
METAL GEAR SURVIVE builds upon MGSV’s stealth action gameplay with elements of exploration and survival creating a bold new experience. *An internet connection is required to play the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 66% | — | $4.2M |
| $29.99 | 12.4Kratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty fun with mods. Zombie tower defense in the MGSV engine is a surprisingly fun idea. The original vanilla MGS Survive without mods is borderline unplayable though. Timers, Fog, a broken map HUD, very slow progression + an endless grind for points, and an annoying iDroid companion that won't shut up are all forced on you if you don't install community mods. Vanilla is like playing a f2p game except you have to actually pay money to get a ♥♥♥♥♥♥ experience. Mods can fix all of this tho With how much recycled content is used in MGSV, [spoiler] and how the ending ties the story back to MGSV through the wandering mother base soldiers [/spoiler] this game really should've been a DLC expansion to MGSV instead of being its own separate thing
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Metal Gear Survive beginnt recht zäh und erfordert Geduld, da die Einführung in die Spielmechaniken und die Ressourcenverwaltung etwas zeitaufwendig ist. Doch mit der Zeit entwickelt sich ein motivierender Gameplay Loop, der die Spieler durch Herausforderungen und kooperative Elemente fesselt. Auch ohne Hideo Kojima als Schöpfer bietet das Spiel ein solides Erlebnis, das Fans von Überlebens- und Action-Gameplay anspricht.
still have PC probleems
Wanna play it again? to bad you played it once no matter what you do you cant reset your progress . even replaying the missions your fully stocked. you get to play it once and thats it unless you pay again to reset your progress.. absolute bull
j ai pas jouer longtemps, mais mon seul avis c est beaucoup trop chère pour ce que c est passer votre chemin, je déconseille, beaucoup beaucoup beaucoup trop chère, je dirais 9.99€ serait plus juste et encore
good
Unironically better than TLOU2, But it dares to call itself a metal gear without Kojima. potentially grab at a sale if you got friends to play with, but otherwise pass. UPDATE: changed the final verdict from Negative to Positive, i can say that the game has some undeserved hate, it has a decent story and soundtrack, but gameplay feels repetitive. Overall its better than some triple A titles out there. Speaking as somebody who has spent countless hours playing the metal gear series, it's not the worst experience but again my previous point stands: friends make or break this game.
Gra moze byc ale martwa nikt nie gra servery puste...
이 집 똥 맛있네
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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