
Manage your own feline forge in this cozy yet deep shop simulation! Craft epic legendary gear, expand your smithy, hire quirky cat staff, and dispatch hero squads into dangerous dungeons. You may be cursed to never wield a sword again, but you can build a forging empire to defeat the Demon Dragon!
Modeled estimate, not a reported figure. How we estimate →
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About
Open your very own forge in a bustling corner of the Meow Capital. Here, you'll need to roll up your sleeves—and wave your paws—to personally hammer cold metal into top-tier weapons, sturdy armor, and impenetrable shields. Polish them until they sparkle before displaying them on your shelves. The survival (and the wallets) of local adventurers depends entirely on your craftsmanship. As your fame spreads across every street and alley, customers will flock to your door, transforming your humble shop from a tiny corner stall into an economic legend of the Capital!
Through countless hammer strikes and moments of fur-flying stress, your forging skills will reach absolute purrfection. Whether it’s researching complex blueprints or satisfying the bizarre, bespoke requests of picky adventurers, no order is too tough for you. If ordinary gear isn’t cutting it, try inlaying shiny magic gems recovered from the dungeons to boost their stats. After all, even a cat can’t resist the shiny glow of a legendary weapon!

Business booming faster than you can swing a hammer? Time to hire some help! Recruit a diverse crew of cats with specialized skills (or those just looking to earn some extra kibble) to optimize your production line. From daily hammering to advanced blueprint research—and even secret feline technologies only cats understand—you can trust your staff to handle the grind.
As the boss, don’t forget to expand your workshop. Upgrade workstations, set up comfy anvils, and arrange more display shelves so every adventurer can find exactly what they need.
As your shop grows, you’ll meet adventurers of all stripes: starry-eyed rookies full of dreams, grizzled mercenaries working for a living, mysterious mages with immense power, and bard cats who only know how to strum harps and sing for discounts. Despite their quirky personalities, they are all loyal paying customers. Craft custom equipment tailored just for them. After all, you need them to survive the monsters out there so they can come back alive—and spend more money at your shop!
The curse of the Demon Dragon might keep you from wielding a sword, but that doesn’t mean you can’t reap the dungeon's rewards! Organize your best-armed adventurer squads or head to the guild to post bounties, dispatching them into the depths to hunt for rare crafting materials. As your heroes bring back epic loot, you will piece together the dark truth behind the Demon Dragon. Just wait—the day of your revenge is coming, meow!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 110 reviews with recorded playtime.
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
碰到个问题 胡索普喵 就是那个要精炼的 任务NPC 点错了拒绝 然后就再也不出现了。。。这个要怎么搞啊? 作者快来帮帮我 感谢解决胡索普喵的问题, 猫神殿那个净化5个的任务 点确认没反应 地图喵神殿是黑的 祭坛已经能造了。。。净化不了 净化解决了,新的问题又来了,小队修整8小时什么鬼???这是去参加同伴葬礼还是轮回了重新生出来???
