
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #42, worst DE #98 · 5 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a very fun game made by developers who know what they're doing. The story does an excellent job straddling the power fantasy of being a spearhead of a stronger faction while also giving room to grow stronger. I loved this game when I first played it and since then there have been two major updates. Each update has expanded on portions of the game that I hadn't even realized were lacking until I was shown the beauty of what could be. I am very excited for the game's full release!!
Highly recommend this game. Gameplay loop is solid and scratches that tactical itch, and the devs have been cranking out consistent updates at a rate that is surprising for most early access titles.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved battle brothers for how hard it was and how amazing it was as a mercenary company sim. The devs have cooked again, they have nailed how it feels to be a professional military force on the rebuild. They have nailed the sound design, full blast in my headphones and i get chills. They have nailed the graphics, the different factions all feel unique and have threats they excel at. I want my Sl's to fit their theme and RP them which i don't for most games. They are consistent on the updates and each iteration is better than the last. Almost 80hrs in and i have "beat it" three times on challenging and I cant wait to see where the story goes. Overhype studios? more like HypeDelivered Studios
The kind of game that will make you sink a surprising amount of hours. Very satisfying, sometimes punishing but rarely unfair, regularly updated with new content.
Do you like turn based combat? Play this game. Do you like futuristic gunplay against human, alien and ****** enemies? Play this game. You want to go from scrappy underdog to undisputed kingmaker of The Wayback? Play this game. Life is cheap out in the Wayback, spend yours well. (Play this game) Do you want to spend your allies lives like water or husband them like they were your own children? You choose the difficulty, how many, how often and how replaceable each unit is, is up to you. Do you want to use heavy metal or sheer iron will to stand against all the foes arrayed against you? Your squad leaders skills and equipment choices are up to you. Your vehicles are armed and armoured at your command (and bank account). Want a casual fun game with your pick of missions that last upwards of 15 minutes? This is the game for you. Think as much or as little as you like, you can choose whether this is an Ironman game where there is no going back or you can reload before/after every mission. The Wayback needs heroes to save it from Rampant Piracy, Alien Bugs devour colonists, Rogue Military Actors and don't forget the ******. Will you be the Waybacks new heroes or just another boot on their necks? This game is easy to pick up and put down play a little bit and come back to later, ignore my play time it has no bearing on this review I can stop whenever I want.
I don't normally review things but this is a big time recommendation for me. It's this beautiful blend of xcom2 and battle brothers all with its own unique story and conflicting factions to deal with The different enemy groups are all interesting and unique to each other, the squad based mechanica are really cool and the squad leaders are interesting. Most Important this dev is very active on updates and they listen to what players think. Smash the buy now and even in early access it feels like playing a polished AA game.
Good tactical game, very enjoyable. Tex showed me this game in Black Pants Legion youtube and I'm glad I caught it.
Am still reserving my more in-depth feedback for the 1.0 version. Still, I enjoyed my time playing the current patch of Early Access, and am eagerly awaiting what shape Menace will take in the future.
Чем больше играешь, тем больше понимаешь, что это реально Battle Brothers, только почти все - лучники, а вместо отдельных братков - отряды, ну или техника. В основном из-за системы брони, которая работает почти 1 в 1. Доступ и правда ранний, но довольно хорошо выверенный - только-только ты начинаешь думать что контент кончается и становится как-то однообразно и оказывается что так и есть и тебе выводят сообщение о раннем доступе :3 Есть пара мелочей, которые не особо понравились, вроде того, как сейчас работает огонь крупного калибра по пехоте. Если самым тяжелым, самым убойным танковым стволом попасть в пехотинца - умрет ровно 1. Ещё и никакой системы осколков или урона по площади нет, ну или там такой мизерный урон что я ни разу его не заметил. Наверное это так сделано для баланса и чтобы нельзя было на танк НЕ цеплять пулемет/что-то противопехотное, но всё ещё странненько. Хоть бы 2-3 убивало там. Ещё здешняя система ходов довольно интересная: сначала ты двигаешь 1 юнита, потом противник/союзник и этот юнит больше не может ничего делать, пока не походят все остальные юниты. И это прям сильно-сильно влияет на тактику и в целом прикольная система. Единственный минус - чем больше юнитов, тем хуже она работает и какая-нибудь битва 10 на 20-30 (это трудно сделать, но возможно) становится мало того что довольно тягомотной, так ещё и становится почти невозможно нормально тактикулить, т.к. отряды ну вообще никак не могут занимать одну и ту же позицию. Но это мелочь. Но не считая мелочей и раннего доступа - весьма весьма приятная игра, только за счет сильно большей... "линейности"? в плане кампании реиграбельность может быть пониже чем у братков, но хз, может к релизу и это изменят. Ну и очень бы хотелось чтобы шагоходы могли ходить по клеткам с союзной пехотой. Понятно почему этого не могут танки/колесники, но разве прикол шагохода не в том что... ну, у него ноги есть и он более маневренный. А то сколько раз было что союзники/я сам блочили шагоход между собой и коробками и он наказанный в углу стоял несколько ходов. 8/10.
This game is fantastic! I really like the art style and ui. The equipment selection and additions so far make me really excited for the future of this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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