
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
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About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 267 reviews with recorded playtime.
Reviews
Themes across 267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
你数值是用脚填的?怎么会有这么猛的初始敌怪,那个外星青年战士虫伤害高跑得快还硬的像长城,初始的鸟枪刮5轮都不一定弄得死,只有机炮和单兵火箭筒能造成有效杀伤。本来任务就没什么选择空间,初始任务不是海盗就是异形,但是难度根本不一样,碰见异形没得玩,希望你们能做多种类的敌人,初始的任务选择也能多一些。选择指挥官时希望也能从池子里随机抽取,而不是固定的那几个人 还有杀敌获取的奖励太少,本来推进速度就慢,不可能顶着枪林弹雨往前走,但是子弹打空了换来的物资连损失的人员都补不回来,导致遇敌变成了一种折磨,但是不遇敌又不太可能 目前普通模式跟铁人模式几乎没有差别,回裆很麻烦,又没有局内悔棋可以用 各种动画都有,但是唯独召唤支援打击的动画没有
I have bought this game cause I was reading Gaunt's ghosts and I want those vibes. I got those vibes. Other than that, this is battle brothers, but cooler and with guns, buy it.
very fun, very cool, please remember to double check which unit you want to move first in a round because i keep forgetting and my guys keep getting squad wiped and i feel so bad every time :(
Pretty good.
I love this game. I played command and conquer when I was 10. This feels like an evolution from this, mixing in x com style combat with nods to aliens, terminator and I even caught an unbreakable reference. It’s fun, difficult and exciting. Big love to the devs for making it and it’s suitable for your steam deck, but big screen is best. Enjoy!!
I love this game, I am deeply upset you stole my beloved shotgun away from me
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Good amount of EA content and has a surprising amount of depth; very much looking forward to what the late game content will be, as the mission types and dynamics show a lot of creativity and dynamic. Believe a an enhanced AI and a little more squad customization could make this a masterpiece later could make this a masterpiece worth experiencing; the expansion potential is immense as well. If you're a fan of turn based, hardcore XCOM-esque games, with a military theme, this game is for you. PS: Also a great time sink and tactical puzzle game.
Really loving this game so far, but I have a few concerns. I know these will probably be addressed later in Early Access and the full release, but here are the main things that have jumped out at me so far. Weird Difficulty Progression My starting operation was against the Pirates, who deployed Boarding Commandos and mounted units. I had absolutely no way to effectively deal with them until the third mission when my Pilot finally got a +damage perk and the machine gun started penetrating armor. This was followed by an absolutely miserable anti-alien operation in an urban environment; the only reason I survived was due to flamethrowers. Even then, the mandatory third mission tasking me with eliminating Nests was awful. Strangely, the third operation — and most missions since — have been incredibly easy. I would have never reached them if I hadn't grinded through that downright sadistic opening. I'm playing on Challenging and it feels alright now, so maybe that's just the RNG shenanigans, but I can easily see people dropping the game if they get screwed like this. Vehicle Imbalance You start with the Light Troop Carrier, and so far, it is the best weapon platform in the game I've seen. It’s sturdy, transports units, and has slots for both Light and Medium weaponry. Because of this, I basically have no reason to switch to a Light Walker or a Pirate Truck. Sure, they have their niches, but the LTC just takes it away on consistency. As a suggestion, Light Walkers could be better specced into the anti-Alien missions by letting them equip two Light weapons. Either a Flamethrower and an Machine Gun or even dual synced Machine guns would make for a welcome firepower increase over the LTC. Jeeps... I don't really know, unless you are doing the hit-and-run tactics, they just aren't worth it. Sure, you can bring two Medium weapon platforms to the battlefield at the cost of one, but they can barely withstand small arms fire and fold immediately when another Medium weapon shows up. And then you are down a battlefield unit, a vehicle, and possibly a pilot. Good for challenge runs, I guess? Stalled Progression & RNG I’ve been playing for 8 hours. Early on, I upgraded my carbines to proper rifles, got my Specialist squads a machine gun, a flamethrower, an RPG, and sniper rifles, bought better armor, and salvaged a laser for my LTC. However, I just spent three hours without a single gear upgrade (aside from two new squadmates and a base upgrade). I am currently duking it out with the Rogue Army but cannot find decent upgrades anywhere, even though I know they exist from checking the wiki. I’m sitting on 600 supplies and will soon have to just start rolling for Black Market refreshes because there’s nothing new dropping while the enemy threat level keeps growing. Tying the market this heavily to RNG is a punishing mechanic. Final Thoughts Everything else is pretty stellar. The graphics, the music, the tone, and the characters are great. I really dig Zama and the unhinged warlord energy he brings, but Hayflick is also a worthy contender to XCOM's Bradford (we need to get her a sweater at some point). This game feels like XCOM, Jagged Alliance, and BattleTech had a beautiful baby, and I can't wait to see what else is in store!
The game is very good, but there is just one gameplay layer right now. Pick a map, shoot some enemies and extract, repeat till the end of the campaign. No real story, characters or progression beyond equipment and some traits. The gameplay loop is fun for a few runs but I wish there was more to do in the game. Some politics or diplomacy, proper trade, visual novel style storytelling, relationship building, downtime activities, set piece missions (there is one so far and it is very good so hopefully more will follow), missions suddenly changing due to an emergency etc. The bones of the game are great. The music, graphics, sound design, combat, vehicles etc. etc. it is so good. I just hope this isn't all the game will be going forward.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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