
A high-impact, physics based Shooter with a Telekinetic protagonist. Throw enemies and pick up weapons with your mind while battling through the depths of Site Echo, a research facility losing control of a world consuming force.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
This is a neat take on games like Hotline Miami.... reminds me of Psi ops with the military secrecy aspect. I think it's worth a buy for the gameplay alone.... I do believe it needs some gore and more destructible environments, this game has promise!!!
[h1]Some neat ideas in a not so neat package.[/h1] [b]Update:[/b] Some of my issues were fixed, updated the review accordingly. [b] Pros: [/b] - Your psychic abilities are fun to use and throwing an enemy face-first into a wall is just satisfying. - The guns sound good and shooting them feels weighty. - We have actual voice actors for the story, decent quality ones too! [b] Cons: [/b] - Most of the levels are just drywall sheets with some enemies in between, you hardly notice a switch in areas. - The story is almost non-existent, you get a few line of dialogue every few levels. - You will be shot from enemies you can't see, are lying on the ground or through a wall. (got fixed) - Enemies detection feels random and very overtuned. Once triggered they can track you through walls and will run into your crosshair face first. - Using your telekinesis on enemies feels like grabbing jello, you often just make them trip a bit. (got improved) [b] Conclusion: [/b] The game is fun, but suffers from shortcomings in game design; dull levels, allseeing enemies and a main ability that feels slippery to use. Would recommend trying it out for yourself if you are searching for this kind of game.
Cool Concept, which could use some improvements -Gameplay- The game is set-up in a way where you must go through different levels by killing all of the enemies, with guns (pistol, shotgun and SMG) or with the aformentioned cool concept of the psychic abilities you poses, which allows you to throw the enemies around. The Problem with combat: The enemies AI is programmed in a way, that once they see you, they will shoot and kill you almost immediately, which forces the player into the position of hiding behind a wall and cheesing the encounters by just throwing the enemies around while in cover. This does lead to the encounters not being as fun as they could be, if head on encounters were more easily survivable. The psychic abilities: This is a lot of fun to play with the rag doll mechanics are fun, which occasionaly lead to me coming back to the game again after completion. However the mechanic is under used, as there isn't a lot in the enviornment that you can interact with to kill the enemies in creative ways. -Graphics- The Game reuses the same assets for all levels, which is fine for an indie game of this scale, but more variety would be greatly appreciated. -Difficulty- If you are not cheesing the missions, the game is definitely challenging, -Story- It's a basic story which is told in snippets between levels (the Tag surreal is fitting for this ascpect of the game) -Game time- It's a short game with the levels taking between 3-4 hours to complete in my experience. -updates- Some of the bugs I have encountered were fixed, although gameplay improvements and future content probably wont come as the developer is working on a sequel (which looks promising though) -Cost/Quality- The game is worth full price as it is very cheap compared to the time you will spend in the game and the fun you will have.
Если соскучилось по PSI-OPS, то можете играть.
This game is very dry. Levels are undetailed. There's only three enemies: pistol guard, submachinegun guard, and shotgun guard (this one is bald, that's how much difference there is). You have three actions: fire weapon, telekinesis, and look ahead. Technically there's also walking, but that's useless and best left never used. Your character could win an award for most generic video game protagonist ever. There's not much decor or interaction, beside breakable desks, black bottomless pits, exploding cylindrical tanks on some levels, and shattering glass, which the game author seems to have fallen in love with. Gameplay is unforgiving, one bullet and you're dead. With enemies that aim true, and shoot the very instant they can. On some later levels, there's even a tight time limit, making it even harder. Sometimes it feels like a puzzle, as in engaging enemies in the right order, so that their friends wake up in the sequence that make it easiest to pick them up one by one from a safe location. If you're the kind of gamer demanding bangs for your bucks, I can't recommend this game because of how disappointingly little content it has. I mean, for instance [url=http://www.10tons.com/Game/jydge.html]Jydge[/url] is only twice the price for what feels like infinitely more content and fun. Even the venerable [url=http://www.msarnoff.org/sdb/]Shotgun Debugger[/url] has way more variety, for a price of free. However, if money isn't an issue, Menos: Psi-Shatter gameplay loop isn't bad. It's just devoid of anything else but its bare concept. There's 30 levels, which all look the same, and I finished it in about 4 hours.
It's worth so much more than you pay buy this game now!
Fun little top down shooter/physics games. Throw them like rag dolls and move on. Short and sweet, worth a play
A simple and interesting game. I had a good time while playing it
Interesting story and the voice acting is really good. Gameplay is cool and the levels are satisfyingly difficult. It's a lot of fun yeeting your enemies through glass after a bad day at work.
Fun time killer. needs more blood
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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