
Medusa, the Croatian word for jellyfish. Medusa VR is 10 minute solo-developed VR film. Join Russel and Zlatan - two Croatian actors in Califonia for a coffee by the canal as they discuss grief, change and loss. When on strange shores, would you swim with Medusas?
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Languages: English
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Viewed with the Quest 2 Very beautiful world. This is just a short Story in VR and there is no interactions but you can pick up some objects. Subtitles in English and the Figures are very interesting. Love the way this was made but wish it had lasted longer. If you like fun VR stories, This is good to add to your VR library to share with friends. I did enjoy it. Thank you
"Medusa, the Croatian word for jellyfish. Medusa VR is 10 minute solo-developed VR film. Join Russel and Zlatan - two Croatian actors in California for a coffee by the canal as they discuss grief, change and loss. When on strange shores, would you swim with Medusas?" Ok This describes the program pretty well. It worked on my Index and HTC Vive system, looked ok, played ok, sounded ok, was understandable with subtitles. You start on a float with a table and cups that you can pick up, could teleport about the float. Not sure if there is a timer that starts your boat trip on the canal to the two actors. Takes about 10 minutes total. Not really a Film that was interesting to see, but the ride was ok. Maybe try this free VR experience, if you understand Croatian language.
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Concurrent players on Steam, sampled daily since tracking started.
Medusa, Hırvatçada denizanası anlamına gelen kelime. Medusa VR, 10 dakikalık, tek başına geliştirilmiş bir VR filmidir. Kaliforniya'da kanal kenarında bir kahve içmek için kederi, değişimi ve kaybı tartışan iki Hırvat aktör Russel ve Zlatan'a katılın. Yabancı kıyılarda Medusalarla birlikte yüzer misiniz?
Игра "Medusa VR" – это захватывающее VR-приключение, которое держит в напряжении с самого начала. Сюжет погружает тебя в темные глубины мифов о Медузе Горгоне, где каждый взгляд может стать последним. Графика в игре выполнена на достойном уровне, окружающий мир детализирован и создает жуткую атмосферу. Особенно впечатляют визуальные эффекты превращения в камень – они действительно заставляют поверить в происходящее. Геймплей довольно прост, но от этого не становится менее интересным. Нужно умело прятаться и избегать взгляда Медузы, разгадывая головоломки и продвигаясь по лабиринту. Управление в VR интуитивно понятное, что добавляет комфорта при прохождении. Несмотря на некоторую линейность сюжета, "Medusa VR" предлагает уникальный опыт, который запомнится надолго. Любителям хорроров и мифологии однозначно стоит попробовать. Рекомендую играть в наушниках для полного погружения!
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[h1] Puntaje: -/10 - NO Recomendado[/h1] ehh... si entendes inglés, y estas al pedo en la vida y podes regalar 10 minutos a la entropia... [list] [*] Gráficos: 5 [*] Inmersion : 5 [*] Contenido: 5 [*] Performance: 10 [/list] [b] Jugado en Quest 3 [/b] Si te sirvió, seguime como [url=https://store.steampowered.com/curator/36776334-CHoVR-Todo-VR/] Mentor [/url]
Medusa VR is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, Medusa VR is a software application that presents a poorly made art exhibition. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
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