
Battle demons and undead attorneys, and win souls to pay back your student loans! At the elite demonic-law firm of Varkath Nebuchadnezzar Stone, you'll depose a fallen god, find romance, and maybe even make partner, if you don't lose your own soul first.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Choice of the Deathless is a "Choose Your Own Adventure"-style gamebook with an interesting setting, a well-designed narrative structure, meaningful decisions with many different paths to choose from, and a writing style that is generally pretty good but has some peculiarities that drive me up the wall. The story is set in a world where gods are real and have a presence on Earth, where powerful demons can enter our world but are bound by contracts (which they try to find loopholes in), and where humans have magical abilities called "the craft". You're playing a freshman in a huge law firm that specializes in demonic contracts. Over the course of several assignments, you may or may not prove your worth to your superiors, make friends (or enemies) with colleagues and clients, and even find love. Oh, and you might also save the world. One of them. Kind of. I found the setting quite fascinating, and I liked that the game plunged me right into it and let me figure things out myself, without much handholding. This gave me a feeling of exploring an intriguing world, and let my gradually increasing understanding feel like an accomplishment, which would not have been possible if all the information had been spoonfed and explained to me. The most striking feature of the world-building is probably how "normal" or self-evident all these powerful beings are depicted. Yes, they could destroy large parts of the world (or at least you) if the contracts aren't flameproof, but they have the demeanor of regular clients or adversaries in any bog-standard legal conflict - because dealing with these powers _is_ standard in this world. I also enjoyed the story, but found it surprisingly bland at times. The game really lets you feel that you're just a tiny cog in a humongous corporation, and while that fits the setting, it's usually not the kind of experience that I'm looking for when playing a game. The legal cases themselves were interesting, though. The narrative structure is nicely designed and feeds into engaging gameplay. You play through several separate assignments, and in each assignment, you are given a different type of task, meet different people, and have a (for the genre) pretty high degree of freedom in your choices. While each task can play out in several different ways, each new assignment presents a (mostly) clean slate, and this structure enables the game to spin the story into many different directions during one assignment without losing itself in messy contingencies in the long run. The game also keeps track of your decisions. How you treated a client in one case, may affect their reaction to you when you meet them again in another. The game ends in a grand finale where you have many options to proceed, but which ones will work (and which ones won't) depends on your decisions throughout the game. This is a remarkable difference between this modern CYOA and classics like the "Fighting Fantasy" series. Those classics were actual books, so the amount of tracking of previous decisions was very limited. Gameplay often just consisted of avoiding instadeaths and finding the "correct" path. In Choice of the Deathless, you can succeed in many different ways, but you have to "prepare" the type of success you're after, with the decisions that you take throughout the game. The writing is on a much higher level than classic CYOAs (which, to be frank, never rose beyond "serviceable"). The author shows an extensive vocabulary, and their descriptive passages are sometimes quite evocative. Their matter-of-factly style works well in legal disputes, but feels displaced and somewhat clumsy when they try their hand at romance scenes. The one thing that really kept throwing me off though, is their apparent disdain for words like "is", "are", or "have". They are using contractions wherever possible, and arguably also in many cases where they _aren't_ possible. Constructs like "Your mouth's dry" or "You've no time" appear very frequently. Using these particular contractions for the _main_ verb (not an auxiliary) in a sentence feels very unnatural to me, if not outright wrong. As a result, I was constantly tripping over sentences, the text never seemed to just "flow". The "is" contractions were especially problematic, since words like "mouth's" look like a possessive noun - and if you read it as such, you then have to internally reprocess the sentence after finding out that your initial reading doesn't work. While that only takes a fraction of a second, it does disturb the flow of the prose. In short, reading the author's sentences felt a bit like driving a sports car that keeps stuttering every 30 seconds. You feel like the car _should_ be able to provide a smooth ride, and the 29 seconds between each stutter give you every indication that it could, but it just doesn't. The game does not have any illustrations or sounds, nor does it need any. It offers ways to change the text size or background color, and you can resize the game window in any way you want (though fullscreen display is not implemented, you'll always see the top bar of the window). The game works fine with the mouse, all you have to do is click on your desired choice. Alternatively, selections can be made with a combination of Tab, Space, and the arrow keys, though this is a little clunky because you have to press Tab several times until the selection box comes into focus, and then once more to select the "Next" box, which you can activate with Space. But generally this is a game that can be played very well by people with various disabilities that make other games difficult to control. A manual save system is, unfortunately, missing. The game autosaves after every choice you make, but just keeps overwriting the same save file. This means that you can't just go back if you misunderstood a choice or even just misclicked, there's no "undo" function either. If you want to explore different paths, you have to restart the game from scratch. This is not a huge problem since the story is varied enough to make that enjoyable, but a bit more user-friendliness in this regard would have been appreciated. I recommend Choice of the Deathless to players who like CYOA gamebooks where choices really matter, especially if they are looking for a higher level of writing than the classics provide. I also recommend it to players interested in exploring worlds where demons, gods, and magic are "normal" and parts of legal proceedings. Be aware of the author's stylistic idiosyncrasies though. But the game is so cheap that I'd suggest giving it a shot if any of the above appeals to you.
I was very disapointed in this game. It was very highly rated. The story feels very "all over the place", and you are constantly bombarded with terms that arent really explained. I love choose your own adventures, unfortunetly none of the choices in this game really feel like they matter.
