
Ushering in a new era for the METAL GEAR franchise with cutting-edge technology powered by the Fox Engine, METAL GEAR SOLID V: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 665 reviews with recorded playtime.
Reviews
Themes across 663 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
КОДЗИМА ГЕНИЙ! РАБОТА МАСТЕРА
onta el capitulo 3
ocelot.
Sou fã de MGS desde o Ps1, um jogo excelente e esse não foi por o melhor jogo do ANO. Hideo kojima é um dois maiores da arte de produzir games.
Game very good. Too grindy tho.
Best gameplay of any game I've ever played. I cannot get enough of it and even after 10 years it still holds up phenomenally. 10/10 without a doubt
打第45關決定改成差評 玩家就已經很不爽了 結果玩家要拿著垃圾火箭筒面對裝甲洪流 彈頭殺傷力不夠補給還要自己叫 一台裝甲運兵車要五發彈頭才幹的掉 本來是BB發怒單挑幹翻整個裝甲排 結果實際上變成蹲著像個龜兒子在那邊等補給然後邊跑邊跳打火箭筒 被坦克狙死還要他媽的問你要不要戴雞帽 襙你媽的跟前面那些強制BOSS戰一樣智障 ------------------------------------------------------------------------------- 我的評價其實不算太好 推薦本身只是因為系統確實蠻好玩的 先不談內容到底有那些是小島手筆(還有小島那我覺得不是呈現很好的電影癖) 首先主線跟支線大量換目標種類就同個區域重玩 甚至一堆支線因為共用區域互卡導致要先打完前一個才會開下一個 大可做成區域目標刷新也不用強制做成支線形式 然後有些區域重兵把守到以為在守核彈 而且因為動態裝甲的關係非致命就是個笑話 系統可以研發高階武器增多玩法 卻因為出勤費跟一些限制導致你根本不會去用 或者就乾脆走毫無成本的致命 導致非致命與高階武器就是個用不到的笑話 遊戲玩法本身跟遊戲理念打架 讓小島談的議題大多是歪理或不切實際的空談 這部分可以說不認可作者理念也就算了 遊戲玩法本身也在打架 一開始訂好目標走非致命流的玩家直接被強制BOSS戰還免疫麻醉武器的BOSS搞 隱身流在後期一關也被迫用三發火箭筒一定會被發現的方式把直升機打下來 或許可能有人找到非隱身的方式也說不定 但我可沒時間整天研究這個 然後很明顯的製作組可能沒預料到玩家玩的方式 基地初期什麼都沒有的情況下我完全不想回基地 結果是直到我在直升機上打到第二章中要回去觸發彩蛋時 才發現我每降落一次都有新的劇情要看 一個初體驗很好但絕對不會是值得一再遊玩的設定 完全浪費開放世界這件事 系統很好但絕對稱不上很神
Juegazo, 5 veces en PS3 al 100% y ahora en pc con mods!! obra de arte
soldier abuse
Vale cada centavo es de mis juegos favoritos, excelente historia, graficos, y jugabilidad
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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