
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
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Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
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Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game looks cool on paper and apparently the story is about some major event in the lore of this franchise which seems to appeal to fans, but the gameplay leaves a lot to be desired. It's a story-game unlike its counterpart 'Mercenaries', so your missions are linear. Also expect to be treated to a lot of cutscenes, which are honestly the good part of the game. Characters are colourful if otherwise flat, and your protagonist(s) are... apparently very lore-accurate which mostly makes them jerks. I wanted a challenge so I set the difficulty to the highest setting: Trueborn. As expected, the first few missions were punishing but do-able, they're into-missions where you get to use specific mechs for the mission. After two of these the 'real' mission/mech system starts where in Mechwarrior gamestyle you can purchase heavier (typically more powerful) mechs, and the weight limit per mission gradually increases, allowing you to field mechs adequate to the increasing challenge. Additionally, you can research upgrades, further improving your combat capability, as well as level up your pilots. Conceptually, all good, but the execution is baffling. Balance is all over the place, but leans heavily towards using lasers. Some ballistic weapons have higher DPS on paper but lack accuracy and sustainability, and missiles are just... questionable in the hands of the AI. That'd be sort of okay if you had full customizability but you don't. Needing to use lasers when playing Trueborn makes only a handful of mechs viable. This was especially noticable when I got the Nova, a medium mech capable of carrying 12 small lasers which allowed me to obliterate everything at that phase in the game. Fielding heavier mechs for more armor/hp in later missions reduced my firepower while the enemies became more durable, making the game as hard as the first few missions were. In the latest mission, enemy pilots are 'elite' level which simply translates to: insane damage reduction. Nothing about how to play the game fundamentally changed as I progressed, I was just forced into using more lasers to keep up, including giving them to pilots who are specialized in missiles or ballistics (traits that you can't choose or change). Ballistic weapons are equally disappointing, with the iconic Gauss rifle being virtually useless in this game. Besides the glaring balance issues there are various other things which are just annoying. The sound regularly cuts out. The game offers DLCs with additional mechs that are objectively worse than the mechs in the base game. Weapons don't function intuitively, such as the missile animations showing a huge spread but the damage applied to a focused location. Hitboxes can get wonky, so that even your laser-accurate (pun intended) weapons don't hit where your reticle is. In a shooter game, not hitting where you're aiming, and your shots visually landing elsewhere than they actually do, is a cardinal sin. If nothing else, that solely would cause me to not recommend this game. I had fun for a bit. Then everything became lasers. Then enemies became damage-sponges. 'Boss' fights aren't that, they're just more endurance fights of lasers and sponges. Maybe that should've been the real subtitle for this version of Mechwarrior 5: Lasers and Sponges.
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Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