猫铁匠的勇者心——《喵喵工坊》 “铁匠模拟器”也终于进化到了猫版本了,只能说小动物真是好文明。作为一款具有丰富经营要素的打铁游戏,《喵喵工坊》事无巨细的具象了魔法世界观下铁匠的工作日常:从收购素材,到扩建商铺;从经营沟通,到组队刷宝。尽管没有“产线”等复杂的建设逻辑,但是对于各种素材的发掘和使用上,都有较深入的增量玩法设计。 在玩法上,玩家可以定期获取各种素材,通过学徒或自身打造生产装备,进行售卖,同时,也要收集装备支援冒险事业,培养强大的冒险小队击败敌人,获取专属素材,击败魔龙。游戏中装备锻造、小队探索和角色养成三个系统交叉融合,随主线推进,在每个阶段都有较为丰富的玩法,特别是在材料分级后,每个角色的6个装备栏以及后期随学院、猫神产生的养成玩法,让本作层次感很强。 不过,本作的自动化程度比较一般,特别是在商品的随机构建上,资源之间分布不算平均,加上在交易玩法上引入了“议价”等需要频繁交互的能力,在全局玩法上并没有走向自动化生产或者挂机增量的玩法,而是依然要求玩家实时参与操作。因此在游玩过程中很多时候多少有些手忙乱。而随着主线持续展开的各个城镇建筑都有相当高的金币投入,图纸同时有素材和熟练度锁,让本作有着较长的瓶颈期,需要一定的耐心。
Edit: upvoting for the same-day response time in fixing a major bug. ---------- I've been looking for a Soda Dungeon-style game for a while since so many blacksmithing / tavern games do so little with their premise. Seems the devs are active, which is great. After further gameplay, here are some nice-to-haves: - 4-direction rotation of assets. - Outside and external placement of assets, especially lights. - Click-to-move and click-to-place assets instead of having to hold the mouse button. - Right-click cancel for better one-handed gameplay. - Opacity setting for notifications and customer UI. - Overlay button to toggle or press-to-see that shows how many of each level of an item is in a rack. So much time is wasted clicking on racks or looking through inventory. - Overlay also shows apprentice affinity for their crafting (weapon, armor, trinket, sidearm, less mats). - Research and blueprints in one view. These items the game needs to work on: - Modern settings to include resolution and key mapping. - There is hours of gameplay where unlocked items require resources that aren't unlocked. For instance, some level 3 items require level 2 materials and you have no idea how to unlock them. Put in the quest list for investing 50,000 what that unlocks, and do that for all quests that unlock something. - Rebalancing of progress. A casual, repetitive game like this should be 15 - 20 hours at most. It's starting to feel like a 30+ hour game considering I'm mid-game at 16 hours. - The game needs a manufacturing manager, not a sales manager. Give the sales manager the ability to manage min / max of production with a low / high priority queue and toggle individual apprentice participation. Constantly switching production gets old early on and desperately needs automation. - Hunts