
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.

- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.

- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.2Kreviews | 90% | — | $48.5M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You’re a metaphor, they're a metaphor, I’m a metaphor. Are there any other metaphors I should know about? Great game, the story is marvelous and I was hooked. If I had to explain it in a few words to get someone to try it, “Persona-esque recency-era with racism and existential hierarchy." The story does go down with what you can consider a traditional fairytale concept but literally. That is also a very good way to describe the game, which is the whole point. “It’s a metaphor, there are character archetypes, it appears as a romantic cliche of a fantasy novel but with a twist.” It is a very lore packed world and is self-aware, even makes a few jokes about it sometimes. It has a massive amount of stuff going on in the background and a very convenient little book that fills as you progress the game. This little book even has some things that go into more detail and updates. Some of these things you can miss and encourage you to talk to NPC’s. Also, these NPC’s have a lot to say, changing dialogue with the current events. It also has a very helpful way of showing you who you have and haven’t talked to. I was so interested in what people had to say that any time I got a cutscene I was running around and looking to see what people had to say about it. A game that has me going around to learn “what’s the tea” is NPC’s done right. The characters are also interesting to watch grow and triumph the conflicts they overcome. The game also takes out the guesswork of how you talk to them as your bonds are guaranteed to rank up, so long as you spend your time with them and have the stats needed to continue. The small fights you undertake with them also show just how much they grow through the story. It's well done in my opinion. And if you must know, Basilio is my favorite, And the *monsters*. I *love* monster design and while there are the classics (slimes, ghosts, birds, goblins) they look so unique compared to the standard you have in other games. Gritty, dark, serious, when I first encountered a slime I was so shocked by how it looked. AND THE MIMICS! The mimics are the most fascinating takes on monster chests I have *ever* seen! And most of the monsters are all considered average fauna in this game. These are just natural animals going about their business unless the characters say otherwise. I could go on but I’d be making this too long. So let me go over the battle play. Much like many Atlus JRPG games it can be very grindy if you want to unlock everything you can as soon as you can but not entirely necessary. And even then, certain Archetypes make it go much faster than it could’ve. The battle system is Persona and it does take some assets from Persona 5. There are sound effects that I could swear are just ripped from the game. But I didn’t notice more than two so it gets a pass. My critique is that certain skill and item descriptions can be a little confusing and could have been translated or worded better. Late game you can fight bosses that if you planned your builds right, you can wipe them in a single turn, even on hard mode. New Game+ offers a harder difficulty but if you over-achieve on your first playthrough, it’s also a breeze. Overall, positive review and I encourage you to play it. Oh, and of course there's references. There's enough Easter-Eggs in here there may as well be a resurrection.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mais uma canetada da Atlus, vale muito a jogatina!
这游戏带给我的震感程度不亚于6年前在ps4上第一次玩ff7 remake,当然仅限前中期,后期它给我的失望程度也不亚于ff7 rebirth 在游戏初期,它从种族、阶级、信仰、民生等多个角度与玩家探讨社会、宗教甚至是哲学议题,以一款jrpg来说是非常大胆的一步,但可惜的是起点越高、步子迈得越大,跌落时就会越惨。且不说前期红毛女、歌姬等人觉醒剧情写的太过仓促,等到后期你跟我说主角根本不是白手起家汇聚伙伴消除歧视草根革命的人设,而是靠宣传自己是皇家血统来为自己争夺王位正名,甚至声称自己“永远不会撒谎”的路易都要向国民隐瞒自己真正的种族以此来笼络民心,你们口口声声说要改变国家让种族平等,可自己却无法言行一致。主角能走到最后跟路易决战,可以说有一半因素是因为他有两位知识渊博的老爹和精通魔力的精灵老妈,他们用自己的生命为主角铺路,这种血统论的走向在jrpg里已经太套路了,当然在看到主角团为了续写幻想继续旅程的结尾,旁白诠释“幻想”题材背后的含义时,还是有那么一丝感动,只可惜成也jrpg,败也jrpg 至于战斗方面,回合制部分依旧做的很有挑战和趣味性,可以说集atlus游戏之长,特别是前期缺魔法时,在迷宫每场战斗精打细算,最后boss房前存好魔法或是找个小怪群靠阿基态免费回复都是不错的手段。可是在战斗外角色攻击、翻滚的手感仿佛回到了2010年左右国产单机仙剑之流的水平,简直让人无法相信这是2020年后制作出来的游戏。最后队友的阿基态不能随主角解锁也是非常逆天的设定,新队员入队,几十种阿基态要一个个激活、一个个练级太折磨了 Ui设计、美术风格和音乐水准是唯一没法黑的地方,毕竟这么多年的老资历,这部分再做不好这品牌还有哪些凯子能买单呢 7/10 总体来说是个前中期十分惊艳,后期让人有些失望的作品,还是那句话,成也jrpg,败也jrpg,哎
First time in a while I play a solo game for more than 4h on the first day.
