasn’t fun, just annoying. I got permanently stuck healing and reviving my party and there was no chance at recovery. I reset, changed almost nothing about my strategy, and somehow completely bent him over my knee. [/spoiler] The achievements are a pain. If you’re a completionist and want it all in one playthrough, you better be thorough or you’re doing ALL of NG+ for the last one or two achievements. No thanks. Hulkenberg and Eupha are the best! Every single follower is lovable! The accents in this game are SO ENDEARING! Especially [spoiler] the Paripus Brothers [/spoiler], Catarina, and Eupha!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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