are obscenely resource intensive, even with 6 apprentices there's no way to fulfill all of that, do orders for the guild, and make a profit in the Craft. I had a 36% chance for success my first hunt, and now I'm going to ignore all future hunts because my early-game excess inventory is now gone. - Hunt's custom weapon requirement for power is absurd. A level 3 blue wand has a power of 224 and the hunt custom requirement for it is 280. Even with a refinement I can only make a 244 blue wand, because I can't unlock the other 2 refinement slots until much later in the game. Again, this comes back to the lack of balancing. Some simple logic applied that scales the requirement to how many refinement slots are available. - Customers can ask for refinements that aren't possible. A level 1 item doesn't have the necessary refinement capacity for even a single stat addition. Just bar refinement requests for all level 1 items.
[h1] 「♥喵喵工坊♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] 受到了恶龙的诅咒,只能用打铁的方式来复仇了 喵喵工坊是一款半挂机式的店铺模拟经营类型的游戏,游戏中玩家将扮演一只受到了恶龙诅咒的哈基米,因为自己再也无法拿起武器,所以只能依靠从小学习的打铁工艺,来制作出顶级的传说武器,让冒险者们为自己的好友复仇。游戏没有时间限制,可以玩的很肝也可以很养老,享受冒险者退役后的猫咪新生,随着探险队的解锁,你能够制造的武器也越来越高级,一步步找到恶龙完成复仇的使命吧! [h2] 「♥游戏内容♥」 [/h2] 游戏的剧情讲述了一只哈基米,家里世世代代以打铁为生,在耄耋的培养下,哈基米成为了一只拥有强大手艺的打铁师傅,但基米有一个梦想,一直盼望着诗和远方,想要拿起武器,体验冒险感觉,成为冒险者度过一生。于是在他长大后,与自己儿时的玩伴一起成为了冒险者,一步步攀升,变得越来越强大,直到一次任务发生了意外,自己的伙伴被大龙嚼嚼嚼了。自己也受到了恶龙的诅咒,再也拿不起剑,但自己仍然能握住那把打造武器的锤子。为了死去的同伴复仇,他重新开始了打铁生活。 游戏的玩法非常的悠闲,每天你都可以在铁砧上制造各种各样的武器,饰品,防具等等等等,不过建造各种道具都需要消耗基础素材,木头矿物皮之类的素材可以通过给供应商投资来获得,每天早上根据你的投资,他们都会给你寄来相应数量的素材。 而高级武器需要的素材,则需要从地下城等探索中来获得,雇佣你的冒险者小队,给予一定量的启动资金,并提供给他们你亲手打造的武器装备,提升他们的战斗力,他们才能探索到更远的地方,顺便一提主线部分也和探索地下城有关。 你打造出来的装备肯定是要卖钱的,不然你的资金从哪来?在店铺内摆上物品货架,不同的货架能够卖不同的装备,客人进门后会根据自己的职业进行挑选,如果客人要的货没有,你也可以消耗声望来进行推荐,引导他们去买别的装备,也可以和他们讨价还价,消耗声望概率加价直接翻倍,也可以适当打折来赚取声望。 只有你自己肯定是不够的,随着店铺人气变高,你要招募各种苦力,让他们免费给你永久打工,完全不需要任何费用,每个苦力都有自己擅长的领域,而随着剧情还会解锁助手,包括收银员啊,研究员之类的,让你解放双手安心打铁。 [h2] 「♥总结♥」 [/h2] 喵喵工坊整体流程来说适合比较养老休闲的玩家,而且游戏中可打造的装备非常多,我建议只专攻两项,不要想着均衡发展,太困难了,高级武器的售价非常高,用加价来卖高级装备,赚大钱!,为好兄弟讨伐恶龙,早日完成自己复仇的目标! [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
爱猫人士狂喜,希望猫猫的品种再多来点吧,想看到更多可爱的猫猫出现
