
Solid Snake's final mission. Five years after the Big Shell incident, in an era where war has become a business due to the rise of PMCs (Private Military Contractors). To stop Liquid Ocelot's uprising, the legendary hero Solid Snake faces his final battle.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 102.43/day in the week to Aug 28 → 237.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The extreme tension of infiltrating without being detected.
Metal Gear series, the pinnacle of “stealth action” Immerse yourself in the Metal Gear series, the pinnacle of “stealth action” where you can infiltrate and elude your enemies to complete missions.
The game takes place five years after the Big Shell incident in METAL GEAR SOLID 2: Sons of Liberty, in a world where war has become a business.
To stop Liquid Ocelot's uprising, Solid Snake throws himself into his final battle.
The battle against Liquid and the Patriots draws to a close, and the mysteries woven throughout the series are now revealed!
【STORY】
THE TRANSFORMATION OF WAR INTO BUSINESS.
In an era where PMCs (private military companies) have risen to the top, war has become a business and the driving force behind the world economy.
Controlling the top five PMCs from behind the scenes is Liquid Ocelot, who fanning the flames of war even further, plans an insurrection with the goal of creating a world where warriors can lead fulfilling lives—a goal shared by none other than Big Boss.
Under the theme of “Sense” watch as the final battle of the man with Big Boss’s genes, Solid Snake, unfolds.
----------
The Screenplay Book containing in-game text from Metal Gear Solid 4: Guns of the Patriots and the Master Book detailing the story and characters are also included within the game.
[Game]
Metal Gear Solid 4: Guns of the Patriots
*Versions for other regions can be downloaded separately from the store.
[Digital Contents]
Metal Gear Solid 4 Database
Metal Gear Solid 4: Screenplay Book
Metal Gear Solid 4: Master Book
*Accessible via the in-game Start Menu.
----------
【METAL GEAR SOLID: MASTER COLLECTION Vol.1 Save-Data Bonus】
If you have save data from titles included in METAL GEAR SOLID MASTER COLLECTION Vol.1, you can receive in-game items usable in the game as a bonus.
・Metal Gear Solid 4: Guns of the Patriots Bonus: Gold Camouflage
*Bonus content can be obtained by playing this game respectively.
*This requires that save data for titles included in METAL GEAR SOLID: MASTER COLLECTION Vol.1, created using the same account, be present on the console used to play this game.
*Playing this game first, then starting to play titles included in METAL GEAR SOLID: MASTER COLLECTION Vol.1, still qualifies you for this bonus.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 96% | — | $3.5M |
