
*This game is only available in Japanese, Traditional Chinese, and Simplified Chinese. 今年もここ、神奈川県藤川市にある藤林高等学校にも春が訪れた。 教室の窓から差し込む暖かい日差しにまどろみながら「芹澤 直樹」はいつも願う。 「ちなつは、なおくんの嫁なのです!」 そんなことを恥ずかしげもなく言える幼なじみの「天川 ちなつ」や学校の仲間たちと、ずっと楽しく過ごせればいいのに──。 しかし、その願いは唐突に打ち砕かれる。 突如として現れた謎の少女「南雲 霞」 そして始まった霞と秘密の同棲生活。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
鍬之回憶
南雲霞好婆
Memories Off Yubikiri No Kioku is a character-driven romantic visual novel that builds its identity around promises, emotional responsibility, hidden circumstances, and the consequences of decisions that initially seem harmless. As an entry in the established Memories Off series, it follows the traditional visual novel formula of extensive dialogue, character interactions, branching choices, and multiple endings, but gives that structure additional meaning through its recurring theme of promises. The Steam version is developed by MAGES. Inc. and published by Spike Chunsoft Co., Ltd., bringing the game to PC with a Full HD presentation while preserving its distinctly Japanese visual novel style. The story centers on Naoki Serizawa, a student at Fujibayashi High School whose relatively peaceful daily life becomes increasingly complicated. One of the most important people around him is his childhood friend Chinatsu Amakawa, a cheerful and affectionate girl who confidently talks about becoming his wife. Their familiarity creates the impression of an established relationship with an obvious romantic direction. That comfortable situation changes with the arrival of Kasumi Nagumo, a mysterious girl who unexpectedly becomes involved in Naoki's personal life and eventually begins secretly living with him. This unusual arrangement becomes one of the story's primary sources of tension. Naoki cannot simply explain everything to the people around him, and maintaining the secret creates an increasingly delicate balance between friendship, romance, trust, and deception. Kasumi is more than a convenient catalyst for romantic misunderstandings because her circumstances introduce questions that gradually challenge Naoki's understanding of the people and events surrounding him. Memory itself becomes important to the drama, with inconsistencies and uncertainties helping create a sense that there is considerably more happening beneath the surface of an otherwise familiar school romance. The game's signature feature is the Yubikiri System. Based on the Japanese custom of linking little fingers while making a promise, this system occasionally asks the player to decide whether Naoki should commit himself to a particular promise. It is a simple mechanic mechanically, but it works especially well within the story because promises have lasting emotional consequences. Agreeing to something may strengthen a relationship at one moment while creating complications later. The game consequently encourages players to think beyond the immediate result of a choice and consider whether keeping a promise is always the correct decision. Most of the remaining gameplay follows familiar visual novel conventions. Players spend the majority of their time reading conversations and internal narration, observing character interactions, and selecting responses at important moments. Choices influence relationships and determine which route and ending the player eventually reaches. There is little conventional action or exploration, so anyone expecting substantial mechanical gameplay may find the experience limited. Its appeal instead comes from discovering how different choices alter relationships and reveal additional pieces of the larger story. The cast is essential to keeping this dialogue-heavy structure engaging. Chinatsu's energetic familiarity contrasts effectively with Kasumi's more mysterious presence, while the supporting characters broaden the romantic and social complications surrounding Naoki. Character designs by Shizuki Morii provide an attractive anime-inspired appearance that remains expressive despite the largely static presentation associated with traditional visual novels. The Full