[h1]既然拿不起剑的话,那就当铁匠吧[/h1] 故事的开始,我们的主角是一个继承铁匠手艺的喵喵,但是我们的喵喵一心想要拿着剑跟好伙伴出去刷。结果在一次冒险中遇到了魔龙,自己给兄弟打造的盾牌一碰就碎。并且自己还被魔龙下了手拿不了剑的诅咒。那没办法了,痛定思痛,开始经营铁匠铺,自己没办法打,那就让别人去打。 游戏的开始我们需要自己研究图纸,自己锻造,然后跟各种供应商谈好商量(自己给多少当作投资,然后他们固定每天给多少的量),你的意思是说,我们谈的明明是投资,但是你要的越来越多,然后只增加一点的产量,而且只给我材料,分红没有不说,缺的额外材料我还要去你的商店里花钱买。那我不是冤大头一个。然后随着装修店铺和提升声望,我们可以招揽到更多的顾客,并且可以招揽更多的员工来帮助我们一起锻造。而助手则是要推进主线,跟那些头上有感叹号的顾客对话来推进(满足那些感叹号,就可以推进助手的支线好像,然后主线是在左边有任务显示)。 随着锻造和研究,对图纸的熟练度提升,我们也能更加的熟练,锻造更快,原料更省,以及解锁下一级的图纸。 游戏只能算半个放置游戏。大概在你玩到一个小时左右的时候,解锁了艾米喵当助手之后,我们就可以让她去当销售,而我们去挂机干别的事情了。(在研究和锻造框左下角有个R的锤子,勾上就是持续作业)但是说是能挂机,但是实际上冒险小队的收菜,以及每天结束之后的结算都要自己手动点。尤其是每天结束后的结算,你只要不点就无法进入下一天,这就很难受。 游戏整体来说还不错,就是想要推进进度的话需要大量的时间(真的很大量)。猫猫可爱,游戏内除了锻造经营外,还有冒险,竞技场竞猜,赌博,公会等元素。挺好玩的。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组:[url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
画风非常可爱的模拟经营小游戏,游戏设定的背景很有意思,自己成了传统游戏中帮助勇者的NPC,游戏性还可以
大部分经营游戏的故事都是白手起家,做大做强,上来就这么惨的还是挺少的,故事开始就是铁匠世家的主角和发小一起去冒险结果发小不幸殒命于恶龙之手,为了报仇主角立志打造出能斩杀魔龙的神兵,因此不断开始经营铁匠铺。设定蛮有趣的,玩法上中规中矩,适合喜欢萌系画风或者传统经营的玩家。 和大多数此类作品相同,游戏核心循环清晰完整,从采购原料、锻造武器防具、上架售卖积累声望,再招募猫咪学徒分担劳作,最终把店铺做大做强,打造出绝世神兵。在经营过程中玩家要从从粗糙的短剑开始,一步步研究出附魔神兵,不断钻研图纸改良工艺,镶嵌地下城宝石提升装备价值;此外游戏也有着砍价这类中式传统特色,一步步把街角小铺扩张成帝都知名工坊,整体的经营体验还是扎实有趣的,只不过流程上稍微有些重复,后期同质化较为严重。 此外游戏的画风是本作比较不错的亮点,因为整体采用了Q版可爱画风,全员喵喵的设定也比较接地气,像素工坊场景干净温馨,整个画面也不算凌乱,再加上打铁、交易的音效轻快治愈,整体体验尤为不错。 不过问题在于游戏前期的生产力严重不够,前期不同的物品解锁太快,近战武器、弓箭、辅助装备、魔杖等等,四五种不同的货架,但只有主角和一个学徒,劳动力严重不足,尤其是主角还需要兼顾售货职责,导致前期经营节奏经常不赶趟,顾客流失严重;此外游戏中后期装备锻造同质化明显,重复刷地下城收集素材容易乏味,而且,自动化效率有限,后期仍需大量手动操作。 但总体而言,本作的完成度不错,萌系画风也挺吸引人,喜欢这类风格的话还是可以体验一下的。毕竟游戏的整体体验较为休闲,对于喜欢佛系受众的玩家多少也是个不错的消遣,当然若能优化后期重复内容与工坊装饰,体验会更出彩。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
画风很可爱 而且城镇地图开的时候就能感觉到玩法很多,还能装修,还有地下城期待期待!!
当执着于冒险的勇士猫咪因为魔龙的诅咒无法再拿起长剑,把迫不得已继承父业成为了一名铁匠,会创造出什么火花呢?作为一款画风可爱的模拟经营类游戏,本作中玩家要扮演猫咪经营自己家家传的铁匠铺,不仅需要锻造各式各样的的装备,更是走上了铁匠拓展和雇佣员工的老板道路,甚至还能组件冒险者小队前往地下城进行探险,整体内容颇为丰富,值得喜欢的玩家一试。 [h1]太长不看版购买指南[/h1] 交互部分稍稍有点粗糙,边缘地方交互有时候会没反应 主角没有一直制造的功能,前期需要玩家不断地重复交互 内容颇为完善,整体没有太大地瑕疵 [h1]可爱猫咪的扳倒魔王之路![/h1] 作为一款颇为传统的模拟经营游戏,游戏中玩家需要负责的内容非常多并且非常的完整,从武器的锻造,到原材料的购买,再到人员的雇佣、房屋的扩建和装修、武器售卖的讨价还价等等,当然游戏一开始有着非常完善的新手教程,并且游戏的内容也是随着一点点解锁,哪怕是没有游戏经验的玩家也能非常快的上手本作,本作其实还蛮适合小朋友游玩的。 当然本作也有着一些不足,比如游戏一开始玩家需要不断的反复打开耳机菜单去制造一个武器,并没有一直制造的选项,直到玩家招募了新员工,玩家的双手才解放出来,建议制作组增加了一直制造的选项,其次就是游戏的一些剧情推动的提示和其他提示区分度并不大,玩家很容易因为需要售卖武器,没有处理感叹号无法推进剧情,同时游戏中屏幕下方边缘处点击交互稍微有一些不准确。 [h1]结语[/h1] 整体值得一试的挂机游戏,制作组也在不断优化,整体体验相较于刚出来时候更好了。 [quote] 硬核游戏,为硬核而生。(๑•̀ㅂ•́)و✧※ [url=https://store.steampowered.com/curator/45145676/]点击这里关注硬核游戏~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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