创意工坊里面有汉化MOD!!! 创意工坊里面有汉化MOD!!! 创意工坊里面有汉化MOD!!! 一开始在商店页面没看到支持创意工坊,入手后发现不但支持工坊而且里面和雇佣兵一样有“疯猫汉化组”制作的精翻MOD!(没错,是精翻,就连过场动画都有字幕,简直完美!),相比雇佣兵那边这里只需要按照MOD介绍里面的方式把一个文件复制到相应目录,然后到游戏里面选择“日文”就变成中文了,完全不会出现口口口的情况。“疯猫汉化组”再次感激你们的付出!!!也再骂一下这个每一作都死活不出中文的制作组! 这一作玩最高难度是真的难,教学关过后第一场正式任务我试了8遍最终把所有队友机的什么干扰器啊、喷火这类的部件通通去掉留下重量换成近距离追踪弹才勉强打过去,才第一场任务就出好几波敌人,这种级别的难度在佣兵那边是完全不存在的。另外不知道是高难度的原因还是我装了什么古怪MOD,感觉这作机枪和喷火枪好像被严重削弱,尤其喷火枪几乎完全无法造成伤害,也不觉得有让敌人温度上升的效果,贴脸喷半天对方连皮都不掉一块能量武器更是照用不误仿佛完全没增加额外热量。 玩了35小时后......喷火枪、机枪什么的根本就是个屁!虽然这作的机甲数量以及自定义方面是没佣兵那么好,但开最高难度再装个减重配件MOD(会在商店售卖一种装备重量为负数的配件)其实还是挺爽的,在最高难度下即使把机体所有位置都用尽了其实也不见得能有多无敌,只能说是方便多塞些装甲板到手臂和腿上避免总是没几下就掉胳膊缺腿的,毕竟这作敌人数量是真的多到一个夸张的程度,而且大部分关卡都是中途没补给的,爽是够爽但最高难度不打减重MOD的情况下动辄就被炸断手臂丢失武器是真无法玩,即便能保住武器也会弹药严重不足,想爽个够还是得减重50吨然后所有位置给我塞满塞满再塞满! 而画面方面虚幻5引擎是真没话说,和其他使用虚幻5引擎的游戏一样去掉了以往过于饱和的颜色换来了更贴近现实的色调让人看起来非常舒畅,我在佣兵那边再怎么装画质MOD终究都无法与这边媲美,只可惜敌人在受击反馈方面做得不太足够,要是能像《ARC Raider》又或者是《灰烬余生》那种受到攻击尤其是受到大损伤后会表现出失去平衡之类的动作效果那就真是爽度拉满了。
If you were a Battletech fan growing up this game is for you. Modernized controls and great story that plays out like you're reading a Stackpole novel. It's everything you'd want from a modern Mechwarrior game with clans as the focal point. I played co-op which made the experience all the better. The major downside is it's basically all linear storyline. After you've completed the arcs (Smoke Jaguar and Ghost Bear as of this review) there's not much replayability. If you wanted to go explore worlds and run a company you'd be better suited for something like MW5 Mercs. Still, I've got about 60 hours in the game and with its price, especially now that it's discounted, this is a good deal.
This is the worst Mechwarrior game I've ever played by an order of magnitude and I've played most of them. It has the three P's of modern game development. It's Pretentious, Preachy and Poorly made. It's got wonky balance, a weird learning curve, badly designed levels and mechanics like mechs popping out of ♥♥♥♥♥♥♥ garages left and right or spawning out of thin air right on top of you. Or how it funnels you everywhere you're supposed to go so it can bombard you with overwritten half soulless dialogue that needs to happen in the correct order, so wave goodbye to the big open maps of Mechwarrior 2 when navpoints meant something. The monetization is also evil. Straight up evil. Disgusting. Locking not just mechs behind a paywall while dangling them in front of you, and even locking a really good Timber Wolf variant behind 20 dollar DLC. Dezgra! But, that said, having gotten it on sale... I like it. It fills the void just well enough and makes me want to try the other mercinaries version. Once you figure out how to play it the gameplay is fun, very arcadey, kind of like Mech Assault which wasn't a bad format. Even though I'm a veteran Mechwarrior myself I have to admit I never liked how the mechs controlled like tanks in the classic games. It makes more sense, it's more realistic, but it's cumbersome and I could never master it. You can enable classic controls and man I wish I could jive them because they are more immersive, but I suck. And considering the game on normal difficulty was actually quite challenging going in blind I kind of needed normie arcade controls. The story! The story would be better if there was less of it. Too much talking in and out of missions. Too many cutscenes, especially within missions where there should be none at all. A lot of the cutscenes are hammed up annoyingly. But I have to admit having a story that focuses on the clans is kind of a treat for me. In the past we just had text, and not so much of it. We've gone too far in the other direction but I'll take it, honestly. The clans are weird and hilarious as hell, they're such a fun and cool and creative fictional society that I've never seen anywhere else. They're all weirdos and autistic furries like myself, so it kind of fits the vibe that those are the exact type of people who wrote this story! Get it on sale, preferably a good one. It'll scratch the itch if you just relax and live with the ♥♥♥♥♥♥♥♥ it's bundled with. But do your homework, don't just listen to me. I think Starfield absolutely sucks but I still really enjoyed it, so I'm clearly not trustworthy.
