
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Divertido demais. Quando você pega o jeito pra ficar no 16x, o jogo fica extremamente satisfatório. Uma pena que não vamos ver uma continuação, já que a empresa foi fechada. Morte ao capitalismo.
ゲーム中自然とヘドバンしてしまうメタルリズムアクションFPS 地獄なのにリズムに合わせてライブステージさながら炎が噴き出し花火があがる 曲のビートに合わせてコンボが繋がるとライブ会場での恍惚感を得られる ノーマルでも比較的簡単で難易度選択もあるのでアクションが苦手でもオススメ(各チャプタークリア後のチャレンジはちょい難しめ) ストーリーモードは3~4時間程度で終わるので定価で買うのはちょっと高いかも 追記:いいゲームだからこのスタジオの次回作あるかなって思って調べたら親会社に閉鎖されてて泣いた
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Matar demonios al ritmo del metal, nada mas que decir, divertido, historia corta y al pie, todos los temas son buenisimos 10/10 lamentablemente el estudio cerró, se los va extrañar muchachos!
Отличная ритм игра. Качественный продукт. Металл наше всё! Особенно рад был услышать Рэнди Блайта и Серджа Танкяна.
I haven't finished the game, but I can safely say that this is well worth the time of any boomer shooter fan. The mechanics are simple but solid and give you plenty of opportunity to regain health through combat finishers. I would like to see more enemy variety, but I'm less than halfway through the game, so it could be that the more interesting enemies will emerge soon. The levels consist of a sequence of arenas where you have to survive waves of enemies, unlocking the door upon victory. No key hunting or puzzles, but this game is more about the music-based cadence of the combat. There is a thin story, but minimal set-dressing, in my opinion. If you are struggling, go through the extra Torments, as they unlock permanent upgrades you can apply in your loadouts to keep your streaks alive. I personally don't play this game for the score leaderboards, but it's there if you are into that. Highly recommended.
[h1]Love ode named Mediocrity [/h1] [h2]Gameplay[/h2] • Every level, every arena seems infinitely the same, both in terms of visuals, audio and gameplay • The game has nothing to offer you after 20-30 minutes. The demo literally conveyed the entire experience of the game. • Somehow feels clunky, hitting the rhythm doesn't give a feeling of euphoria, the 16x counter is too easy to fill • Enemies blend into their surroundings. ZERO contrast in dark places • Enemy attacks are not readable • All bosses are the same. I'm not kidding, every boss in the game is the same skin with a different head 🗿 • There are no interesting combinations between weapons. • There is no weapon upgrade (the Leviathan mod doesn't count, I refuse to believe that this is even in the game) [h2]Art and Design[/h2] Concept artists working on this game be like: - Duuude picture that! What if we glue sculls to sticks to make HELL WEAPONS?? - Sheeesh! You are genius bro! - Shut up and kiss me already... [h2]Music and Sounds[/h2] • Music itself is alright. Tho in gameplay each track feels extremely alike despite being in different beats speed (103-140bpm) • The sound of all weapons is like nails rattling in a box. No satisfaction included. • With the default sound settings, you hear nothing but the music. To hear gunshots and enemy head explosions, you need to lower the music level by at least 40%. [h2]Story[/h2] Ahahahhaha [h2]Overall[/h2] If this game came with cereal, I'd be happy. You can find something better to do with that money. Maybe buy croissant or something.
Great feeling musical first person pew pew that is a load of fun. And for some reason I prefer this flatscreen version over the VR version [only game that's like that for me].
It's like if Doom Eternal was a rhythm game. If that does not convince you, then I'm afraid nothing will
Doom and Crypt of the Necrodancer had a child and its narrated by a skull that sounds like a cowboy. Starting with the positive aspects Metal:Hellsinger is a great experience. The soundtrack is amazing, featuring some really famous voices of the metal scene like Serj Tankian from System of a Down or Randy Blythe from Lamb of God. Gameplay is smooth, although it took me some time to get into it. The weapon choices are nice, ranging from a classic shotgun to throwing axes. It looks great, the levels are all unique and the world itself takes a lot of inspiration from the doom franchise. The story is okay, but nothing too crazy. The accessibility options are surprisingly good. Dont be scared to play it if you are struggling with rhythm games, game gives you a lot of options to make these things easier. Coming to the neutral/negative aspects The game is really short. You got 8 levels, that are around 30 minutes each. Every boss legitimately looks the same, the only things that change is how they attack. The soundtrack is good, but each level has only one song that loops. You can change the song in the level selection, but it stays the same when you are in the level. 30 euro is too much for the amount of content it has, wait for a sale. Completing the achievements was really easy. You get most of them by just playing through the story. A few of them need a tiny bit of effort, but nothing too difficult. Its still a great experience and a must play if you like metal music. Just wait for the sale and you will have a lot of fun.
I love the innovation of rhytm-shooter mechanic. Not really into fps, and not great at rhytm-based game. But still, objectively one of thebetter games out there. Short to complete and has plenty of challenges too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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