
Mekazoo is a 2D platformer set in a vibrant 3D world with fast-flowing gameplay and a cast of kinetically-diverse mechanized animals.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 63reviews | 79% | — | $15.9K |
| $9.99 | 52ratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fast and fluid platforming with a creative twist, i would definitely recommend it
This game has one element that really undermines its enjoyment value: The controls are, kind of, broken and buggy as heck. Just like in, so many ways it's not even worth listing them all. And I've had other fun glitchy stuff happen like getting stuck in a wall, a cannon not firing leaving me stuck & having to restart a level, the camera not following me through a tube making it impossible to tell where I am, an entire chunk of the level visually deloading because I went back to a previous checkpoint and then died, basically the works. And the bonus levels are a very, very mixed bag; a few of them are clever, but the "level in a room" ones all suck, without fail. And there's one with the bird where you're escaping from rising lava, and the level is supposed to be designed like one of those chase levels from rayman origins where if you just keep going you'll be fine, except... it never quite works out that way and makes everything way harder than it should be. I did like the last bonus level at the very least, though there were a few bits that were kind of meh, but like, as a whole it's cool. And really, the level design in general is quite good? It makes good use of all five characters and never really feels stale or repetitive, each world has its own gimmicks to keep things fresh and there's 15 possible character inventories making for a lot of interesting pairings. Really, that mechanic on its own makes for a solid game premise and it's executed decently well. Just clearing through the stages normally is never that much of a challenge, but oh boy is every stage jam packed with other stuff to do. Getting through the level in under a time limit, getting through without dying, killing all of a specific enemy type, finding the secret switcher that gives you different characters and forces you to play parts of the level a different way, collecting enough orbs to earn gems, finding the hidden gems... they get a lot of mileage out of these levels but the different ways you play each level make it so it doesn't really get old. And for a $10 platformer there's a lot of content here - heck, even for its original $20 asking price the content is very, very solid. 15 levels that probably take 30-45 minutes each to fully complete, 10 tough as nails bonus levels, 5 boss fights (which, admittedly, are not great boss fights on the whole, but far from the worst I've seen too), even some secrets to find in the hub levels. The game's soundtrack is also pretty jammin', a lot of the hub levels play off one main theme but every individual level gets its own song too. And it's visually beautiful, though I had to turn down the graphics settings to get it to run decently at all - does not seem too well-optimized. But. And this is a big but. The game can be really frustrating for reasons that don't feel like the player's fault. The frog's tongue can just do whatever the hell it wants and getting the swinging physics to cooperate can be a pain. The armadillo is kind of broken in a good way in general but sometimes he will just not boost in the right direction. I have no clue why. Especially when going up walls, sometimes the same inputs will get me a boost up, or a boost down (the latter usually killing me). The kangaroo's controls are really awkward to get a hang of but probably controls the best out of all the characters, I certainly had the most fun with it and doing wall jump shenanigans. The bear is BROKEN AS HECK and basically feels like 100% glitching out everywhere. Most of the times I got stuck in a wall were due to this pest. And he can latch onto walls from way far away. Sometimes has trouble latching onto enemies to kill, it feels inconsistent. He's slow too. Don't enjoy the bear at all. The bird is mostly solid though sometimes he will stop moving fast even though I don't let go of the action button, and the amount of rebound you get when taking damage or bouncing off walls is a bit excessive. On top of that, something that applies to every character is that after you get hit you just can't interact with the floating platforms at all; frog can't grab them, armadillo will just fall through them, same with the roo. Doesn't affect the bear or bird too much but it's just a general nuisance. Basically, at the end of the day: controls are bad, level design is generally pretty good, presentation is great, replay value is high, entertainment value as a whole is middling. I would give this a meh rating if it existed on steam but as it stands I think there's enough to like here to recommend it, even at full price, though I can't say 100%ing it is worth it in the end. I'm just really stubborn.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has its little missteps every now and then, but it's a definite gaming experience, nonetheless. [b]One important thing to note:[/b] This game does not have tutorials. It doesn't explain its controls or conventions in any way, shape, or form. That being said, you are [u]not[/u] expected to know the game right away. You will have plenty of time and comfort to practice and figure things out at your own pace. Personally, I quite enjoy this. I think it's the perfect amount of hand-holding that games should do: Don't go out of the way to explain, but give the player what they need to learn for themselves. That's really all there is to say here. Mekazoo is a simple, charming game with plenty to offer. Buy it and enjoy.
amazing game i just had to turn down my settings
Yes! Just yes..
The description is pretty accurate. Cannons, bounce pads, wall jumps, ground pounding, spinning in a ball, climbing, and tag team action. These are elements of platforming games of the 1990s. If you grew up during that era of gaming, chances are this game will seem like a trip down memory lane, but with somewhat more modern visuals. Edit: If you've a 1990s console controller and adapter for it, you can play this game with that controller to get a more authentic experience. Just check out the Direct input guide in the guide section if you want to know more on how to do that.