As a long time battletech fan and having played the OG Mechwarrior 2 and 3 etc, I have to say that this is still not a worthy game/sequel. I am not surprised, as Mechwarrior 5 Mercenaries etc never hit the mark but wanted to give it another shot, just to realize that Piranha Games still do not do a competent job with this. Only recommend it when it's on sale, at a steep discount, and with the below points in mind: Positives - The story is better than expected, and the relatively good character models and (voice) acting helps a lot with that. - The mech models look good enough. Negatives - Parts of the story are really ridiculous; rather than fighting the Draconis combine most of the time in the invasion (as it is the first regular inner sphere power, you encounter with Clan Smoke Jaguar), you are mostly fighting a yakuza group with seemingly endless supplies. The first two missions or so are against regular DCMS forces, that are quickly defeated, and then it is just countless battles against the yakuza, which for some reason are much stronger. It is also not really guerilla-style battles, but pretty much open battles against never-ending waves of mechs, tanks and bombers. - The mech animations look so bad and clunky. Destroyed mechs just turn black and flip over, also physically often behaving incorrectly. Then they disappear in the ground, literally sinking into it. Seriously, almost all other mech games have way better animations and more correct physical behavior. Whether it is HBS's Battletech, granted it is turn based, it is many years older, but still so much better in that department. Or Armoured Core 6 etc. Completely immersion breaking and done so poorly in this game. - Also otherwise, the combat just feels off and very "arcade like". It is like a shooting gallery, very much lacking in deeper tactical play and ultimately boring. The game should make one-on-one situations against enemy mechs more challenging, and force you to think a little bit, but in the current state it is barely more than button mashing. Also AI is really dumb. - Graphics at first sight look nice, given the UE5 use, but when you go through a few missions, you discover so many ugly spots. Whether it is incorrect lighting or very ugly and low res textures, the environment is not pretty. On top of that you often have object proportions that are out of scale and unrealistic and a way too saturated color pallet, making it look like a cheap comic. You get "the picture". - Sound is ok, but in sum rather a step back compared to the previous Battletech games. I wish ballistic weapons would have more palpable impact, firing rockets is just a "whoosh", and if you press the button, they are fired all in one go (unlike before, where they were fired in succession). Also ACs don't have much "dakka". - Finally, the progression system is not done well either. You gather experience, reputation and money, and for that can unlock upgrades for mechs, pilots and get access to heavier mechs and buy more (mechs, weapons, technicians etc). It is of course the obvious and straightforward way to design the progression, but it is in my feeling just not very "Battletech" and feels cheap, superficial and trivial. Especially the "mech experience", that I collect for each model, that then allows me to accelerate more or turn more quickly etc, feels so tacked on and uninteresting, that I think the game would be better off without. For the pilots, a system similar to HBS's Battletech, e.g. focusing on mechwarriors' individual strengths in use of certain weapon systems, special abilities etc would have made it more "deep" and give the NPCs more personality. I was hoping for a significant improvement over the previous game by Piranha, and while there is a lot of improvement in terms of story/atmosphere, there is still so much wrong with the core gameplay. Depending on what you are looking for, I would recommend you rather play one of the much better alternatives on the market: For Battletech fans, my recommendation is to go with HBS's Battletech (which is of course turn-based strategy), and one of the complete overhaul mods, that make it really interesting. For fans of immersive Mech-action, the best game you can find is Armored Core 6, which is imo close to perfect.
At least back in January of this year, the campaign suffered from 1) the enemies feeling "clown-car"-y, in which they just make missions more difficult by throwing as many mechs of increasingly heavier tonnage at you as you go through missions. It's not particularly fun to be plowed over because you've had to fight dozens after dozens of heavy/assault mechs (even if you've got assault/heavy mechs of your own). 2) As mentioned by other reviewers, and which exacerbates the previous problem, the AI isn't very smart, and the enemy AI will either smoke you by focusing you only (while your teammates do little to nothing to stop them), or your AI teammates will somehow get themselves damaged really quickly, even though I only looked away for like, 15 seconds.
