
Mekazoo is a 2D platformer set in a vibrant 3D world with fast-flowing gameplay and a cast of kinetically-diverse mechanized animals.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of writing this, I have only played this for an hour, but I can already tell this is my kind of game. Like other reviews haves said, it's a speed-based action platformer, much like classic Sonic games. The art is very bright, bouncy, and adorable, and the music is nothing short of fantastic! It reminds me of the music from Crash Bandicoot (which I'm just a bit of a fan of). I can't play this game without smiling. It's just fantastic; I'm in love with this game. The developers weren't kidding when they chose their company name--they truly are The Good Mood Creators!
fast and fluid platforming with a creative twist, i would definitely recommend it
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has its little missteps every now and then, but it's a definite gaming experience, nonetheless. [b]One important thing to note:[/b] This game does not have tutorials. It doesn't explain its controls or conventions in any way, shape, or form. That being said, you are [u]not[/u] expected to know the game right away. You will have plenty of time and comfort to practice and figure things out at your own pace. Personally, I quite enjoy this. I think it's the perfect amount of hand-holding that games should do: Don't go out of the way to explain, but give the player what they need to learn for themselves. That's really all there is to say here. Mekazoo is a simple, charming game with plenty to offer. Buy it and enjoy.
amazing game i just had to turn down my settings
Yes! Just yes..
Honestly it's sad how little attention this game has gotten. I only know about it from a little segment dunkey did on it (https://youtu.be/wTXRMBoc4Qs?t=213) and his opinion is pretty much spot on with mine. It's not a *perfect* game, but it's a very solid 2.5D platformer with a unique theme and creative set of mechanics. And that soundtrack, oh man. It's quirky and different, but it pulls it off so, so well.
The description is pretty accurate. Cannons, bounce pads, wall jumps, ground pounding, spinning in a ball, climbing, and tag team action. These are elements of platforming games of the 1990s. If you grew up during that era of gaming, chances are this game will seem like a trip down memory lane, but with somewhat more modern visuals. Edit: If you've a 1990s console controller and adapter for it, you can play this game with that controller to get a more authentic experience. Just check out the Direct input guide in the guide section if you want to know more on how to do that.
Mekazoo(自译:机械动物园) 3D建模2D玩法的平台动作游戏,五个可用角色(犰狳、熊猫、鹈鹕、袋鼠、青蛙),目前玩到了犰狳和青蛙(……) 亮点: 操作手感很独特,控制键只有方向键、鼠标左键角色特性,右键切换人物。 某种意义上让牛顿很满意(犰狳和青蛙都是不能在空中按上下左右控制方向的),然后这两个角色的特性显著不同,[spoiler]犰狳是贴墙的时候按左键冲刺获得动能然后冲那些转角或者弹射器来位移或攻击,青蛙则是左键吐舌头来把自己拉向某些装置或者钩在什么东西上面,然后用方向键摇摆获得动能,最后通过再次点击左键松开舌头把自己甩出去[/spoiler]。比较期待后面三个角色有什么不同特性。 缺陷: 毫无教程或者类似的东西,需要自行在已知键位的基础上摸索每个角色的操作方式,虽然角色的引入关卡的难度还算是层层递进,但是突然上手起来各种稀里糊涂…… 总结: 就开场而言,平台动作良作,7/10,后续推进之后可能还会再来改评价
Mekazoo's got a few janky moments, some minor design missteps, and all the other foibles that usually reveal a game to be the work of dedicated indie devs rather than a soulless, multi-million dollar corporation. If you can look past a few slight game mechanic design quirks though, there's an insane amount of high-quality content hidden under the hood of Mekazoo. It's Sonic meets Donkey Kong spread across five quirky animals and five creative worlds, all of which are drenched in a neon day-glo color palette. It's hard as nails and fun as hell. It sticks with you, to boot; I've been humming the game's soundtrack for hours now. Support these devs! They had to dissolve their studio due to this game underperforming, and in no world should a marvelous title like this fail saleswise when utter ♥♥♥♥♥♥♥♥♥ like SWBF2 sells off the shelves. Please, support these creators and show that there's still a home for original, heartfelt games in this industry.
状況に合わせて使用する動物を切り替えながら進む横スクロールアクション。 ソニックやスーパードンキーコングにインスパイアされたゲームと知り購入。 流れるBGMはデビッド・ワイズ氏の楽曲にかなり影響を受けている印象で良曲が多い。 肝心のゲームプレイはあまり快適とは言えず、操作性はソニックに近く動作がピーキーで非常に扱いづらい。 また、タイムアタックや特定の敵の撃破数などやりこみ要素が豊富だが、 後半はそういった条件を満たさなければ先に進めない仕様となり、強制的にやり込まざるを得なくなるのが苦痛。 豊富なアイディアによって作られたゲームである事は伝わってくるが、残念ながらその多くの要素がストレスに繋がっていると感じてしまった。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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