| $29.99 | 408ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]时隔近20年的MGS作品还值得入手吗?—《合金装备:大师集Vol.2》[/h1] 提起《MGS》系列的,自己的入坑之作并非虽未做完,却依然极其优秀质量与多如牛毛般打磨细节曾频繁破圈的《MGS:V》。 也不是在PS时代做到纯实时生成3D画面,并有着不亚于《石破天惊》电影氛围在游戏圈掀起不小波澜的《MGS》; 而是由于因为系列主角被临时换帅,而让导致不少玩家颇有微词的《MGS2》。 由于自己之前没接触过其他作品原因,自然也没有那些愤怒玩家游玩该作时的心理负担。 麻醉枪、近身格斗技能等各种以及非致命击倒敌人和平主义者过关方式;严肃与恶搞并行的游戏流程推进;在同时期PC游戏中几乎最好的画面与流畅操作;可以借宿隐藏道具的多周目要素… 《MGS2》陪伴我度过了一个格外愉快的暑假,以至回归学校后依旧有些玩味。在老师安排大家进行英语口语练习时,自己不由自主模仿起了大卫·海勒版蛇叔低沉的声音… 后续《MGS》系列每出一作,自己几乎都会去关注一下,奈何那会儿从《MGS3》起该系列,便转为了主机独占路线(且游戏并不支持中文),虽当时财力不足以购买主机,不过凭借着同期的报刊亭杂志的攻略剧情整理,以及后续hyun310大神等早期视频UP出于热爱对剧情进行翻译制作的视频流程。自己得以如同拼图般一块块拼凑起整个系列的故事。 不过未能亲自操作蛇叔在那些作品中走一遭也成为了自己意难平。 然而谁也无法预料到未来的发展走向。昔日令自己崇拜的“岛神”,如今早经如自己笔下创造了“世外天堂”的Big Boss般,完成了自立门户。而K社曾经令自己遥不可及的《MGS》系列作品也挨个重回到了PC平台的怀抱。 其中最让自己的印象深刻的《MGS4》,伴随了原先登录掌机平台的《MGS:和平行者》和《MGS:幽灵通天塔》以《大师合集包》的形式一同来到了Steam平台。 [h1]战争改变了!—《MGS4:爱国者之枪》[/h1] 《MGS4》的故事发生在《MGS2》的5年后,剧情设定中的世界战争已经商业化。PMC士兵通过注射纳米机器人,获得感知体能增强、可以共享视野之类的能力,相比传统训练出来的士兵也更加容易速成。而这看似极大的便捷,却也因为纳米机器人交由AI网络的掌控埋下了极大的隐患… 本次接到老上司坎贝尔命令的蛇叔,却因为作为克隆人基因的缺陷,风华不复,成了一个白发苍苍,脸上遍布褶子,还不时得揉揉后背的的老人。和坎贝尔丢一块,乍一看都分不出到底谁才是上司。 游戏操作方面,《MGS4》毕竟有着《MGS3》《MGS:掌上行动》这样的探寻新方向的作品在前,还让主角继续只能和《MGS2》只能使用2拳+1脚的格斗模式自然是有些说不过去的。 设定中主角Solid Snake回忆起了Big Boss曾经教他的CQC格斗技,并且运用成熟,可以轻松放倒敌兵。 而《MGS3》中的重点着墨的迷彩系统,也通过进一步升级的方式传承了下来—未来高科技的产物的“章鱼迷彩”,它直接省去了旧式迷彩的繁琐穿脱,想要根据不同环境改变改变迷彩,只需要朝着周围的环境蹭一蹭,趴一趴便可实时改变伪装图案。 作为资深军宅的“岛神”,自然是知道自己的那帮同是军宅拥趸喜欢什么的,AK102、MP7、P90、M1911等诸多现代战争知名枪械都有收录、并且还支持自定义配件改装。为了照顾到部分FPS游戏爱好者,游戏甚至支持全称第一人称模式模式。而蛙女突击队、美女与野兽BOSS这些身材曼妙女战士的系列传统“好文明”同样是很好地传承了下来。(狗头) 游戏中可以改变敌人喜怒哀乐的情绪弹、可操作的迷你版“合金装备”MK-II、可以帮中东老乡暴揍美军的支线等诸多要素同样为游戏提供了不少乐趣。 不过如果是对于是《MGS:V》入坑的玩家来说,感官上来说本作的节奏可能相对要慢不少,且文戏比重偏大。 不过本作原本的定位就是系列的收尾之作,加重文戏将整个系列故事事情交代清楚其实也无可厚非。 剧情中埋着大量老玩家熟悉的要素,尤其是尾声重返阿拉斯加影之摩西岛那一段,各种但凡是个系列老玩家估计难免不感动到热泪盈眶的。 [h1]相见恨晚&触发了新的“幻痛”—《MGS:和平行者》[/h1] 《MGS:和平行者》作为《MGS》系列又一款前传性质的作品,镜头再次回到冷战时期,聚焦到Big Boss身上。故事发生中《MGS3》的10年后。对剧情设定中美国军方高层对恩师The Boss用完即弃的行为以及与上司Zero的理念不合,最终选择了带上追随自己的士兵们单干,逐步扩大自己的组织—MSF无国界之师。 此时的故事舞台哥斯达黎遭遇了疑似被偷运核武器事件,由于该地没有正规军队,在当地教授加尔维斯以及女大学生帕斯的撮合下。“没有军队的国家”与“没有国家的军队”,二者一拍即合。而Big Boss殊不知,这其实是一场精心安排好的圈套。 用富尔顿气球满地图抓壮丁化身“合金人贩”;可以自行规划每次出击携带装备的战前准备;人才的安排以及基地基地的成长;琳琅满目的可以开发“妙妙道具”;不再一气呵成,而是切片化的剧情叙事… 如果是曾经游玩过《MGS:V》的玩家那么在游玩《MGS:和平行者》估计会亲切感满满。 虽说由于PSP掌机的限制画面等方便不得不做简化,但系统丰富程度方面却毫不含糊,给人一种麻雀虽小五脏俱全的感觉。 例如它竟然还包含了PVP模式,玩家游戏初期便可以与其他玩家连线3v3对决的形式先杀上几盘(可以解锁称号等奖励,还会影响到慕名加入的志愿者) 而且《MGS:和平行者》是支持联机合作的,游戏中的大部分任务是除了默认的单人模式外,还是支持多人联机的,普通关卡支持最多2人,BOSS战则支持最多4人。 游戏中的BOSS战强度并不算低,当被BOSS关挡路导致进度推进不下去时,只需建立起一个主机大厅,不消片刻房间可能就挤满了热情帮助萌新的“太阳骑士”。 自己在游戏中的坦克战BOSS时原本被敌方猛烈的机枪扫射和甚至可以破坏掩体的炮火压制的死死的。连线时本预期着援兵会拿出筒子一同对BOSS火力全开,谁知道他不紧不慢丢起来烟雾,再一套CQC+富尔顿对杂兵们挨个清场,几轮下来,敌方指挥部官直接被“剥”成了光杆司令,当他气急败坏地从坦克里探出身,队友几发“ZZZ”子弹,便送他去见了周公,原本的“恶战”在队友的一套行云流水之下,自己还没反应过来人才库立马就多了一堆壮丁,那辆几乎崭新的坦克也一同成为了“战利品”。 此外“岛神”还对联机合作做了不少“配套设施”,例如玩家可以通过礼物赠送系统,与曾经帮过自己的队友“礼尚往来”;也可以通过“交易”系统与其他玩家进行人口贸易(划掉)人才交流;甚至设计需要2人同时钻进去才能一边移动一边开炮的“纸箱坦克”整活道具。 (素质相当高的《合金装备x怪物猎人》整活联动任务彩蛋,联机起来也是乐趣无穷) “魂”圈曾经流传过一句老话,魂游不玩不联机合作,那么你至少少体验了一半的乐趣。 再结合起《MGS:和平行者》相比《MGS:V》有点实验性质的定位。可以合理推测,如果曾经《MGS:V》开发完全,那么应该是有多人联机合作模式的,如果再大胆一些推测,《MGS:V》里应该还会有类似《MGS4》尾声时热血沸腾的机甲对战场面… (Rex与Ray的对决,老蛇操作的Rex如同霸王龙一般死死咬住Ray脖子的那一幕,让自己至今任然记忆犹新… 在生死存亡的对决中那还有什么文明可言!两家集结人类顶尖科技的战争据说,此时如同回归到弱肉强食的原始森林之中……) 想到这些,自己《MGS:V》那会儿落下的“幻痛”再次发作了起来…… [h1]赠品甜点?—《MGS:幽灵通天塔》[/h1] 《MGS:幽灵通天塔》为《MGS》系列2000年登录GBC平台的又一款外传向作品。 