
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1469 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game good and getting better I'm in love with Rewa it isn't healthy
Great great game. Scratches a lot of itches. If you like xcom type game play it’s fantastic. The theme is future military still very grounded to modern warfare. Think helldivers but turn based. The gameplay enemies are so far fantastic giving you humans to fight, aliens like starship troopers and [redacted] like enemies. Once [redacted] are met it shifts to a relentless fight that reminds me of a very popular movie franchise. I get to play out my own fight for survival that as far as I know has never had a turn based game. I love it and it just keeps getting better.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
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| 89% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Literally the day after I complained, the new update dropped. Turns out, it was both a skill issue and bad RNG and well; still a bit of ehhh on that base being possible right at the very start. But overall, solid game.
No option to save mid-mission. No overwatch or similar, which would be fine if the enemy couldn't move twice before your troop move once. The enemy is stealing your data and will know where to find you and how to deal with you.
It's my first turn based tactic game. And I love it.
CLASSIC ! LEGEND ! i want all settings Western, WW2, Imperial for turn based tactics game with such appraoch to details , climate, variety and decisions. (and it is still in early access). I just can`t stop playing it. I just feel the climate of Starship Troopers sending gazillions of bullets into waves of aliens. Crazy good work.
Muito bom! Merece ser experimentado
The anticipation for this game was high; the devs of Battle Brothers coupled with the insane trailer cinematography of Syama Pedersen, I was hyped and ready to go. I bought the game, booted it up, and it punched me in the face with a Pirate raid where they all ran me down in ramshackle trucks on my first op. Hell Yeah. In all seriousness, MENACE is a great game; very much in early access, but the bones and guts are good. The enemy factions all feel very different to fight against; Xenos you want to fight at a distance and Pirates will run you down with gangs of trucks and pipe guns in the early game. Then the Rouge Army comes into play, adding a near-peer threat with walkers, tanks, and weapons teams that force you to slow down, think tactically, and engage. It felt great using two little APCs with Laser Lances to whittle one Tank away until I destroyed it; literally whooped when it went up in flames. Even without getting to the titular MENACE faction, the game felt good. Each Squad Leader/Pilot felt distinct in their play styles. My man Tekko has never dropped his L100-PAL and is the bane of enemy armor, Fedor is a merciless jet-packing Merc with a Laser Rifle, Singh rushes with numbers and suppression, Darby doesn't know the meaning of CQB with her marksman rifle, and Renu Rewa, my Beloved, is the undisputed vehicle ace of the Wayback. Missions feel varied, even though they sometimes repeat in a single operation, but they feel fun and manageable. An elimination mission requires a different loadout then a defense mission; sure, you can bring those emplace-able special weapons, but those are hard to lug around, set up, and fire when you're chasing someone down. SPOILERS TO FOLLOW And then we get to the MENACE. While they were already somewhat spoiled by the game's trailer and intro, the MENACE nonetheless brought some shock and awe in their first mission. Each of their units was visually distinct from the rest, their forms defining their function, and, in their first outing, were an amazing addition to the game. And they are my biggest issue with the game; these guys are the most tanky and Armor Piercing heavy units in the game. Their abilities alone, like the basic grunts inflicting morale penalties on nearby squads and the regen of three man teams, are welcome additions. But they take ALOT to destroy, and their ops feel like a slog more than I care to enjoy. Coupled with the fact that, if these operations are left alone too long, you can lose a whole planet and possibly the game, and it makes the MENACE less of their name because of their fear factor, and more for the grind factor. Complaints, aside, 9 out of 10, recommending this to every turn-based game player I know!
Who needs Xcom 3 when we have Menace already, extremely excited to see where early access and the full release go, this game has tons of potential. The gameplay is excellent, the UI is mostly sleek and intuitive, and there's a large variety in commanders and equipment that add loads of replayability.
Take the good parts of XCOM, and make the enemies (that i've run into so far) the bugs from starship troopers, and bandits. it's not the most oroginal in it's themes, but gameplay is fantastic. my only want is an undo button for movement only, as I've misclicked a few times.
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