
Your robots will change the world! Will you show them the true meaning of love, or conquer Alaska with your robot army? A 300,000-word epic interactive sci-fi novel.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wanted to love this one, but it just fell too short for me. I didn't have any issues with the prose or writing as a whole, but mostly with the story, I think. The game promises a robot-centric story with vast decisions and your choices mattering to the overall story outcome. Realistically, it starts out supremely strong and then quickly shoehorns you into a strange military story line that seems to have more to do with government uprisings and war between China and the U.S. You and your robot just happen to end up stuck in the middle of it, even if you took several steps to not be involved at all. Somehow I was thrown in prison for China stealing the schematics for my robot? Interesting. Also China is using my robot who is not built for military purposes whatsoever for, you guessed it, military purposes. Maybe I played wrong or made bad choices, but the story felt extremely rushed after the first quarter. Half the time I was bemoaning how the outcome of my choices didn't make much narrative sense but that I couldn't go back and change it without restarting the whole story. The game also doesn't read like a fully cohesive story. It just tosses a scenario at you, you make your choice, you get slapped with the outcome, and then there's this disjointed timeskip or lack of storytelling/narrative bridge connecting it and the next scenario placed in front of you. The romances are also pretty dry. If you came into this game looking for an in depth or interesting romance with the robot at the end, it was just...okay. Not bad but alright. None of the other characters particularly stood out to me. One of the humans seemed to actively get upset with me for getting with the robot instead of them even though I never chose any dialogue expressing interest in them. This review is a bit discombobulated, just like the game kinda felt. I wouldn't tell you not to buy it. It's fine, it killed about an hour for one playthrough, and it's not expensive. I'd give it a try if the premise interests you and I don't personally regret playing it. Just wasn't my cup of tea.
[h3]剧情很有趣[/h3] app上玩的,多周目体验非常好,剧情差分非常大,每次我觉得我差不多玩完了,一看成就居然还有很多我从没见过的分支。 游戏内2025年的神展开快要把我笑死,谁能想到14年的小说预言准了这么多呢? 文笔通俗易懂,就是剧情进展比较快,类比下像是大纲流网文。 [h3]感情线尬到抠脚[/h3] 每个RO都是,突然冒出来然后问你对ta有没有感觉,要不要出去约会。。。你谁啊根本不认识也不想理你。一周目拒绝了所有人,和我的小机器人一起呆着。 感情线很健全。[spoiler]没有cheat或者修罗场,如果你先date了A,又去date B,那么和B在一起后MC会立刻给A打电话断了。[/spoiler] 和机器人的罗曼也很健全。[spoiler]自己养大的小机器人不能date,就是自己的孩子。如果后续开发了陪伴型机器人,可以和这个bot 约会,但恋爱bot出现的特别晚[/spoiler],塑造也非常少。没有感觉。 [h3]女性友好度一般[/h3] [list] [*]女少男多,RO都女少男多太好笑了。 [*]我的女性MC邀请女性朋友来lab,我的MC看着她想,[b]经常忘记她也是phd student[/b]。 这个想法太精彩了,我的代入感瞬间消失,立刻意识到我的MC被男作者上身了。一个正常的女性phd学生很少见会有这样的想法,因为她周围就是会有很多和自己一样的女phd/phd候选人啊!! [*]MC加入一个软件工程小组,作者特意让MC发现[b] 女性格外的少[/b] 。 [/list] 男作者永远的迷思,主角可以做任何事,机器人控制世界毁灭世界,世界大战,各种神展开,各种不合理的浪漫幻想,但[b]女性地位一定要符合现实[/b]。他唯一的优点是写了个右翼女总统,已经超过了美国平均国民素质。毕竟作者本人是深蓝学术界cs系prof。 女性不友好直接差评,这游戏评价这么好也不缺我的好评。
Reviewing (mostly) every game (or DLC) in my library, part 551: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ (10/10) Well, ♥♥♥♥. I seem to be saying this a lot, but [i]Choice of Robots[/i] ("CoR") really is That Girl™️. It seems to be the only "mainstream" Interactive Fiction game so far, with an Overwhelmingly Positive 1,894 reviews. I can see why. In IF, there's a broad spectrum of stories. On one end are the novels, where there aren't a lot of inner mechanics, and the appeal is the writing. On the other spectrum are games. Or, I suppose, a gamebook? Where the writing and plot is more secondary to the underlying mechanics and player freedom. While respecting both, [i]Choice of Robots[/i] is clearly on the latter end of the spectrum. It's all about branching, choice reactivity, and mechanics. That's not to say it doesn't have good writing—Kevin Gold's prose is simple yet beautiful—but there are glossed over plot points and little character development. I usually champion story above all else, yet [i]Choice of Robots[/i] made me concede a rare point—the medium itself can be the message. Because CoR is a game obsessed with reactivity: choices echo forward, paths fracture and recombine, and the consequences of your decisions are structural rather than cosmetic. Long after the details blur, what lingers is the shape of the world I made—and the uncomfortable clarity that no one else made it for me. [b][h2]Pros:[/h2][/b] ✅ [b]Branching and reactivity.[/b] CoR is obsessed with reactivity in a way few IFs ever manage. This isn’t a game where choices slightly tweak flavor text or relationships. Chapter 6 has four different climaxes, depending on your story! Paths fracture, rejoin, and diverge again based on early, sometimes seemingly innocuous choices—what dream you picked first, who is funding you, did you give your robot a gun for an arm. I cannot stress enough how [i]everything[/i] matters. ✅[b] Complex moral quandaries.