
Meridian: Squad 22 is a single-player science-fiction real-time strategy game with a focus on base building and advanced tactics. Every single choice, every tactical decision you make, shapes the outcome of your story.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First mission. Built too many drones. Can't create more farms. Can't order troops to kill drones. I defeated myself.
The amount of time i had my units freeze in spot, or get stuck not able to be moved or 'commanded' ruined a lot of maps. Cool concept, but not made perfectly.
I couldn't get into it. Storyline was hokey as heck, gameplay reminded me of Command & Conquer with a user interface still deeply rooted in 1995; frustrating and hard to use. Game progression was slow annoying timed missions through very easy near-tutorial levels. Maybe it's a good game if you get into it but there was nothing enjoyable about this for me.
Meridian is one of those games I can't say much positive about. While the graphics are okay for a indie game, most other aspects are pretty underwhelming. The campaign serves a a tutorial for the bis conquest mode, plastering a forgetable story over nine missions with wildly changing difficulty. Unfortunately, as soon as you figure out that the units are not really balanced, the fun is pretty much over. The lack of basic functionalities, that are part of the genre since Age of Empires (1997) and the mediocre pathfinding dont' help much. The squad missions are a set of simple distractions, stealth missions and tower defense basically, that add nothing substantial and could have been left out. The heart of the game ist the conquest mode, but it suffers from the same issues as the campaign, so I dropped it pretty quickly. I usually like smaller titles like this, but it is just so lackluster and adds nothing really interesting to keep you playing.
The game is "OK", however it is not worth the 14.99$ price tag. I bought the game on sale for 2.99$, and for that price, its worth its value, but that's mostly because it feels unpolished, and it is also lacking a lot of the traditional RTS controls, like being able to give units multiple commands to execute in sequence. Would i recommend the game? If the game is on sale for less than 5$, yes, but 5$ is the most i would pay for this game, any more than that, and it just isn't worth buying. I know the game was released in 2016, but even back then, standards were a lot higher than what was put into the project here. If the developer would add QOL features for general RTS control schemes, then i think the game would be worth the 15$, but for me, it is almost unplayable, due to the controls being lacking.
I could only stand about 10 minutes of this game. Bad cut scenes, Bad Tutorial, Bad Controls, Bad voice acting, No camera controls. yuk
[H1] 単純ゆえに単純すぎる面も [/H1] 行方を絶った惑星開拓団を捜索すべく、送り込まれた特殊部隊が謎の敵と戦う・・・というストーリーのシングル専用RTS。 『Meridian: New World』の続編ということらしい。 資源は1種類のみ。 建築できるのは建物を稼働させるためのジェネレーター、ユニットの生産施設、タレットのみという実にシンプルな構造だ。 研究開発は、マップ上にバラ撒かれている開発素材アイテムを収集し、3つあるテックツリーに消費していくという流れ。 キャンペーンでは素材アイテム数がマップごとに有限のため、開発できる範囲に限度があり、計画的に研究対象を絞っていく必要がある。 なお、ゲームとして決して悪くはないのだが、ユニットは性能面での個性が弱く、ユニット同士の相性もあいまい。 単一生産のSPAMでなんとかなってしまうことに加えて、敵がやたら硬いのも興が乗らない原因だ。 タレットは射程が短く原則として修理もできないため、ただの動かない戦車といった感じ。 防衛をタレットに任せられないのは、どうにも困ってしまう。 あまつさえシングルなのにポーズは効かず、ユニットは地形に引っかかってスムーズに動かない。 ユニットに現在の位置をホールドする命令を出しても、敵の砲火に釣りだされてズルズルと前進していくため、いつの間にかタレットの防衛範囲から出てしまっていたりする。 ユニットが占めている場所に建設できない操作性の悪さも、ストレスを感じる点だ。 後発の割にはシステム的に尖った部分がなく、良く言えばスタンダード。悪く言えば凡庸といったところ。 [table] [tr] [th]言語依存度[/th] [th]★★★☆☆[/th] [/tr] [tr] [td]難易度[/td] [td]★★★☆☆[/td] [/tr] [tr] [td]ユニットの違いが良く分からない度[/td] [td]★★★★☆[/td] [/tr] [/table] https://store.steampowered.com/app/265120/Meridian_New_World/
Slow and boring. Stupidly difficult campaign doesn't give you a chance to even figure out what's going on.
救场性好评,希望原厂商好自为之。 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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