Waited until this game had a few DLC's under its belt because Piranha is infamous for bugs, and the hope was waiting would result in a more polished game. Neg! Bargained Poorly and Fail. Want to love this game, but it is too crash-happy. I've done everything I can, read every forum post I can find, but this game keeps having "Fatal Error!" crashes mid-match, in cut-scenes, or just in the pre-combat areas. Considering this game is now two major DLC's in, and they haven't fixed it, this is a resounding thumbs-down at this time. Another from-launch issue I was hoping would be fixed was the repeated reports of inconsistant audio. Mission briefings and in-mission dialog would occasionally have tin-can recordings that sound like the VAs recorded from a bathroom. One minute in a briefing the SaKahn is talking like she's right beside you, next audio clip sounds like an amateur recording done on an early 2000's webcam mic. It's also disheartining that certain bugs from Mechwarrior 5 Mercs, such as the looping buzz noise from killed opponents, are also present here. Again, this is a bug that has persisted since MW5M original launch. Occasional flying tanks I can handle, it's funny to see, but drown-out audio from an endless buzzing in a circlular area around random dead units, not so much. The game is fun (when it works), and I won't refund it out of hopes that they fix things. But more than anything, a game with no mid-mission saves that crashes in the last five minutes of a thirty-plus minute gruelling mission is one I cannot recommend.
Очень достойный симулятор меха по вселенной Battletech. Сразу отмечу, что не стоит ожидать такой же гибкой настройки отряда как в Mercenaries. Потому что Кланы не какие-то наемники, воюющие на всем подряд, а строгая военная иерархия и выбирать вы будете из того что у них на вооружении стоит. Плюсы: -Удобное и гибко настраиваемое управление, почти полностью перекочевавшее из Mercenaries -Основная кампания не слишком короткая для своей цены, не слишком длинная -Уровни сложности подойдут как для казуалов так и для тех кто ищет вызова. Не слушайте людей которые говорят что игра слишком легкая. На сложности выше средней вам придется разбираться в механиках настройки мехов и думать что вы исследуете если не хотите внезапно застрять на каком-нибудь уровне. -Сюжет звезд с неба не хватает, но выше среднего для жанра и не требует особых знаний вселенной Battletech -Если вы пришли в Clans после Mercenaries, то чувствуется что омнимехи кланов более технологичны и часто более гибкие в настройке чем мехи Внутренней сферы Минусы: -Оптимизация. Посмотрите на рекомендуемые и считайте что это минимальные для игры в 50-60 кадров. -Анимации лиц на 90% состоят из анимации губ, из-за чего часть персонажей выглядят нормально, а часть так, будто борются с запором и пытаются не заплакать одновременно -Прогрессия сводится к увеличению тоннажа отряда
The one thing I avoided as much as I could in MW5: Merceneries were this stupid consecutive missions where you don't have time in between to repair or upgrade your equipment. This game is just that. The whole game is based around the idea that the game don't wait for you and you have to make the most out of your time between missions. Which means after some unlucky hits you get to start the next mission with an already crippled 'Mech. I don't care how good or bad the game is. You put a timer on my entertainment and I'm out. I just found out this game implemented bossfights with impossible vehicles which clearly defied the rules of the game. Sorry Devs, if you don't know your game eough to challenge the player within the rules you set up than I'm not inclined to waste my time with this.
Clans is an interesting contrast to Mercenaries. Instead of a sandbox you have linear campaigns with almost no choice in the next mission. The cinematics are well crafted in stark contrast to the minimal cinematics and voice acting in most campaigns and DLC of Mercs. The gameplay is very similar, though the graphics are much better. Mech customization is fairly limited. Replay value is also fairly limited compared to Mercs. I've played through the main campaign and two DLC's. A bit over 40 hours in total. I enjoyed it and hope for more DLC in the future.
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