
Mekazoo is a 2D platformer set in a vibrant 3D world with fast-flowing gameplay and a cast of kinetically-diverse mechanized animals.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I came across this game almost by accident, which is odd, because most games of this quality are reasonably well-known. I expected to play a short little budget game, and what I got is a full-fledged, well-polished, full-length platformer. If you like platformers, you're going to like this. It looks like most reviews here are good, but have a gripe or two in them, which I think is very representitive of the game overall. There are a couple of moments where you'll go "they could have done this better," but when you reach the end, you're going to feel like it was time well-spent.
Créatures sympathiques, réalisation agréable, une action qui s'enchaine bien sur les premiers niveaux. Mekazoo part avec un réel potentiel. Malheureusement, on se retrouve vite à pester contre les contrôles, notamment ceux du kangourou. L'agencement des hubs n'est pas non plus très bien pensé, amenant un peu à touner en rond. Les mondes en eux même manquent de personnalités et l'impossibilité de rebrousser chemin alors qu'il faut collecter des éléments devient frustrantes. Dommage.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I haven't played a lot but it was, somehow, fun to understand. Without a tutorial but only 2 buttons to control all animals it gives you a "here is a new animal, understand it by yourself" type of gameplay which isn't that bad. The worst part of understanding the game was the main map (the big factory in which you enter the available maps), the inside map (which you select in the main map) and levels (that you find inside the map). Since you can't go back to the main map unless you go back to the start of the map you get inside it gets a little tricky about where you exactly are and you are supposed to do. After 3rd map I can tell for sure you have enough understanding about the game, which includes: how to get blue gems and medals (complete, killing, no dying, speedrun and secret). After the 4th map you understand what is going on in the game lore (if we can call it like that). Visuals and music is really nice, you get used to animals very quickly once you obtain them, not to mention the local-cooperative is hell but sooooo entertaining to play. final mention about how hard it is, you don't know the checkpoints while playing levels, and there are levels that doesn't have checkpoints, they are challenging, fun and always give new mechanics in gameplay. Boss fights are a little easier than expected but still will bring you a couple of attempts to understand how to properly finish the boss. With all the above is up to you if you would like to play the game or not.
This is one of the best platformers I have ever played, and it is a travesty that it isn't that popular. The mechanics are unique, sporting a low skill floor and an incredibly high skill ceiling. The controls feel snappy and responsive, although there is some aspects you need to get used to. Each animal compliments each other, and even in the game's linear design, you still find yourself picking favorites, which is further shown by the level's design towards many different animals being able to get around. Swapping is real fast, and feels like an extension than a mechanic. On top of lots of content, unlockables, gems, and gears, this game has a lot to do. It even has a multiplayer mode, which is more of a gimmick than a serious mode, but still is boatloads of fun when played with a friend. The visuals are pretty nice and vibrant, and the music is some of the best I have heard in a long time. However, I cannot lie and say it is perfect. Some situations feel somewhat unfair, like bouncing into multiple damage surfaces, killing you quickly. There is also some jank within the game (the Panda seems to have the most of it), but there isn't too much coming from an indie unity game. There's some other small nitpicks, like level restarts taking too long and achievements not tracking properly, but those are really small issues. Overall, I think everyone who likes challenging, movement-intensive platformers should give this a shot. It's rather cheap (especially on sale), and brings a fresh new approach to the platforming genre. The only upsetting part of this game is it's affect on the developers. They were graduates excited to make games, but broke up their company due to the poor sales on Mekazoo. As much as I know it will not happen, I really wish I could see more of what The Good Mood Creators has to offer, but I don't think I will be seeing that anytime soon...
I really enjoy the swapping mechanic of Mekazoo, it allows for such a diverse range of play, and great ways to solve puzzles. The soundtrack is also perfect for the game and encourages you to keep playing. Read more at: http://www.redbrick.me/gaming/hands-on-mekazoo/
Gameplay loop wasn't for me, movement of characters was limited and sluggish while bosses could move with precision.
Es un juego bastante bueno, pero tiene una optimizacion pesima, ademas de que los controles fallan de vez en cuando, si se pudieran arreglar esos detalles, ademas de mejor la formula seria genial, no se lo recomiendo a todo el mundo ya que es un poco monotono.
This game is so gorgeous with its 2.5D style and really fun. Super fast sonic-style gameplay with lots of different challenges and ways to tackle them. If you like platformers at all play it.
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the game is fun, but the bear sucks
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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