No suelo escribir reseñas, de hecho esta es la primera que hago, pero después de haber invertido más de 100 horas al juego (incluyendo las largas sesiones sin conexión subiendo de nivel a los personajes), y tras haber jugado a otros títulos de Atlus; sobre todo Persona y Shin Megami, me he animado a compartir mis impresiones. Iré al grano: el juego está bien. Tiene sus deslices; claro está, pero, a grosso modo, es un juego muy disfrutable. Si estás pensando en comprártelo, no dudes mucho; mi recomendación sería esperar a que esté en oferta... La compañía tiende a hacer rebajas muy buenas y, con paciencia, el juego se puede conseguir por menos de la mitad del precio original. La historia es buena, el final es algo predecible y la "magia" del juego empieza a decaer en la segunda mitad de este. Ojo, no estoy diciendo que sea flojo, simplemente que el "factor sorpresa" o "lo inesperable" es más palpable al principio. La premisa, aun con esto, sigue siendo muy buena, todo un aire fresco para lo que nos tiene acostumbrados Atlus. El mundo de Metaphor se siente muy vivo y animado, real de inicio al final. Si te gusta el ambiente medieval, el politiqueo, las disputas sociales... este título te encantará. Los personajes son también muy buenos (tanto antagonistas como aliados), a la par que la historia (incluso un poco mejor que esta). A diferencia del Persona, si te organizas muy bien, puedes conseguir completar todos y cada uno de los vínculos sin problema. En mi primera y única run me ha dado tiempo de hacer todo lo que ofrece el juego sin problema alguno; de hecho, me han sobrado días. Sin embargo, y pese a que me encante el sistema de "arquetipos", la progresión de las relaciones es prácticamente una norma para pasarse el juego (puesto que, en caso contrario, no podrás ni fortalecerlos, con ataques y habilidades más poderosas, ni tampoco alcanzar a comprender buena parte del lore final). Esto es un gran problema, sobre todo por el horroroso sistema de mazmorras (que quema los PM en 3 combates y no te deja aprovechar la noche, aparte que son algo aburridas) y por la necesidad de subir las virtudes reales. El combate es muy bueno y desafiante; dinámico como el Persona y desesperante, en ocasiones, como Shin Megami. El juego te recompensa cuando lo haces bien y te castiga mucho en caso contrario. No obstante, algunos combates se sienten innecesariamente pesados: algunos ataques, como "grito del alma", tendrían que limitarse un poco; no para facilitar el combate, sino para que participar en él no se convierta en una telenovela turca. Otra cosa que me ha disgustado ha sido la variedad de enemigos, tanto de jefes como de enemigos normales: se repiten como el ajo. Esto me ha molestado especialmente, puesto que la figura de los humanos se rebaja a tan solo 5 o 6 variantes (eso sí, están guapas). Las misiones de los dragones son especialmente desafiantes y gratificantes; no son obligatorias (aunque, como siempre, te va a faltar experiencia y las vas a acabar haciendo), pero vale la pena darles una oportunidad, sobre todo por lore y objetos. [spoiler] Para el combate, recomiendo enormemente subir a Haismay al tope; lo esquiva todo y, como support, no hay quien lo pare. Al final del juego, justo antes de la batalla contra Louis, hay unos spawns de dientes; aprovechadlos al máximo. Cada cierto tiempo aparecen unos dientes gordos y estos (con Haismay y las pasivas del comerciante) tienen una alta probabilidad de soltar unos espejos que lo reflejan absolutamente todo; os los equipáis y tenéis el juego hecho. [/spoiler] La música está guapa; la gente la critica, no sé por qué, pero tiene su estilo. Evidentemente, no van a ponernos fusiones de jazz, pero los cánticos gregorianos del pobre japonés malpagado me han alegrado muchas tardes. El final me ha gustado, pero he de admitir que ha sido como fumarse un piti de orégano y perejil; raro de cojones y con esa sensación de no saber si estás ante una obra maestra o una cagada sideral. En fin, compradlo, que está guapo y para la espera del P6 viene que ni pintado.
