
In this tactical rogue-like auto battler, you'll build your unique team of robots and keep them alive as they fight. Battle through waves of enemies as you travel from planet to planet on a mission to fix the sun. Strategize, protect, survive. A Mechanibot's wrench never rests.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Охрененный рогалик. Пишут, что это автобатлер, но это не так. Мы словно ставим турели и их же чиним, прикрываем. Я почти выиграл всего со второго рана, собрав безумную комбинацию с кучей лучников. Прокачка намекает, что есть ещё много разных путей прохождения и вариантов. Будем пробовать. https://youtu.be/Fz4WoIfkVwQ
like if u love SNKRX
not a fan of the presentation or the real time bullet hell like combat
This is game should be called manual battler. And this game should be playable with a mouse.
Enjoyable
(Written at the time of update 1.101) TL;DR easy recommendation. The game is polished, the gameplay just works, and there's quite a lot of content, with signs there may be more in the future. Solid rogue-like (or rogue-lite?) about micromanaging turrets around. Upgrading between rounds is a lot like other games in the genre, like Hades, and it rewards trying new things each time. The tone and graphics are charming and simple, but nonetheless it all looks very neat and polished from the moment you boot up the game. No bugs encountered yet, and again, the experience feels quite polished, so it doesn't seem like there will be many. As regards the gameplay, the premise seems deceptively simple and even dull, but it simply works, and you have to keep up with the difficulty. It seems easy at first, and you do end up feeling OP pretty soon, but then one of the bosses reminds you that no, you haven't figured it out just yet, sweeps the floor with your robots, and then you're left with that "one more run" kinda feeling. Also, let me read you a line from one of the recent announcements for the game: "Introducing Mechanibot's first major free update". That kind of commitment is just commendable. But even if you only got what is available right now, the price is no excuse, so give it a go!
One of my favorites
Seems kinda fun, but stat-race meta progression really just locks you in. Not really a fan of that. Bot placement tactics are a bit messy as well, since you gotta constantly magnet-pick them all up and move them around which somewhat jumbles them. If you don't have a problem with grinding some vertical progression, give it a try. Very low price tag on it, and it's pretty decent.
Yes.
Mechanibot is a rogue-like with a rather unique take on the auto battler formula. You start the game with three coins which are used at the store where you are presented with random options to buy or upgrade the robots that will make up your team. Each robot you add to your team will have one or two classes assigned to them that broadly defines their role, and fielding enough robots of the same class gives a specific bonus to the entire team. Your job during combat is to keep your little robot friends alive while they battle it out with the enemy. Before you start the round, you are given information on where the enemies are going to spawn in and danger zones where you can't place your robots with out them immediately and steadily taking damage. You place your robots accordingly and then can start the round. Where this game diverges from other arena-based auto battlers that I'm familiar with is in the active participation of the player throughout combat. You continue to run around the field as the mechanibot during combat and can pick up your otherwise immobile robots and move them around to keep them safe. In fact, it is required that you frequently move them around in order to keep them alive. There are more tanky robots that don't mind taking hits from regular enemies, but even they can get overwhelmed if they're ganged up on enough and none of your robots want to take more than a couple direct hits from bosses and even mini-bosses. The difficulty therefore comes from constantly micromanaging your robots placement in levels that are increasingly full of danger that they have no chance of withstanding if left in the same place for too long. In addition to robots, you are also given a random selection of items every few levels that modify your entire team for the rest of the run. They can do things like increase healing, give extra projectiles, etc. What results is a highly engaging auto battler with a ton of potential variety in each run. I've put just over 11 hours into the game and definitely feel like I got more than my money's worth given the generously low price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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