
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogão
cant wait for megaman 12
second to last level, its a boss gauntlet where u fight all of the older bosses at once, ok sure. When you die and have to do it again, you dont regain your ammo??? so you have to load the save again. This isnt even difficulty anymore just pure inconvenience and bad game design, can be fun at times but mostly frustrating. The enemies of this game can feel like a waste of time, not objects to make your path harder, just obstacles to waste your time with no skill needed. ♥♥♥♥ my chud life
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 6.9K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $652.6K | 1.5K | 86% | $19.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $2M | 5K | 79% | $19.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| $16.9K | 89 | 89% | $8.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
meganman <3
good
自分は判りやすく爽快なゼロシリーズなどが好きな一方で、無印は正直良くも悪くもシンプル故にいまいち食指が動きませんでした。 そんな中で生まれた本作は ギアシステムの奥深さと、 速すぎず遅すぎずなテンポ感の良さから、 今まで本シリーズを敬遠していた自分にも興味を抱ける逸材に思えました。 そして実際に触ってみたらとても面白かったので、自分のように今まで無印シリーズをあまり触れてこなかったという人にも是非オススメしたいです。 ただしかなり難しく、良くも悪くもマニアック寄りな調整だとは思います。 他作品以上に特殊武器とギアの組み合わせを適切に駆使する戦略性が問われてくるので、やり応えは抜群ですけどね。
мне понравилось крутая игра как и старые части
事实证明元祖这套动作系统真的是太老了
打擊感跟機動性有夠差 X系列不好好做搞一堆滿滿惡意與考驗耐心的平台跳躍?
we got Mega Man 12 before Half-Life 3💀
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.