
Experience an addictive puzzle and a massive auto-battler in one game. The world's first puzzle auto-battler game! Only your brain can save the world.
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About
Merge and Blade is a fantasy puzzle game.
You will engage in large-scale battles with monsters with your own squad which is made using merge mechanics.
After a battle, you can recruit new units using merge mechanics.
By proceeding with these puzzles and battles, you will retake the castles occupied by monsters.
As you retake the castle one by one, your base and squad get stronger.
Your journey will continue until retaking the last castle.
But, even if you retake the last castle, your journey won't completely end.
There are endless invading monsters that you have to hold off.
You can battle with your friends or can save the world again with another strategy.
Are you ready to save this world?

This game is a puzzle that builds blocks that come down like Tetris, Hexa, and Puyo Puyo.
But it's not about holding out for a long time or removing blocks. it's about merging the same three or more units to create a higher class.
The goal of the puzzle is to create a squad as strong as possible within a limited turn.
You can make a much stronger squad or can get additional turns with multi-merge, combo, etc.
Battles are performed in real-time up to 25 v 25.
In battles, formation is important, as well as each unit's stats. This is because each unit has its own attack types and attack or heal ranges.
So it's good to care about the position of the unit when you place units in the puzzle part. In addition, you can use swaps to change their position in battle.
You can use gold from puzzles and battles to upgrade your base and units in your squad.
Base upgrades provide unlocking the merging list and adding the number of turns, previews, and swap.
Units upgrades increase the unit's HP and ATK, giving you an advantage in battles.

Survive from the endless monsters as long as you can with your squad you've grown.
Brag your puzzle skill in this local multi-player mode.
You can even play with your friends who don't have the game using Steam remote play.
It's another land only for the challenge mode. Make a new squad, and complete from start to finish at one go.
You can compete with other players with the defense mode score, etc.
Updated Modes
■ Roguelike Mode: Use various characters to explore and grow, experiencing something new every time
Golem Factory: Defeat golems hatched by fanatics in this challenging mode.
Night of Reckoning: Launch a surprise attack on a lich’s castle in a 15-round puzzle-based showdown.
Mithril Mines: Mine mithril ore to gather vast resources in this resource-focused mode.
Into the Darkness: Explore an endless underground dungeon with no known end.
■ Roguelite Mode
A 100-stage roguelite mode with 10–30 rounds per stage. Use crystals earned in-game to upgrade characters, units, and facilities.
■ Suppression Mode: Real-Time Battle Mode
Rebellion Suppression Mode: A 10-stage arcade-style real-time puzzle battle campaign to crush rebellions.
Punishment Mode: A survivor mode aiming to break stage records, challenging you to punish endless waves of traitors.
Character



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
그냥 좀 재미가없음
キャンペーンモードは全ステージクリアしました。 ゲームとしては面白いのだが、 いかんせんパズル要素が理不尽極まりない。 というのもこのゲームは3体以上の同ユニットを繋げると、 次のティアのユニットに進化させることが出来るのだが、 その為にティアごとのユニット必要数のバランスが悪い。 初期ユニットを1とすると、それが3体で次ティアへ。 コストで考えると3→9→27→81→… と3倍ずつコストが上昇する。 もちろん、高ティアのユニットが降ってくることもあるのだが、 後半ステージで初期ユニットが降ってくるとまず詰む。 それらを前線に移動させて敵に処分させるようになるのだが、 場所によっては配置の交換を3回行う必要があり、 この交換も上限回数が決まっている為自由にはできない。 そして交換もなぜか戦闘中にしか行えない為、 倒されたユニットの位置次第では交換が無駄になることがある。 また、戦闘終了後に空いている所にユニットが移動して、 前に詰めるような形になるので、 必然的に降ってきたユニットは後方に配置せざるを得ない。 そこに初期ユニットが来ると…という詰みループになっていく。 そして次に降ってくるユニットの確認にも回数制限があり、 見たとしてもそれを変更することはできないので実質あまり意味がない。 こうだったらいいなぁという点を書いてみる。 ・交換回数の緩和、編成画面でも自由に交換がしたい ・低ティアは進度に応じて出現確率を低下、あるいは出ないようにする ・次に降ってくるユニットくらいはノーコストで見たい ・降ってくるユニットのティアを上げるスキルが欲しい ・編成エリアが狭すぎるので縦横もう1マスずつくらいは拡張して欲しい 一応、低ティアの出現率を下げるようなスキル(?)要素はあるのだが、 正直どれくらいの効果があるのか体感では不明。 絶対におすすめしない、というわけではないが、 正直なところ戦略性よりも理不尽が勝ってしまっている印象。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Japanese, Simplified Chinese, Korean, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Spanish - Latin America, Portuguese - Portugal +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺有意思的小游戏,打发时间利器
都不能存档的么,换台电脑就要重新玩
유료로 산 게임을 삭제한 첫 게임임.
Good stuff: REALLY compelling usage of the traditional match-3 formula. As an RPG nerd who also loves match-3, the clever level-up scheme for pieces is compelling, and the metaprogression is just the icing on the cake! Needs improvement: The game's huge issue is that ultimately, there's not a ton of strategy. This is mainly due to the unpredictable way the game reshapes your troops both when you begin a combat and ALSO when your units die in combat. I feel like there should be a little more control the player has over his formation; as it is, it feels like there's just too much random chance in how your dudes get positioned. Consequently, it feels like the actual RNG of the game is which units the computer decides to give you for your drops. Once you realize this, it becomes a pretty mindless grind to get gold to purchase linear improvements for your troops. Also I should mention how hard it is to physically click on units to use the "swap" function; I've misclicked a TON due to this. Overall, I felt this game was worth the reasonable price for a few days of entertainment. It's just another one of those games though where you think to yourself how much better a few improvements would make it. Yes I acknowledge this game is in early access right now and these things could improve by full release.
재밌네요. 테트리스와 RPG, 육성게임을 합성해서 간단하고 가볍게 즐기기 좋습니다. 공략에 실패하면 모인 골드로 성장시켜서 다시 공략하면 되는 방식이라 부담없이 하기 좋은 게임입니다.
I enjoyed it.
It's sooo great ;o; Please, dont stop updating it!
史
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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