Fresh out of school, you sign a contract to work with an elite demonic law firm. Spend your days managing your student loans and love life, attend meetings, help break demons out of bad contracts to get them home or a nice work visa, while occasionally making holes in various realities and deposing a god or two on alternating Thursdays. Use your Craft to make friends, enemies, or lovers on your way to the top of the food chain and make partner, keeping your soul and body intact - if you can. I had a ton of fun playing Choice of the Deathless, 2-10 hours of content, LGBTQ+ friendly, three romanceable options with one changing gender based off preference. Multiple endings, choices matter, extremely well written and lots of dialog options to choose from. It’s an easy game to recommend.
玩的手游,回来补票。 不错的文字冒险游戏,如果有中文就好了。文笔和剧情都很赞~ 简单的说是都市魔幻,一位社畜诡术师的故事,冒险([spoiler] 和加班,哈哈哈 [/spoiler])与魔法并存。可攻略的角色都很可爱! 身份的话,Craftsman感觉是当黑巫师来理解,但是看样子恶魔召唤和亡灵法术都有涉及,我们工作的地方像是什么巫术事务所一样(可能我漏过什么信息,沉思) 选项很有代入感,描述中透露的魔法的细节也很棒,不同的手段都能完成任务(不过有时还是得谨慎选择的 感情部分打的是Vega线,就很甜,哎,虽然一开始[spoiler] 针对了我们 [/spoiler],但是之后一直很棒,所以推荐~ 其实Ash也不错,因为这个性格看起来很马尔福([spoiler] 说你理解他身上的重担…… 不过也许他就只是单纯的混蛋,我笑死[/spoiler]) 其它的吐槽[spoiler]重新打时发现跟朋友蹦迪不好好休息还会被任务背刺,笑死[/spoiler]
I had a lot of fun playing this on stream. I put all of the options in a poll and let chat make the important decisions. 10/10 would recommend for a slightly unhinged and fun stream!
虽然romance只是这款游戏的一个支线情节,但是制作精良。我喜欢Wakefield的故事,尤其是那些sassy的回答,让剧情变得如此精彩。作者写sex部分的方式让我笑死,满脑子都是[spoiler]“the grammar gets complicated”[/spoiler]整体写作风格很有趣,让我想起了那些律师美剧
[h1][b]Choice of the Deathless[/b][/h1] Choice of the Deathless é um jogo de aventura em texto aonde suas escolhas definem o destino da história. A história se passa em um mundo aonde Deuses e Demônios são reais e ambos estão presentes no dia a dia dos humanos. Deuses tem uma presença no mundo enquanto os demônios podem entrar no mundo através de contratos, os quais tentam encontrar brechas que possam explorar. Humanos possuem habilidades mágicas e você trabalha em uma empresa de advocacia especializada em contratos com demônios. Durante a história suas escolhas vão te levar a diversos lugares aonde você vai ter que provar seu valor, conseguir aliados, amigos ou inimigos dentre colegas e clientes e até mesmo começar um romance. O jogo é bem interessante, a trama e o mundo do jogo são bem intrigantes. Não há muita explicação, o jogo começa e te deixa descobrir como as coisas funcionam, conforme você vai lendo e fazendo as suas escolhas você vai entendendo a história, os personagens, que seu personagem é apenas um ser um tanto quanto pequeno quando comparado com a complexidade e grandiosidade do mundo. A história prossegue de uma forma que te faz entender que aqueles seres, demônios e deuses, apesar de poderosos e de possuírem a habilidade de destruir tudo e a todos facilmente, são bem normais e os personagens não agem como se isso fosse apenas algo do dia a dia, fazendo com que os contratos sejam bem importantes e devem ser bem escritos e detalhados de forma que os demônios não consigam tirar proveito de brechas. Durante o progresso da história lhe são dados diversos casos diferentes com cliente e objetivos diversificados. Cada caso possuí algumas escolhas que afetam o destino da história, a forma como se age com os clientes e as decisões tomadas se tornam importantes conforme avançamos na história, inclusive no final aonde temos diversos resultados mas cada um para ser bem sucedido devem estar de acordo com as escolhas anteriores. Assim como os outros jogos da Choice of Games é um jogo de apenas texto, eu sempre gostei de jogos de aventura em texto e a falta de uma imagem ou sons não me importam nenhum um pouco, afinal é como se você estivesse lendo um livro mas dessa vez você pode decidir o rumo da história. O único ponto negativo é que você tem que entender mais do que o básico de inglês já que o jogo é somente texto e não dá pra progredir sem ler. Do restante o jogo é excelente e um dos meus favoritos da Choice of Games. [b]Nota: [u]9/10[/u][/b]
I like the language and world-building in this one. There's not much variety in terms of endings, in comparison to some other COGs, but it was still a nice, albeit a short ride. Not the best specimen of the genre, but definetely far from the worst either, as the story is quite original in my opinion.
I do recommend it but only if you like... this sort of thing. I mean I did, but I think you have to be in a certain mood, or at least have a certain taste in humor. Though you probably already have that if you are looking at reviews about a game where you are an attorney for demons. Anyway. I think this may have the most creative premise of any 'choice of' game that I have played yet. It is really unique and really interesting. Somehow I defeated a bunch of demons, became a skeleton, and despite said condition my boyfriend did not leave me. Love is really not dead. That all being said I felt the plot was a little too breakneck at some parts and I wish it could have just slowed down and I could have really enjoyed the world and the characters. Eight out of ten, would practice undead law again.
the writing is very strange...
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