故事的舞台发售在初代《Metal Gear》7年后的平行世界,虚构的非洲国家爆发了内战,并夺走了新型Metal Gear的原型机。蛇叔被上司坎贝尔从隐居中召回展开潜入调查。 别看该作乍看之下差不多FC级别的画面,但是剧情文本量还是可玩任务数都相当丰富,相比前面发售的《Metal Gear》《Metal Gear2》角色操作的流畅性质也活动的大幅提升。 该作品不仅是官方认可的优秀外传作品,更是曾经获得过曾经IGN满分的评价。 稍有遗憾的是该作并没有像《MGS4》和《MGS:和平行者》那样发售仅3天便有热心的民间玩家带来了汉化补丁。 不过考虑到GBC版本其实已经有了比较完善的汉化补丁,期待哪一天能有民间大神可以像移植《Metal Gear》《Metal Gear2》汉化那样,也给《MGS:幽灵通天塔》带来汉化补丁了。 [h1]现在是幻想时间[/h1] 临近文章完成之际,自己再次刷到了“岛神”怀念《MGS:V》的帖子,也许那份曾经的“幻痛”不仅是广大玩家,也依旧的“岛神”自己的意难平。 结合如今KONAMI重新了主机PC游戏,虽然开发人员可能储备不足,但一些曾经尘封的的IP却通过外包的形式再次焕发了生机。 而“岛神”与他的小岛工作室明显是有着开发能力,却因为IP版权不再手中只能通过创作出的Neil这这个同样带着头巾酷似Snake的角色进行缅怀。 两者的处境倒是像极了《MGS:和平行者》里“没有军队的国家”与“没有国家的军队”。 虽是幻想还是期待有生之年的某一天可以再次看到“岛神”再次执导《MGS》系列新作造福大众了。 [h1]目前存在的汉化、配音问题[/h1] 这次的大师合集Vol.2与先前的Vol.1一样,默认并不带中文。但你可千万不要低估国内玩家对于《MGS》系列的热衷程度,大师集Vol.1的各个作品,甚至相对比较古早难以汉化的《MG1/2》的汉化问题也被民间热心玩家顺利攻克。 而这次的大师合集Vol.2里的《MGS4》和《MGS:和平行者》更更是仅3天内便被热心玩家端出了质量非常高的汉化补丁。原先担心啃不动生肉的玩家们有福了。 而游戏配音问题方面,则发生在《MGS:和平行者》上。而同合集包《MGS4》是自带日配的,玩家可更具个人需要自行通过Steam后台自行下载语音包。 也许曾经游玩PSP主机的玩家大多使用的应该是日版的原因,不少玩家相比英配对于大冢明夫配的蛇叔、水树奈奈配的PAZ、“课长”配的弥勒更有感情一些。而这次《MGS:和平行者》让非日去购买玩家直接被“阉割”掉了商店页面中标注包含的日配的做法多少还是有些不够厚道,并容易引发玩家争议的。 当然依旧不要国内民间低估了热心玩家的动手能力,他们已经手搓出了可以替换的日配补丁。帮助老玩家们梦回昔日曾通过PSP鏖战的美化时光。 不过还是建议KONAMI可以稍微关注一下国内玩家的需求,后续考虑通过更新免费的DLC只能的方式把日配给加回来,做个顺水人情,厂商、玩家都开开心心,岂不美哉? [h1]结语[/h1] 对于军宅、潜行游戏爱好者也好,还是系列老玩家也罢,《MGS》系列的各个作品总体来说算是玩一个少一个的好作品,这次的《合金装备:大师合集2》包含的作品也不例外。 与《MGS》系列对得上电波的玩家在觉得价格合适的情况下闭眼入即可。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #49, worst FR #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a great story really glad i got to experience it
amazing. warning: 90% of the game is cutscenes but totally worth it
Everyone thought you were gonna mess up the port Konami and you proved them wrong. A+ port would replay again for the 20th time
Without doubt the best MGS game ever made is MGS 3 Snake Eater but this one is the second one to me. I really wish MGS V had never happened and this was the last MGS game storywise created to end the storyline. The boss fights are brilliants, they are packed with nostalgic elements from MGS 1, when you return to Shadow Moses Island and then the Best is Yet to Come song starts playing... MAN WHAT A FEELING! There are a lot of B movie plot holes in the story in this one unlike the previous MGS games but overall the gameplay is decent, it is a lot easier than previous MGS games even on extreme difficulty it is not challenging at all unlike MGS 3. You can buy ammo anytime as long as you have DB points to spend on the shop, you can get any gun you want anytime you want as well and your health regenerates if you crouch pretty fast. The port is really good it easily handles 4K on ultra settings and DX12. The only negative point is the Liquid Snake final boss battle which without doubt is one of the worst ones in history, it is almost as boring as MGS1 final boss battle as a matter of fact it is exactly the same one...