HD treatment also makes the artwork cleaner and more suitable for modern displays without fundamentally changing the game's original visual identity. Japanese voice acting contributes considerably to the atmosphere. The cast includes Nobuhiko Okamoto, Yui Kano, Yu Kobayashi, Ai Nonaka, and Saori Hayami among its performers, giving major characters recognizable personalities through vocal performances rather than relying entirely on written dialogue. Because so much of the experience involves conversations and emotionally sensitive scenes, strong voice delivery becomes particularly important during dramatic confrontations and romantic developments. One of the game's biggest limitations for international players is language accessibility. The Steam edition supports Japanese, Simplified Chinese, and Traditional Chinese but does not offer official English text. This matters much more here than it would in a mechanically driven game because understanding dialogue is essentially the entire experience. Players who cannot comfortably read one of the supported languages will struggle to appreciate the character development, mysteries, humor, and subtle implications behind many choices. Steam Deck compatibility is officially listed as Unsupported. Players primarily interested in experiencing it on Valve's handheld should keep this limitation in mind rather than assuming that the simple controls automatically guarantee full compatibility. Its design may appear ideal for portable play, but the official Deck classification does not currently provide that assurance. The strongest quality of Memories Off Yubikiri No Kioku is how successfully its central concept connects narrative and player choice. Making a promise sounds innocent, yet the story explores how commitments can become burdens when circumstances, feelings, and relationships change. The branching format makes that idea more effective because players personally decide when Naoki should commit himself. Different routes also encourage replaying the story to understand characters and events from perspectives that a single playthrough cannot completely reveal. Overall, Memories Off Yubikiri No Kioku is best suited to players who appreciate traditional Japanese romance visual novels and are comfortable with extensive reading. Its deliberate pacing and limited mechanical interaction will not appeal to everyone, while the absence of English localization creates a substantial accessibility barrier. For its intended audience, however, the combination of romantic drama, mysterious circumstances, branching relationships, strong character presentation, multiple endings, and the promise-focused Yubikiri System creates a memorable entry in the Memories Off series. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
花了三天时间回顾了mo7这部人生中第一部galgame,不得不说,虽然这一部的剧情被很多人所诟病,但是我还是坚持认为这部的剧本在mo系列的历史上也能排进前五的水准,这个剧本不但大于8大于大于9大于3也大于星穹之下大于6甚至可以说大于4。作为秋之回忆系列转型的第一部作品,相比起6的白开水无聊剧本大胆地选择了以失忆作为主要线索的悬疑类剧本。虽然剧本的走向相对容易预测,反转也基本上可以猜哥大差不差,但是剧本本身的合理性没有任何问题,该给到的铺垫都给到了,每条线男主对女主的感情转折和女主的感情转变也并不突兀。并且对于各种青春期少年的心理描写也非常的贴切现实,这也是我玩过的为数不多的全女主角都比较喜欢的galgame(除了lisa线实在是太无聊了)。拿mo9举个例子,mo9对于感情线的切入非常的突兀,例如在纱绘线中因为被女主痛骂一顿而开始关注女主,这个起点就给我感觉非常难受,对于男主情感的变化缺乏描写就导致我进一个女主线的时候总觉得很不自在。这其实也是大多数galgame的通病,就是作者无法说服我男主喜欢这个女主。而能够规避这个问题事实上是一件非常难能可贵的事情。而这一部mo7就做到了这一点。当然这一部mo7也并不是完美的,两个主要女主角的线路中,千夏线对于作为大背景存在的本家和男女主之间的矛盾是如何解决的并没有做出详细的解释,导致这个结局看起来有一点儿戏,包括最后霞是怎么脱离父亲的控制也没有描写。而在霞线中千夏大脑一场直接制服了本家的大人们更是让这个结局看起来有点像一场闹剧。感觉这一部的结局还是有一点拘泥于包饺子了,最后确实是有一点强行包饺子的意味在。不过并不影响本身优秀的角色塑造。还有就是诗名线里存在的非常明显的节奏失控。男主木头误会女主意思这种情节可不可以写?当然是可以的,但是你得有个度。你来一次两次可以,三次四次还可以。但是你一直来真的会消磨玩家的耐心。在这个篇章里男女主之间的好想急死你环节实在是太多了,已经多到令人难以忍受的程度了,适当削减这类情节并不会有什么不妥,把多出来的产能分配到日后谈的内容也好日常的内容也好都比这个观感要强太多了。
天降青梅的含金量再一次得到了证实
剧情锁太狠了,有感觉了吗
五年前模拟器玩的 如今补票重玩,我的评价是: [spoiler]除了霞,一个像人的都没有[/spoiler]
祖传杀人魔这块
比起6代的白开水,这代可以说除了丽莎线每条线都有爆点,而且都还写得算是精彩,主线个人更喜欢千夏线,支线老师线,整的活太狠了。 千夏果然是个好姑娘啊......
场景CG挺多的,切换的也很勤快, 人物画风不好看,都是大眼睛,没鼻子, slow time、since then,音乐舒缓听起来很放松, 发现音乐没有收录齐, 每个章节都会持续好几天。。。 没有Short Cut,从最开始探索新结局,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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