
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
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About
Find a piece of land where you could build your home. You start as a simple farmer or a hunter, but after you gain more experience, learn and hone your skills, you can become the head of a prospering town. Design, build and improve your house - from a simple hut to an extensive farm. Convince people to join your village. Find your true love and create a family, ensuring the continuity of your dynasty. Play solo or team up with friends and explore the beautiful but harsh medieval world in the Co-Op Mode together.




An expansive, open world awaits you. Face hot summer months and cold winters and make sure that neither you nor your people lack anything.
Medieval Dynasty will captivate you with its unique genre combination for the ultimate medieval experience!



Defy the seasons: Make sure that neither you nor your population starve or die of thirst. Hunt wild animals, plant crops or trade resources to be ready for anything.

It is in your hands: Without the right tools, you won't get far – whether you're hunting, chopping trees, harvesting or building. But watch out for wear and tear so that your pickaxe doesn't become unusable in the middle of nowhere.

Live and learn: Develop your character, specialize, or become a true jack-of-all-trades as you interact with NPCs, care for your family, explore the lush world, or complete tasks for others.

Start a village: You are a town planner, builder and warden all in one! Coordinate the layout, manage the residents, gather resources, produce goods and trade to help the community grow and prosper.


The medieval world, with its dangers and gorgeous surroundings is in your reach!