[h1]Metal Gear Solid 4: The Weird Child of the Family[/h1] Metal Gear Solid 4 is definitely the weird child of the Metal Gear family, and I don't mean that in a bad way. If anything, that's part of what makes it so memorable. It's completely bonkers, unapologetically Metal Gear, and I'm just glad it's not stuck on the PS3 anymore. The story is wacky, even by Metal Gear standards, but at this point I wouldn't expect anything less. There are so many callbacks, twists, explanations, and moments where you're sitting there thinking, "What the hell is happening?" But somehow it all comes together into this wonderfully ridiculous conclusion to Solid Snake's story. Then we have the cutscenes... and the long cutscenes. I completely understand why they put some people off. There are moments where it feels like you're watching more than you're playing. Personally, I've just learned to embrace it. I treat some of them like short movies. Well, some of them are short. I'll grab a drink, get some snacks, sit back, and enjoy the visual spectacle that's about to happen. And honestly, some of these scenes are still absolutely incredible to watch. The presentation, direction, voice acting, music, and sheer insanity of what's happening on screen make it feel like you're watching the finale of a massive cinematic saga. Thankfully, when you are actually playing, the gameplay is a great improvement over the previous entries. The gunplay feels much better, and the overall mechanics feel like a natural evolution of what came before. One of my favourite things about MGS4 is how different each chapter feels. Each one almost feels like its own little Metal Gear experience, with different environments, gameplay scenarios, and mechanics. There are even systems that are introduced specifically for one chapter and then barely used again. Honestly, I really like that approach. Nowadays, it feels like games will introduce some new mechanic or system and then make sure you use it for the next 30 hours just to justify its existence. MGS4 is basically saying, "Here's a cool idea. Have fun with it for a bit," and then moves on to something completely different. Overall, I had a great time replaying MGS4 through the Master Collection Vol. 2. I still prefer the first three games in the series, but that doesn't take anything away from this one. It's a weird, over-the-top, incredibly cinematic Metal Gear experience that feels like part game, part movie, and 100% Metal Gear. If you're a Metal Gear fan, I'd absolutely recommend giving it a play. [h3]★★★★⯪ - A great game, a great movie, and one very strange child of the family.[/h3]
A Great Weapon sandbox with tons of unlockable, and replayability, even coming included with a 8 hour movie. Featuring multiple collabs that survived 18 years of licensing constraints. The gunplay and sandbox is worth it even if you don't care for the Metal Gear Saga. You get an iPod
Masterpiece of a game. Love letter to MGS1 as well as a non mid port
this port is so perfect thank you Konami for releasing modern platform so more people can play it!
