
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1469 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Writing this while it's still very early access, so take it with a pinch of salt, But this is just a really, really good entry into the X-Com/TBS genre. -Combat The meat and potatoes of the game, it doesn't disappoint. The pressures of escalating/evolving enemy threats, primary and secondary objectives, and keeping your squads intact keep most missions engaging all the way through, although I'll throw in a caveat for late game that I might discuss under progression. The popcorn-style turns bouncing between the player, allies, and the enemy creates a ton of decision-making around which of your units is most exposed, which enemies take priority in being suppressed/killed, which limited resources to expend when etc. The diversity of squad compositions, vehicles, and squad leader perks adds a ton of granularity to individual actions and further keeps missions engaging. Enemy factions are varied and feel dramatically different to face compared to each other. There is also *Redacted* whose introduction adds a further wrench into the combat. -Strategic Layer The veggies in the dish. Lots of engaging decisions here as well. Deciding on which squad leaders you recruit, which modules on your ship you build, what you bargain for on the black market etc. are all well done. As you complete missions, you unlock perks that effect further missions within a specific operation (an operation being a series of linked missions, culminating in a finale and then an operation reward) which further adds decisions to which missions you pick. While not rising to the level of complexity found in the X-Com games, there's plenty to sink your teeth into. -Aesthetics While not jaw-dropping in terms of graphics or design, there's a lot to like here as well. Enemies, player units and equipment, vehicles, and map designs are all well done, and generally exhibit unique themes specific to the setting/factions. Sound design is notably great, and environmental destruction get's a particular shoutout. Weapons in this game generally feel like they're meant to kill things, if you catch my drift. Squad leaders have contextual combat yelps and interactions with each other that are all really well done, alongside enemy factions own combat yelps, which are also well done. Speaking of the Squad Leaders, they're *really* good. They have distinct personalities, perk trees, and stats, which work to contrast and compliment each other. The characters trade in cliches and tropes, but do so intentionally, pulling from 80's action, war movies, etc. The VAs do a great job selling these characters as well. -Setting/Plot Menace's universe pull liberally from various franchises, but, in my opinion, creates enough separation from any single source and has enough of its own ideas that it avoids being a soulless/temu version of its source material. Without spoiling too much, the situation the Impetus (the Player's homebase) and its crew ends up in has a ton of potential, and I'm eager to see where the broader plot ends up. -Progression The game is still very early access, so who knows if this holds true for the completed game, but atm, Menace has a really solid progression, creating that classic feeling of racing against the enemy's escalating threats. New types of gear, perks, and tiers of weapons and armor, all add dimensions to missions. However, as it is early access, I will point out that, once you reach a certain point in the progression, your Squad Leaders will continue to gain stats and unlock perks, and you will continue to max out your gear/vehicles/etc. and the game will have run out of new wrenches to throw at you. I assume that as the game continues to get new updates (such as the recent addition of battle tanks and new Squad Leaders) this will eventually be rectified. I guess that's all I want to write for now- maybe once the game is complete I'll have more to add. tldr- Very promising start, very entertaining and engaging game already. Lots of potential.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this. Its not to broken or challenging for an amateur like me when it comes to strategy. But its not too easy, I still struggled in moments before I unlocked vehicles and learned a lot more. I got to the end and I CAN play more. But im choosing to go dark on this game and when it comes out fully ill play it all over again. Already seeing some cool updates past the time when I stopped playing. Keep up the good work, Devs!
Main Advantages of the GameEngaging Tactical Gameplay: Players appreciate the deep and rewarding combat mechanics, including the use of suppression, flanking, and a wide variety of weapons. The tactical layer is considered exceptionally deep, allowing for different strategies and combat approaches.Visual and Audio Quality: The game boasts impressive graphics, animations, and sound design, with many players praising the aesthetics and immersive sound effects that enhance the combat experience.Variety of Units and Equipment: A wide array of weapons, accessories, and vehicles is available for customization, allowing players to tailor their squads to their preferred playstyle.Character Dialogue: Squad leaders have unique personalities and engage in entertaining dialogue, which adds charm to the game.Performance: The game runs smoothly on various systems, with only minor FPS drops reported in specific situations, which is commendable for an Early Access title.Main Disadvantages of the GameUI and Quality of Life Issues: The user interface is considered clunky and in need of improvement. Players have noted issues with unit selection, inventory management, and the visibility of important information.AI Behavior: The enemy artificial intelligence has been criticized for strange behavior, such as fleeing or engaging inappropriately, which can lead to frustrating gameplay experiences.Mission Variety and Repetitiveness: Many players feel that the missions lack variety and can become repetitive over time. Although different mission types exist, the overall structure and objectives can feel similar.Supply System Limitations: The supply point system has been a point of controversy, as it limits player choices and can lead to frustrating gameplay when trying to equip units effectively.Balancing Issues: Some weapons and equipment feel underpowered or not worth the investment, leading to a lack of strategic depth in certain situations.Features or Elements Players Feel Are Missing from the GameGreater Faction and Enemy Variety: Players have expressed a desire for additional factions, enemy types, and mission objectives to increase replayability and keep the gameplay fresh.Expanded Narrative and Context: The story and world-building elements are considered insufficient, and players long for more context and depth regarding missions and characters.Improved Tactical Mechanics: Suggestions have been made for better line-of-sight mechanics, cover systems, and more dynamic combat options to enrich the gameplay experience.Expanded Strategic Layer: A more complex and engaging strategic layer is desired, similar to the one found in Battle Brothers, to provide a richer overall experience.SummaryIn conclusion, while MENACE shows great potential through its tactical gameplay and presentation, it currently suffers from balancing issues, UI flaws, and a lack of content, which can impact the overall experience. Players are hoping for future updates and fixes that will address these issues.
Great concept and execution, and though it's not released yet, updates are coming at a good pace and the devs are communicative. A good one!
this is a really fun game
Needs some balancing and AI rework, but the core concept is very solid. Looking forward on how this develops. Good xcom'ish vibes.
20h de jeu que je n'ai pas vu passer, MENACE peut s'améliorer mais les bases sont là et elles sont solide.
Just awesome
Great game, keep the updates coming!
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