
The year is 3015. The battlefields are dominated by war machines known as BattleMechs. Level entire cities and decimate the enemy in your BattleMech. Follow a quest for glory and revenge. Manage an expanding mercenary company. Fight alongside your friends with a four-player PvE co-op.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 95 reviews with recorded playtime.
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I thought I was craving for some Gundam-esque type of aesthetic when looking for a mecha game. Turns out the one I've been craving for is this Mechawarrior game. I have never known I would have to consider what type of armament to bring and what mech to use. Should I go with heavy or focus on mobility? They are all viable, it just takes a lot of skill to get used to movement and as well as aiming for that dang Pilot cockpit. I played the campaign and you can tell that the developers didn't really put much effort on actual human models or interaction. They just had this character Spears, clip through the command table and just gave it some weird lights and just called it "hologram" haha. It's funny to see that, so you know that all their efforts went to pure mech battle and carnage, and I am all up for it. Charging the enemy to bring it to a fisticuff mecha battle will always end with the player losing, because AI mechs got hands and they'll punch your ♥♥♥♥♥ ass up to kingdom come. Also in campaign and career mode is quite fun due to needing to manage fixing your mech, trying to balance out how much heat sink you can fit in your mech before you reach maximum Tonnage. Money is a fleeting thing when every mission your mechs blows up because you thought charging in with lasers blazing while going for a head on collision was cool. It was but you lose your mech but you gotta pay 2 million credits to repair it. Being a mercenary in a mecha world just means barely scraping by for every mission. Skills? Throw that out the window, just farm the Arena and go for a free for all and just hide like a ♥♥♥♥♥ and take out the remaining enemies when they are all nice and weak.
Это, своеобразный опыт. С учетом того, что моя персона не является особым любителем меха. Но понравилось, классно, мехи, о есс. Затяжные бои без большого количества мехов, боль. Казуал, что сказать. Проблемы были в сетевой игре, баги, то у меня или у кореша, сюжет было нельзя толкнуть, только новая игра... А так, было бы еще два отморозка которые бы с нами поиграли, было бы классно, отнюдь уже поздно. Спасибо...
Feels like an unpolished game. Basic mechplay and campaign is in place, but graphics and UI and general polish is lacking. Might be passable for a game 10 years ago.
This is the first mech battle game i've played an i've got to say. BIG FAN! My immediate first thoughts appon powering up the mech in the tutorial and stumbling out of the hanger was "huh this is strange" but I quickly got the hang of the controls and I really like the feel of piloting the mechs. The graphics look really good for what it is and I was impressed that the buildings and stuff is mostly destructable. Having played mostly old games in my life, this is new to me. The game loop has proven to be very addicting to me. I would for sure recommend giving this game a try. Game runs smooth 60fps for me at 4k 60Hz Specs of my rig are AMD 3600 (non overclocked) RTX 3080ti (Mega overkill) 32g of ddr4 at 3600 operating system and game storage on a fast Samsung M.2 SSD
Amazing replayability, must buy with all the DLCs to fully enjoy the experience from the innersphere politics till finally the clan invasions
Games pretty fun, but the AI teammates make the game basically impossible to play you need a team of 4 friends inorder to even play this game which to me is just a slimy tactic by the devs to try and sell more copies which is just dumb. If the AI teammates weren't completely brain dead, (like they will literally try and ram heavy mechs with light mechs and spin in circles when they are trying to figure out how to walk down a 30ft wide road, also enemy AI dont have any of these issues) then this game would be pretty solid, as of right now I consider this game uncomplete without a Major mainline feature of the game, in working order, resulting in the whole game basically being unplayable without a group of friends. (Yes Ive tried mods and all the different advice online on how to better control the AI, they are just broken and unusable as teammates to matter what you do)
Unplayable. Bugs: equipment and pilots vanishing with no reason, mission menu going in infinite loop, with no exit different than restart the game. That market stuff ruins the game, 2 errors in a row and you are finished. You have constraints on the equipment slots preventing you to personalize the weapons and that time consuming maintenance is only annoying. I purchase this game because I have an old version I would like to renew to play with modern graphic system. But I really did the wrong choice. I'm asking my money back.
piss
STOMP STOMP STOMP ZAAAP CHOOM DAKKA DAKKA DAKKA I love being a 'Mech pilot.
It's pretty cool but where's Fisto
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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