
Experience an addictive puzzle and a massive auto-battler in one game. The world's first puzzle auto-battler game! Only your brain can save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Merge and Blade is a fantasy puzzle game.
You will engage in large-scale battles with monsters with your own squad which is made using merge mechanics.
After a battle, you can recruit new units using merge mechanics.
By proceeding with these puzzles and battles, you will retake the castles occupied by monsters.
As you retake the castle one by one, your base and squad get stronger.
Your journey will continue until retaking the last castle.
But, even if you retake the last castle, your journey won't completely end.
There are endless invading monsters that you have to hold off.
You can battle with your friends or can save the world again with another strategy.
Are you ready to save this world?

This game is a puzzle that builds blocks that come down like Tetris, Hexa, and Puyo Puyo.
But it's not about holding out for a long time or removing blocks. it's about merging the same three or more units to create a higher class.
The goal of the puzzle is to create a squad as strong as possible within a limited turn.
You can make a much stronger squad or can get additional turns with multi-merge, combo, etc.
Battles are performed in real-time up to 25 v 25.
In battles, formation is important, as well as each unit's stats. This is because each unit has its own attack types and attack or heal ranges.
So it's good to care about the position of the unit when you place units in the puzzle part. In addition, you can use swaps to change their position in battle.
You can use gold from puzzles and battles to upgrade your base and units in your squad.
Base upgrades provide unlocking the merging list and adding the number of turns, previews, and swap.
Units upgrades increase the unit's HP and ATK, giving you an advantage in battles.

Survive from the endless monsters as long as you can with your squad you've grown.
Brag your puzzle skill in this local multi-player mode.
You can even play with your friends who don't have the game using Steam remote play.
It's another land only for the challenge mode. Make a new squad, and complete from start to finish at one go.
You can compete with other players with the defense mode score, etc.
Updated Modes
■ Roguelike Mode: Use various characters to explore and grow, experiencing something new every time
Golem Factory: Defeat golems hatched by fanatics in this challenging mode.
Night of Reckoning: Launch a surprise attack on a lich’s castle in a 15-round puzzle-based showdown.
Mithril Mines: Mine mithril ore to gather vast resources in this resource-focused mode.
Into the Darkness: Explore an endless underground dungeon with no known end.
■ Roguelite Mode
A 100-stage roguelite mode with 10–30 rounds per stage. Use crystals earned in-game to upgrade characters, units, and facilities.
■ Suppression Mode: Real-Time Battle Mode
Rebellion Suppression Mode: A 10-stage arcade-style real-time puzzle battle campaign to crush rebellions.
Punishment Mode: A survivor mode aiming to break stage records, challenging you to punish endless waves of traitors.
Character



Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 137reviews | 80% | — | $45.9K |
| $9.99 | 1Kratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed it.
그냥 좀 재미가없음
消消乐和自走棋的玩法很有创意,可玩性也强
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Spanish - Latin America, Portuguese - Portugal +1 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
유료로 산 게임을 삭제한 첫 게임임.
재밌네요. 테트리스와 RPG, 육성게임을 합성해서 간단하고 가볍게 즐기기 좋습니다. 공략에 실패하면 모인 골드로 성장시켜서 다시 공략하면 되는 방식이라 부담없이 하기 좋은 게임입니다.
《Merge & Blade》是由Magic Cube自研自发的一款像素风三消自走棋游戏。游戏里我们需要率领军队秒灭各处村庄里的魔物,直至收复回所有村落。 在游戏过程中我们需要留意的就是怎么把三消升级做得更好,三个相同兵种可以升级成更高一阶的兵种,同时还能减少低级兵种占用地方。毕竟我们最大出场部队只能有二十五个,超出范围部分在进入战斗前就会自动死亡。 游戏的兵种非常相当丰富,足足有十一种之多,从农民、铁匠、弓箭、巫师、将军等应有尽有。并且各自还有各自的能力和职能,比如牧师本身就不具备攻击能力,但是却是唯一一个能给部队加血的兵种,野人深谙横扫真谛可以打一排,枪兵则是枪打一线可以打面前俩格,总之各种兵种都各有特色,我们不要因为兵种等阶太差就不去使用,只要金币足够,我们还能给兵种提升等级,等级足够,一切强敌都不是事! 另外,游戏还有科技树,同样需要使用金币来提升,科技树的提升对我们游戏进展非常关键,能不能使用更高一阶的兵种也是在这提升。好在我们每回合战斗完都可以对科技树和兵种进行提升,所以这方面游戏难度并不是很大。 整体而言,游戏难度并不是很大,但是有一定的肝度,算是一个非常不错的小体量消磨时间利器。在如今放置类自走棋遍地都是的情况下,这种三消自走棋反而显得更是与众不同了!不过目前游戏内容有点少,虽然有多模式可以供,但是后期千篇一律的操作很容易腻歪,还是希望制作组在加强推广的同时,多增加些更有意思的玩法来让游戏体验更好游玩时间更长吧! [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Fun little game when on sale. But does have a few game mechanic and balancing problems, since it wants you to merge but at the same time be tactical and not merge. But very forgiving.
Good stuff: REALLY compelling usage of the traditional match-3 formula. As an RPG nerd who also loves match-3, the clever level-up scheme for pieces is compelling, and the metaprogression is just the icing on the cake! Needs improvement: The game's huge issue is that ultimately, there's not a ton of strategy. This is mainly due to the unpredictable way the game reshapes your troops both when you begin a combat and ALSO when your units die in combat. I feel like there should be a little more control the player has over his formation; as it is, it feels like there's just too much random chance in how your dudes get positioned. Consequently, it feels like the actual RNG of the game is which units the computer decides to give you for your drops. Once you realize this, it becomes a pretty mindless grind to get gold to purchase linear improvements for your troops. Also I should mention how hard it is to physically click on units to use the "swap" function; I've misclicked a TON due to this. Overall, I felt this game was worth the reasonable price for a few days of entertainment. It's just another one of those games though where you think to yourself how much better a few improvements would make it. Yes I acknowledge this game is in early access right now and these things could improve by full release.
TLDR: Game with surprising amount of depth for this kind of money. Good impression is hindered a bit by getting too grindy too quickly. The game doesn't look like much at first glance but the simple game mechanic offers positively surprising amount of depth and fun in it. Combined with various game modes it can get pretty addictive without getting sleezy. However, the simplicity also means that it also gets really grindy really quickly. Choice of visual may look cute but because of low res pixel graphic, it§s sometimes difficult to see what's going on. Wider variety in soundtrack would be also appreciated.
キャンペーンモードは全ステージクリアしました。 ゲームとしては面白いのだが、 いかんせんパズル要素が理不尽極まりない。 というのもこのゲームは3体以上の同ユニットを繋げると、 次のティアのユニットに進化させることが出来るのだが、 その為にティアごとのユニット必要数のバランスが悪い。 初期ユニットを1とすると、それが3体で次ティアへ。 コストで考えると3→9→27→81→… と3倍ずつコストが上昇する。 もちろん、高ティアのユニットが降ってくることもあるのだが、 後半ステージで初期ユニットが降ってくるとまず詰む。 それらを前線に移動させて敵に処分させるようになるのだが、 場所によっては配置の交換を3回行う必要があり、 この交換も上限回数が決まっている為自由にはできない。 そして交換もなぜか戦闘中にしか行えない為、 倒されたユニットの位置次第では交換が無駄になることがある。 また、戦闘終了後に空いている所にユニットが移動して、 前に詰めるような形になるので、 必然的に降ってきたユニットは後方に配置せざるを得ない。 そこに初期ユニットが来ると…という詰みループになっていく。 そして次に降ってくるユニットの確認にも回数制限があり、 見たとしてもそれを変更することはできないので実質あまり意味がない。 こうだったらいいなぁという点を書いてみる。 ・交換回数の緩和、編成画面でも自由に交換がしたい ・低ティアは進度に応じて出現確率を低下、あるいは出ないようにする ・次に降ってくるユニットくらいはノーコストで見たい ・降ってくるユニットのティアを上げるスキルが欲しい ・編成エリアが狭すぎるので縦横もう1マスずつくらいは拡張して欲しい 一応、低ティアの出現率を下げるようなスキル(?)要素はあるのだが、 正直どれくらいの効果があるのか体感では不明。 絶対におすすめしない、というわけではないが、 正直なところ戦略性よりも理不尽が勝ってしまっている印象。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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