
Experience an addictive puzzle and a massive auto-battler in one game. The world's first puzzle auto-battler game! Only your brain can save the world.
Modeled estimate, not a reported figure. How we estimate →
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About
Merge and Blade is a fantasy puzzle game.
You will engage in large-scale battles with monsters with your own squad which is made using merge mechanics.
After a battle, you can recruit new units using merge mechanics.
By proceeding with these puzzles and battles, you will retake the castles occupied by monsters.
As you retake the castle one by one, your base and squad get stronger.
Your journey will continue until retaking the last castle.
But, even if you retake the last castle, your journey won't completely end.
There are endless invading monsters that you have to hold off.
You can battle with your friends or can save the world again with another strategy.
Are you ready to save this world?

This game is a puzzle that builds blocks that come down like Tetris, Hexa, and Puyo Puyo.
But it's not about holding out for a long time or removing blocks. it's about merging the same three or more units to create a higher class.
The goal of the puzzle is to create a squad as strong as possible within a limited turn.
You can make a much stronger squad or can get additional turns with multi-merge, combo, etc.
Battles are performed in real-time up to 25 v 25.
In battles, formation is important, as well as each unit's stats. This is because each unit has its own attack types and attack or heal ranges.
So it's good to care about the position of the unit when you place units in the puzzle part. In addition, you can use swaps to change their position in battle.
You can use gold from puzzles and battles to upgrade your base and units in your squad.
Base upgrades provide unlocking the merging list and adding the number of turns, previews, and swap.
Units upgrades increase the unit's HP and ATK, giving you an advantage in battles.

Survive from the endless monsters as long as you can with your squad you've grown.
Brag your puzzle skill in this local multi-player mode.
You can even play with your friends who don't have the game using Steam remote play.
It's another land only for the challenge mode. Make a new squad, and complete from start to finish at one go.
You can compete with other players with the defense mode score, etc.
Updated Modes
■ Roguelike Mode: Use various characters to explore and grow, experiencing something new every time
Golem Factory: Defeat golems hatched by fanatics in this challenging mode.
Night of Reckoning: Launch a surprise attack on a lich’s castle in a 15-round puzzle-based showdown.
Mithril Mines: Mine mithril ore to gather vast resources in this resource-focused mode.
Into the Darkness: Explore an endless underground dungeon with no known end.
■ Roguelite Mode
A 100-stage roguelite mode with 10–30 rounds per stage. Use crystals earned in-game to upgrade characters, units, and facilities.
■ Suppression Mode: Real-Time Battle Mode
Rebellion Suppression Mode: A 10-stage arcade-style real-time puzzle battle campaign to crush rebellions.
Punishment Mode: A survivor mode aiming to break stage records, challenging you to punish endless waves of traitors.
Character



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little game when on sale. But does have a few game mechanic and balancing problems, since it wants you to merge but at the same time be tactical and not merge. But very forgiving.
很好玩!
8이상 한번에 합성하거나 4연속 콤보 합성하면 게임이 멈춥니다. 게임이 멈추면 처음부터 해야해서 당황스럽넨요
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Spanish - Latin America, Portuguese - Portugal +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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