i love this game, its almost like atlus gathered everything from persona 5 and improved, well, most things. i have to say dungeons arent much different from atlus' history from dungeon design as far as my knowledge goes. overall though, i have to give a lot of credit to the story, i love it, 100% better than base persona 5 and just a little bit more than royal's third semester. every character has its own spotlight that not only breaks the expected stereotypes from persona but shows their struggles that many people of the other tribes suffer as well. the world building is amazingly done, even though it is slow at first, it hooks you at the right moment, at least for me it was during the infiltration of the Charadrius, and the story doesnt feel like persona at all, id go so far and say its its own branch of what can be classified a standalone persona-like game 10/10
Metaphor: ReFantazio is a massive fantasy role-playing game from the creators of the popular Persona series. You play as a young hero traveling a divided world to save a cursed prince. To do this, you must enter a tournament to win the hearts of the citizens and become the next king. The story is filled with magic, mystery, and great messages about overcoming fear. The game splits your time between two things. First, you have a calendar and must decide how to spend your days—either hanging out with friends to get stronger or exploring dangerous areas. Second, you fight monsters. The combat lets you pause and take turns, but you can also quickly hit weaker enemies in real-time. You can change your characters' "jobs" (like a knight, a mage, or a thief) at any time, which makes customizing your team very fun. The game has a very unique look that feels like a moving painting. Even the menus look like beautiful art. The music is also fantastic, using loud drums and choir singing to make every fight feel important. Sometimes the areas you explore can feel a bit long and repetitive. However, the great characters, deep combat, and wonderful story make this an adventure you should not miss. I give it a 9/10. Anyone who likes a good story and fun journeys should try it.
Hulkenberg nuff said
This game holds a special place in my heart. When this game first released, I had been living through a time where I was completely wracked with anxiety. Funnily enough, the foundational theme in this game is overcoming anxiety. The others main ideas being confiding in the people you love, casting aside your pride to ask for help, and being there for people, even if you think yourself incapable of being helpful. Halfway through the game I had found a way to save myself from that overbearing anxiousness. This game helped me do that in some small way. Not only in its themes and its very inspiring dialogue, but in its music. Ode to Heroes and the Virga Island theme were both songs that genuinely made me feel better. Two years later I find these tracks especially nostalgic. This game is difficult, or at least it WAS difficult my first time around. I've beaten SMTV and almost all of the newer and older Persona entries, yet I remember struggling with a few of the encounters on my first playthrough two years ago. The reason for this is that the game wants you to experiment with your highly customizable party's skills, and it REALLY wants you to grind your brains out. There are a handful of fights that might require you to load a previous save and completely change your party composition and grind; that is, if you weren’t over-leveled (which you likely will NEVER BE unless you intentionally grind for hours to get ahead, yes EVEN IF you do all side quests). If you get stone walled by a fight you better get ready to load up a save, because you’re going back to Akademia! But why am I bothering to say this if it comes with the territory of playing an Atlus game? Because it takes so long to grind. In other Atlus games I gain a meaningful amount of levels from using all of my party's SP, but in Metaphor I find myself slowly refilling my empty MP bar with mage over and over again. You end up realizing that spawn camping enemies you one shot without entering battle is very lucrative, but it gets old fast, and you will do it a LOT. But maybe it's because I have already played the game. I did find myself blasting through the dungeons just because I knew what I was doing this time. Two final gripes. [spoiler] The final boss wasn’t fun, just annoying. I got permanently stuck healing and reviving my party and there was no chance at recovery. I reset, changed almost nothing about my strategy, and somehow completely bent him over my knee. [/spoiler] The achievements are a pain. If you’re a completionist and want it all in one playthrough, you better be thorough or you’re doing ALL of NG+ for the last one or two achievements. No thanks. Hulkenberg and Eupha are the best! Every single follower is lovable! The accents in this game are SO ENDEARING! Especially [spoiler] the Paripus Brothers [/spoiler], Catarina, and Eupha!
Отличная игра, но чтож японцы так затягивают их?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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