Realistic Open World: Explore two expansive maps, the Valley (Solo) and The Oxbow (Solo and Co-Op) in a beautiful open world.
Cooperative Multiplayer: Team up with up to 4 friends for a cooperative gaming experience.
Character Customization: Personalize your avatar with a detailed character creator.
Dynamic Environmental Realism: Immerse yourself in a complete 4-season cycle with dynamic day/night transitions and realistic weather, all while actively engaging with the environment, from felling trees to exploring caves.
Structural and Interior Diversity: Create a diverse range of over 25 buildings, from humble shacks to sturdy stone houses, and personalize them with a selection of over 120 furniture and decoration pieces.
Extensive Crafting: Craft 300+ pieces, including weapons, tools, furniture, and clothing.
Wildlife Interaction: Encounter wolves, boars, deer, wisent and more wild animals populating the forests.
Survival Mechanics: Monitor your food, water, health, and stamina levels.
Skill Tree: Develop your character by buying new skills.
Unique Events: Experience dynamic events and decisions with direct gameplay impact.
Quests and Economy: Engage in quests, trade, and economic activities.
Social Dynamics and Family Building: Create connections with NPCs, establish your own family, and develop relationships that may lead to the joy of parenthood in the game and provide you the opportunity to pass your legacy on to the next generation.
Interactive environment: You'll be captivated by the expansive landscape that dynamically changes with your actions. Cut down trees, collect resources or explore mysterious caves: Everywhere you’ll find something new to discover.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Somewhere in between ♥♥♥♥ and allright
Amazing
Medieval Dynasty... I can only describe this game in one phrase: [b][i]I simply love it.[/i][/b] One of the original games to popularize this style of "Dynasty" gameplay, Medieval Dynasty has inspired plenty of copy over the years. Judging by their reviews, though, it's safe to say that none of them have managed to beat the original. After 30 hours of playtime in just two weeks, I think I've spent enough time with it to leave a proper review. [h2]The learning curve can be scary:[/h2] I first discovered this game while it was still on Early Access on my Steam front page. I wasn't planning to buy it immediately because I wanted to see how it would develop first. So I added it to my wishlist and hoped it wouldn't become yet another abandoned survival game. Looking at it now, I couldn't have been more wrong. I first tried the game on the Xbox Game Pass but was met with disappointment when my hardware obviously couldn't handle it at the time. So, fair warning: you'll want a reasonably capable PC with decent hardware if you want to enjoy the game at its best. When I finally bought it, I was immediately hooked. It took quite a bit of a bit of a challenge on handling the learning curve considering how you're immediately plunged into the open world with no hand-holding at all. It's basically: [b] "Go out there and start grinding, you parentless peasant." [/b] and I kid you not, it's one of the most intimidating feelings ever. But I took joy in that learning process, gave it my patience and time, without googling any tips like "How to build the Roman Empire in one day in Medieval Dynasty." It took me around 4.5 hours to really understand what I was doing, and as time went on I slowly felt the grind getting worse, but every restart taught me something new. What initially took me two hours eventually took only one, and by my third attempt I had learned from my mistakes enough to build a self-sufficient village that could run itself without constant babysitting. [h2]Storytelling:[/h2] To be quite honest, I know nothing much from the story since I'm only halfway there and trying not to rush things, as it's not meant to be played that way, but I've never been more immersed in a story told only through text with no voice acting by "routine style NPCs", yet it's almost like I can hear their voices coming out of my head as I read their dialogues. Truly some games prove that sometimes, it's better to leave some parts of a story to the player's imagination. This is only based on the first map, and I heard that it only gets better once you're ready to start playing the "seasoned player" map. That's more than enough motivation for me to keep getting better at micro managing my lowly peasants Overall, I believe this game, whoever is reading this, deserves your chance. Especially if you like a mix of RPG, survival, and micro-management simulation with just enough building mechanics to make your creativity work, though it's best not to overthink it. Just don't go into it expecting to recreate a historically accurate medieval metropolis overnight. Take your time, embrace the learning curve, and let your village grow one step at a time. [i]Oh and I also love preparing various meals for my villager, maybe one day I'll have enough confidence to buy and try out the cook book[/i]
This game is at the same time very simple (building, managing villagers) and at the same time complex in it's systems and what you can accomplish. I like that the focus is in building the village and not combat like so much other medieval simulators. I still like combat, like in KCD and KCD2, but the experience here is more like a manager and simulator, but gamified, where you control a character and not just be an omnipotent, top down, invisible manager.
好玩,但物资获取很累,路面只能设置碎石路,田地设了四个农民还需要主控除草和播种,白天畜牧小屋的动物出去放牧也会标红,渔屋的梯子无法落地无论怎么设置都在水里,刚开始玩的时候太贪了将每个季度的时间改到了十多天,玩了几十个小时才在冬天看到传令官,中途想过直接睡到下个季度,但谁能想到这居然有cd?又坐牢几个小时。 希望后续能增加以下功能: 1、将任意地基抬高 2、村庄内能增加河流 3、种子地图内有推荐建家点 4、主控固定好农田的范围可由农民来除草和播种(播种功能可以让玩家在每块地前设置需要种的东西) 5、畜牧工的等级到一定程度是否可以增加无法无视粪便的功能? 最后我还有个疑问,村民被包办婚姻后是否会出轨或有其他的选择?
wydymałem znajomą teraz mamy dzieci gra na 11/10
This is my favorite game. It is fun to play solo or in co-op. I love that you can build, craft, farm, start your own family, and create your own dynasty. I wish more games were like Medieval Dynasty.
Get those villagers automated until king's challenges are no issue. Also, raising the build quantity to 300% got me to a happy balance.
游戏精彩风趣十足但除了农民其他的人员都不能指挥工作
If you want a chill game to sometimes let your friends pop into -- give this a shot. As far as Survival games go, Medieval Dynasty is "entry level". It's not a harsh survival thing like Banished. As far as City Builder games go, Medieval Dynasty scratches an itch that you can't find in almost any other game on the market right now. The devs had a vision for this game, and have largely seen it through with nearly 5 years of content and quality of life updates (and they're not done). At this point, they've pushed the limits of the game engine about as far as it can go. One of the very few medieval-themed games that has children running around. Something satisfying about building your village, and after several years, you've got a few little buddies scampering around. Think about that, about how almost no *families* exist in Medieval games. It helps that you can't attack villagers, like you can in KCD:2. That's why KCD:2 doesn't have children. Their latest Full Stock update is a pretty big deal. It's "just" cosmetic updates for the most part, but they added in workstations that villagers can actually use. So now you can hang up clotheslines with some nearby laundry stations, and see your villagers using them. It matters. It adds to the busy feeling around the village. The many production buildings can be automated *enough* that the only involvement you have is the occasional "topping off", so it's not overwhelming -- like I find myself smithing tools for the villagers, while letting my Smithy villagers just make iron knives to sell. The most complicated part is probably managing the crop field assignments... but once you've got the assignments done the first time, you normally never need to touch it again. This might be the only game where you're watching YouTube videos to see how other players have decorated a video game village. And you know what... there are much worse ways to spend your time on YouTube than being artistically-inspired lol. The devs added bandits into the game, but not bandit *raids*. I honestly like that the devs added in villager-used workstations instead of bandit raids. In almost every other city builder, the "city building" part is secondary to the meta game of "Get this stuff built before the bandit raids come", like Farthest Frontier. The development becomes centered around that eventual combat, instead of being centered around the "builder" part. Like I said, this game has a vision and has largely stuck to it for 5 years. That's why it maintains a loyal player base.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, German, Spanish - Spain, Polish, French, Portuguese - Brazil, Japanese, Portuguese - Portugal, Russian, Czech, Turkish, Ukrainian +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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