Mekazoo(自译:机械动物园) 3D建模2D玩法的平台动作游戏,五个可用角色(犰狳、熊猫、鹈鹕、袋鼠、青蛙),目前玩到了犰狳和青蛙(……) 亮点: 操作手感很独特,控制键只有方向键、鼠标左键角色特性,右键切换人物。 某种意义上让牛顿很满意(犰狳和青蛙都是不能在空中按上下左右控制方向的),然后这两个角色的特性显著不同,[spoiler]犰狳是贴墙的时候按左键冲刺获得动能然后冲那些转角或者弹射器来位移或攻击,青蛙则是左键吐舌头来把自己拉向某些装置或者钩在什么东西上面,然后用方向键摇摆获得动能,最后通过再次点击左键松开舌头把自己甩出去[/spoiler]。比较期待后面三个角色有什么不同特性。 缺陷: 毫无教程或者类似的东西,需要自行在已知键位的基础上摸索每个角色的操作方式,虽然角色的引入关卡的难度还算是层层递进,但是突然上手起来各种稀里糊涂…… 总结: 就开场而言,平台动作良作,7/10,后续推进之后可能还会再来改评价
Honestly it's sad how little attention this game has gotten. I only know about it from a little segment dunkey did on it (https://youtu.be/wTXRMBoc4Qs?t=213) and his opinion is pretty much spot on with mine. It's not a *perfect* game, but it's a very solid 2.5D platformer with a unique theme and creative set of mechanics. And that soundtrack, oh man. It's quirky and different, but it pulls it off so, so well.
I gotta go with "no" here. Maybe this is a rough gem, who knows, but my god I think it's frustrating. I liked the old platformers a la Donkey Kong. You set out on a mission, you had a clear objective, the controls were simple enough and EVERY level was unique and memorable. To this day I can pretty much think back to ALL the levels of DK 1 through 3 and have nostalgia feelings (or replay them on an emulator. If those games could just be remastered for PC...ah shucks). So, I say to mysel, hey, this looks pretty neat, but...it isn't. At least not for me. The graphics, while not ugly, are kinda wonky and very busy/bright. Think about Sonic in 3D, but with more neon. The game starts off with telling you nothing. Just a "press x" notification, then you're off in your Armadillo and have NO clue what to do. See, Mekazoo puts you (gradually) in the shoes of different animals, each with ONE specific power. And that's it. There's no jump button for instance, the Armadillo for example just curls up and accelerates? Or bounces? Or both? I really couldn't figure that one out all too well. And then you also kinda need to press the button again mid-air to activate the "cannons" that shoot you upwards? I am so confused... It got a bit better after somehow defeating the 1st boss and unlocking the frog. See, the frog is FUN! And it was almost enough to keep me going, but then the game just throws you into level after level, telling you how much you suck. And you can only access those levels via some sort of hub, but then you need to physically go to each level, instead of selecting them via an overview map for instance... I feel no connection to the game world. Why am I there? What am I doing? Am I supposed to have fun NOW!? I don't know, it feels extremely bare bones and unfinished. Apparently the other animals you unlock can smash through things, jump and fly indefinitely, but I've read in another review that in order to even be able to fight them and unlock them you need to collect gears by beating levels in a certain way (in a certain time, kill all enemies of a type, etc.) and I can't be bothered with that, which is why I'm requesting a refund. Speaking of enemies...they're pretty indistinct and I have no idea what's going on. This game needed a few more months in the oven and someone who actually knows something about user friendly design... do away with the hub, unlock all animals gradually but not behind "grind walls", make the levels longer, more varied and more memorable, instead of just shoving a bunch of them into the game. And for crying out loud add a tutorial for each creature that actually teaches you what you can do... and while you're at it, fix the floaty controls. Take a look at Rayman for example. That's a quality platformer. This, sadly, is not. Interesting concept, mediocre execution.
状況に合わせて使用する動物を切り替えながら進む横スクロールアクション。 ソニックやスーパードンキーコングにインスパイアされたゲームと知り購入。 流れるBGMはデビッド・ワイズ氏の楽曲にかなり影響を受けている印象で良曲が多い。 肝心のゲームプレイはあまり快適とは言えず、操作性はソニックに近く動作がピーキーで非常に扱いづらい。 また、タイムアタックや特定の敵の撃破数などやりこみ要素が豊富だが、 後半はそういった条件を満たさなければ先に進めない仕様となり、強制的にやり込まざるを得なくなるのが苦痛。 豊富なアイディアによって作られたゲームである事は伝わってくるが、残念ながらその多くの要素がストレスに繋がっていると感じてしまった。
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Related
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| $359 | 42 | 71% | $0.49 | |
| $1M | 4K | 86% | $9.99 | |
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| $15.9K | 54 | 78% | $9.99 | |
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