
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.86/day in the week to Aug 21 → 30.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a strike force of marines, mercenaries, and criminals in a distant system, cut off from the Core Worlds. At the lawless frontier, the Wayback system is controlled by pirate warlords, questionable corporations, and fractured planetary governments who struggle for a new order. Though you initially lead your strike force of marines from aboard the strike cruiser TCRN Impetus, you'll quickly need to unite the disparate locals under your leadership to defeat an unknown threat. Fielding tanks, walkers, and infantry squads with a massive selection of equipment to choose from, you’ll train your troops, plan out operations, and engage in deadly tactical battles.
The developers of Battle Brothers take us to the far future in MENACE – a turn-based tactical RPG set in an isolated system where a strange new threat has begun to emerge.

Your Republic Marine Corps strike force has made its way over to bring the frontier back into the fold, but what was supposed to be a simple pacification mission revealed a threat that puts the entire system at risk…
Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.

The threat of death is real as you find yourself pit against numerically, and at times technologically, superior enemy forces. Large engagements across diverse battlefields are subject to the effects of weather conditions across a multitude of biomes, and human foes are the least of your concern. In the recesses of the system, something alien has taken hold, and its methods are unpredictable and unrelenting.
Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.

Pike is the model marine – loyal to the Republic, and a professional soldier, unwavering in the face of adversity. Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface. Lim owes Pike for saving his home colony, and distrusts non-Marines – but he'll have to learn to meet them in the middle as the going gets rough. Every squad leader in MENACE has a history and personality, and as their commander, it's up to you to navigate the trouble that can bring.
From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.

With procedurally generated multi-mission operations and battle maps, alongside a big selection of characters and countless equipment options, every run of MENACE plays different from the last. Find yourself face to face with a seemingly insurmountable challenge that takes on multiple forms across playthroughs, and put your strategic and tactical prowess to the test in new ways each time.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1469 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"I shoot bugs." TL;DR: If you like Starship Troopers, Fire Emblem, XCOM, Gears Tactics, Jagged Alliance, or Advance Wars, you'll love this game. Why I recommend it: - Starship Troopers Vibe: Fighting alien bugs in first chapter feels like playing the ultimate unofficial Starship Troopers game. - Army Customization: Mix infantry, vehicles, artillery; build your own spec-ops. - Managing cost vs size vs quality of equipement is fun on its own. - Deep Unit Customization: Build anything from cheap light troops with cheap arrmor and basic rifle, to heavy, specialized units that cost more than a tank but will jet-pack into middle of the enemy base and wreck havoc. - Vehicle Options: Tanks, trucks, armored vehicles and walkers all with customized loadouts. - Tactical Depth: Fog of war makes recon crucial. - Roster Variety: The fatigue system forces you to rotate your roster and try different team comps. - Same with mission goals: some will prioritize speed, other effectiveness. For some missions hasty light infranty will be better, for others havy tanks will work better- which again forces you to think who you are taking for the mission, and what gear you will take. - Story: Nothing epic, but the world is believable and some of hero chit-chats is genuinely funny How Heroes vs. Squads Work (Since the store page migh look confusing): It works similar to Fire Emblem: Three Houses. Squad Heroes: Have names, faces, voicovers and backstory. They lead a unit of 2–8 soldiers. You decide unit size, customize the squad's armor, weapons, and items (grenades, extra ammo, night-vision goggles), and if you want, you give the hero a special weapon (rocket launcher, HMG, sniper rifle). Pilots: Heroes (name, story etc.), that can't lead infantry squads, but they operate vehicles. Hope this helps, I got a ton of fun, and spent in this game more than I should :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前面花了四五個檔試錯 後面也是順起來 10多個小時的遊玩內容體驗下來非常舒服 但後面的重複感很重 工坊系統也沒有很大的成就感 後面推圖也是裝甲重火力平推(只是要注意站位 但我能感受到製作組努力再添加玩法 目前也一直在更新遊戲 期待正式版的出現 至於開荒困難有是有 但只要熟悉機制就可以順水推舟了 我完全沒看攻略 前面被爆打得很慘(好玩愛玩
W game
Игра топ, ждём релиза
Вітаю у далечіні, майоре!
[h1]アーリーにもかかわらずゲーム自体はとても楽しい[/h1]ですが面白さに寄与しないストレス要素に溢れていてもう一度最初からやれと言われたら嫌なゲームです [olist] [*]運ゲー要素がかなりキツいです、アイテムショップもランダムな品揃えで初期以外の分隊員や拠点のアップグレード開放すらガチャさせられます。挙句分隊長ガチャや品揃えリフレッシュは買うたびに値段が上がっていきます、その辺のソシャゲよりひどいガチャ。 内容がどうしても気に入らないならリロードすればいいじゃん?なんと各作戦終了時にオートセーブ+ショップ更新内容やアプグレ開放候補が確定していて意味がありません! 強制アイアンマン仕様![spoiler]追記:作戦終了時に偶に起こるランダムイベントだけはオートセーブをリロードすれば選択肢を選びなおせました。[/spoiler] その上、明確な上位互換がないにもかかわらずゲーム後半からショップに全く並ばなくなるアイテムがあり中々の初見殺し。[spoiler]初見でこれからやるという方は双眼鏡や歩兵用の迷彩セットだけは複数個しっかり買っておいたほうが良いです(特に迷彩セット)。[/spoiler] [*]戦闘中のサイドミッションはターン制限等が全体的にキツく、拠点のアップグレード前提(よりMAP奥深くから出撃可能になる)で組んでいるとしか思えないマップも。加えて視界確保のために建築物などを壊したりするのもサイドミッションで縛ってくることがある為、ターン数も含め戦略の自由度が損なわれています。こちらが動くことを強制するためなのでしょうが、そのくせ一部の敵はひたすらMAP端で詰め待ちしてくるので気分が悪いです。 [*]連続で同じ分隊長を出撃させると確率で疲弊というデバフが付くシステムがあるにも関わらず、予備の分隊長を雇用しようとすると分隊長の人数に応じて統率力と呼ばれるポイントが初期値120から一人につき-4上限値が下がるシステムがある点。統率力が下がると各部隊の士気が下がったりバットイベントが発生しやすくなるのですが、それを嫌がって予備部隊を用意しないままゲーム後半で出撃させる部隊数が多くなった際、一気に2~3人疲弊が付くとひどい目にあいます。 [*]支援攻撃が軒並み産廃。初期状態だと砲撃や航空支援到着に2ターン前後掛かり弾が当たるころには誰もいなくなっています。[spoiler]この開発だと唯一有用なレーザータレットもそのうちナーフしそうで心配です。[/spoiler] [/olist] 上記不満点は一部緩和MOD等が存在する上、人気なものはゲーム内にも反映されるなど積極的にアップデート自体はされているのですがそれらはカスタム難易度設定に位置付けられており(実績取得不可)頑なに元の邪悪な設定を改善しないのも低評価。このゲームの現状を例えるなら味はとても美味しいけれどありえないくらいめっちゃ臭い料理です。 体験版だけではわからない部分にストレス要素てんこ盛りだったので[b]現状[/b]オススメ出来ません。
Кайф
really good tactic game, good job devs!
the only good bug is a dead bug
Shoot bug
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.5M | 35.7K | 75% | $24.99 | |
| $19.4M | 21.9K | 98% | $29.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.6M | 137.5K | 93% | $5.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.6M | 29.1K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| — | 0 | — | — | |
| $48.5M | 48.3K | 88% | $49.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $1.1M | 3.9K | 62% | $9.99 |