
Mekazoo is a 2D platformer set in a vibrant 3D world with fast-flowing gameplay and a cast of kinetically-diverse mechanized animals.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I gotta go with "no" here. Maybe this is a rough gem, who knows, but my god I think it's frustrating. I liked the old platformers a la Donkey Kong. You set out on a mission, you had a clear objective, the controls were simple enough and EVERY level was unique and memorable. To this day I can pretty much think back to ALL the levels of DK 1 through 3 and have nostalgia feelings (or replay them on an emulator. If those games could just be remastered for PC...ah shucks). So, I say to mysel, hey, this looks pretty neat, but...it isn't. At least not for me. The graphics, while not ugly, are kinda wonky and very busy/bright. Think about Sonic in 3D, but with more neon. The game starts off with telling you nothing. Just a "press x" notification, then you're off in your Armadillo and have NO clue what to do. See, Mekazoo puts you (gradually) in the shoes of different animals, each with ONE specific power. And that's it. There's no jump button for instance, the Armadillo for example just curls up and accelerates? Or bounces? Or both? I really couldn't figure that one out all too well. And then you also kinda need to press the button again mid-air to activate the "cannons" that shoot you upwards? I am so confused... It got a bit better after somehow defeating the 1st boss and unlocking the frog. See, the frog is FUN! And it was almost enough to keep me going, but then the game just throws you into level after level, telling you how much you suck. And you can only access those levels via some sort of hub, but then you need to physically go to each level, instead of selecting them via an overview map for instance... I feel no connection to the game world. Why am I there? What am I doing? Am I supposed to have fun NOW!? I don't know, it feels extremely bare bones and unfinished. Apparently the other animals you unlock can smash through things, jump and fly indefinitely, but I've read in another review that in order to even be able to fight them and unlock them you need to collect gears by beating levels in a certain way (in a certain time, kill all enemies of a type, etc.) and I can't be bothered with that, which is why I'm requesting a refund. Speaking of enemies...they're pretty indistinct and I have no idea what's going on. This game needed a few more months in the oven and someone who actually knows something about user friendly design... do away with the hub, unlock all animals gradually but not behind "grind walls", make the levels longer, more varied and more memorable, instead of just shoving a bunch of them into the game. And for crying out loud add a tutorial for each creature that actually teaches you what you can do... and while you're at it, fix the floaty controls. Take a look at Rayman for example. That's a quality platformer. This, sadly, is not. Interesting concept, mediocre execution.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its good
I'm in the middle about my view on this game, but I'm leaning more towards a no. This game has good visuals and music. But the visuals are quite distracting and the controls are so slippery. And there are times where your character just starts sliding for no reason. Also, there is no tutorial. Even though the you would expect the controls to be simple, there are 2 buttons that I have no clue on what they do. So if you want a challenge and you're used to god awful controls, get this game. But if you are more of a casual player, I would not recommend this game.
love it
This is the kinda game you'd play on the original Xbox and stay up for 5 hours past bedtime because you're stuck in a level or the hub world. Why is that good? Because you decided to keep playing for those 5 hours.
Terrible mechanics; feels very frustrating to play.
Interesting concept and decent visual aesthetics and soundtrack, however just like most unity games gameplay is often sloppy, buggy, and inconsistent, which is a huge detriment to gameplay because of its higher difficulty in later stages. It often feels like you're constantly fighting the lack of polish. Each animal needed at least 10-20 more hours of development. came back to give it another try. literally wont open
I was pleasantly surprised by this game. If you had told me, "Hey, try this platformer where only 1/5 characters jump," I might be skeptical, but Mekazoo makes it work, and makes it fun. You have 5 unlockable characters who have different strengths, and you will complete parts of levels with some combination of one or two characters at a time. The armadillo dashes quickly, the frog uses his tongue to swing and attack, the wallaby jumps, the bear climbs, and the bird flies. Luckily they never make you choose between all 5 at the same time (I was initially afraid of how that would be accomplished properly). It's rather elegant, because you basically just move, activate their specialty move, or switch to your other character available to traverse the level, completing acrobatics, taking out enemies, or finding objects. In fact, the levels feel very different based upon which characters are activated at the same time. For instance, one of the specialty badges you earn to unlock bosses and challenge levels (not technically required), is by finding a secret character combination switcher in the level which requires you to traverse parts of the level with a different combination of powers than you may have done before (sometimes it's more fun the other way too). The plot drives the action, and keeps things moving with no dialogue (very nicely done, and even has a twist), the graphics are fantastic (although I had to disable g-sync and go high fps only, still ran at 120+ so not that big a deal), colors pop, and you earn specialty costumes and colors by earning gems through combat and collection. Very surprising gem, and I hope there's another game like it!
Loved it, I only wish the devs could have released more games.
sometimes glitchy and for some reason doesn't feel smooth even at high framerate on G-Sync monitor, still very playable and enjoyable game, it takes a while to get used to controls and there is no real tutorial so you have to figure out how every character's ability works by yourself. Decent amount of content, well balanced difficulty and awesome soundtrack. Game encourages you to play each stage multiple times with different objectives which is nice. Gameplay is very dynamic with only two buttons used (action and character switch) but it's a lot of fun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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