While many disagree, to me this is the ultimate MGS experience, while 1 2 and 3 are each excellent on their own, i think MGS4 is just the pinacle of both gameplay and cinematic experience. Gameplaywise, the game is perfect to me, the movement and stealth action have this fluidity and smoothness that previous MGS do not have, the movement options given to the player make the stealth experience very satisfying and unique since you have so many options to deal with the enemies. Also the weapon variety is awesome, there are like 60 different weapons you can use, some having unique abilities. The octo camo while being simple, is so fun to play with, very satisfying for stealth and very fun, i always find myself pressing againts different surfaces just to discover different camo patterns. The cinematic side might be what people dislike the most about this game, since the are like 9 hours of cutscenes throughout the game, but i mean if you don't want to watch cutscenes then you can just skip them, the game is very open to skipping basically 95% of cutscenes, i myself skip them every playthrough since i like the gameplay more. But if you give the cutscenes a shot, they are awesome, at least to me, it is literally like watching a very good movie, i just don't see the problem of having very good (while yeah maybe a bit too long) cutscenes with the option to just skip if you don't feel like not playing for 10-20 minutes. And if you're gonna go with the "MGS4 is silly" route (Raiden breakdancing with Gekko tied up to his legs, Akiba ♥♥♥♥♥♥♥♥ himself, all the pervert B&B stuff, many many more), i just think MGS was always like this, maybe MGS1 a bit less but come on, Snake having to find out who Meryl is by looking at her ass? Raiden getting his balls grabbed by the president? EVA hitting Young Ocelot with a motorcycle shoryuken? Yeah, MGS was always like this, 4 just made it way more exotic and flashy, and to me it turned out great, i love all the over the top stuff like Vamp and Gekkos vs Raiden. I think the worst part about this MGS is the lore, its way less interesting at least to me than 1 2 and 3, but i personally don't care that much about lore so i can ignore that part. Easter eggs and secrets: this game has so much secrets and hidden interactions that really give the game charm. MGS was always like this, its just that 4 being the "last classic MGS" did it in a very nostalgic (fan service tbh) way, and i love it. As a completionist: i really enjoy 100%ing this game, its very replayable and you can finish a playthrough in like 3-4 hours easy, maybe its a bit much that you have to beat the game 8 times at least to earn all emblems (and ♥♥♥♥ that 35 hour requirement for the chicken emblem), but the gameplay makes it easy for me to just replay this game over and over again. Honorable mention to the Rex vs Ray robot fight, its so out of place but so fun to play, i always look forward to that fight. TL;DR This game is the ultimate classic MGS experience, with very solid gameplay and very good cutscenes, although you might want to be in the mood for watching a movie-like if you plan on watching all cutscenes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $915.8K | 1.3K | 80% | $19.99 | |
| $100.4K | 71 | 72% | $49.99 | |
| $0 | 0 | — | $49.99 | |
| $19M | 19.6K | 84% | $49.99 | |
| $2.7M | 7.1K | 89% | $19.99 | |
| $2.2M | 6.1K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 7.8K | 92% | $19.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.4M | 7.2K | 87% | $19.99 | |
| $3.4M | 5.8K | 85% | $24.99 |