[/b] CoR doesn't do anything new. (I'm thinking of [i]Detroit: Become Human[/i] already playing with human/AI ethics). But what it does is give you is a cute, fun story that quickly accelerates into an emotionally intense and genuine series of dilemmas. I wanted to be a brilliant yet charitable inventor. No violence, I vowed, and no military operations. And yet, when I found myself having to choose between my morals and the need to keep funding my robot, I caved. I'm sorry, I did! While I secretly made my robots more graceful and empathetic, the U.S. Army used my robots only as a support or defence unit. This was fine, I told myself. Every soldier needs a good medic. And my robots are smart, too. I grew extremely wealthy. So my morals weren't actually compromised, right? Except, even small actions—like choosing how your robot handles a minor dispute—can snowball into questions about slavery, war, and the ethics of consciousness. “Doing no harm” is a luxury you can’t always afford. ✅[b] Mechanics and stat systems.[/b] Unlike most IF, Gold strips personality down to the bone. There’s no slider for “sarcastic” or “kind,” no physical descriptions to pin your character to. You’re reduced to a name, a gender, an age, a year—and four blunt measures of success: Humanity, Fame, Wealth, and Romance. It’s almost unsettling how little the game thinks it needs to know about you. And yet, it works. Humanity tends to fall as Fame and Wealth rise, not because the game is cynical, but because it understands tradeoffs. Becoming visible, powerful, and comfortable often means becoming compromised. You’re not “evil," right? You’re just busy, distracted, or insulated. ➡️ [b]The robot, ironically, is where the real complexity lives. [/b]With only four stats—Autonomy, Military, Empathy, and Grace—it feels simpler than a human at first, until you realize how tightly wound those traits are. Empathy makes the robot gentler, more perceptive, but it actively weakens its Military effectiveness. Push it toward strength and obedience, and you sand down its softness. Every improvement is also a subtraction. And everything feels super personal, like I'm raising my own child! When the robot responds coldly, or fails to understand why humans are suffering, it’s hard not to recognize your own fingerprints on it. What did you optimize? What did you decide wasn't worth protecting? ✅[b] Prose.[/b] Honestly, Gold's language is competent, but not "literary" or beautiful. It's quite matter-of-fact, almost history-like as it narrates events in your life. But it's rather charming in its simplicity. ✅ [b]Unique ROs.[/b] I was impressed with the ROs. They are not tropes or even conventional attractive. Each one has their own flaw. My chosen RO, E, was staunchly anti-military and expressed disapproval that I sold my bots to the military. So much so, in fact, that I got broken up with! The fact that a side character had this much agency delighted me. Josh, another RO, is uh. Not a romantic guy and not exactly a traditional, steady romance. [spoiler]You can get with your stalker, so that's fun as hell![/spoiler] Another RO I found is Juliet who works for the military—which opens up a whole can of worms! These aren’t “dateable cardboard cutouts” at all. Push against their morals too much, and they'll be angry enough to dump you. But somehow balancing your relationship and ambition is satisfying, with just enough tension and consequence that it never feels predictable. [b][h2]Cons:[/h2][/b] 🟥 [b]Glossed over milestones.[/b] This is the biggest con. Because the game spans such a large period of your life, there's always going to be moments skipped over. For example, my biggest issues were when [spoiler]I got imprisoned, got pardoned by the President, got married to my RO, and had a child.[/spoiler] These events followed Gold's vignette style—but suffered as a consequence. While that approach works beautifully for passing years and gradual shifts, it undersells events that should feel life-altering. And none of these moments are badly written, mind you, they’re just over too quickly. I got maybe two pages of exposition and companion reactions, when the significance of the moment demanded way, way more. 🟥 [b]Similarly, your ROs don't ... seem to change much.[/b] While their reactions to your choices can be sharp and immediate, their personalities and core beliefs remain largely static. Even after years of story progression or major plot events, they often respond in the same way they did at the start. E will always be liberal. Josh will always be a capitalist. You and the robot change so much, while the side cast pales in comparison. 🟥[b] Quite a bit of pop culture references.[/b] The age is dating CoR a bit. There were quite a lot of references to past and current (at the time) events. I didn't mind the books or literature, but I was never a big song or movie person. A lot of the references came off as cheesy to me. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our YouTube channel for more reviews like this one. [/hr]
its a fun game, but why does China has to steal anything robotic or drone related tech from America? Since China already owns the most advanced robotic and drone technology?
这部写作水平真的很差,文笔很幼稚,也没什么情节可言,就是很机械的“叙述+选择+结果”的流水线,不停循环。小事件之间没有过渡。作为科幻来说甚至完全没有创新性和想象力,读这个的这时间不如去读点pkd或者oe巴特勒。说是可以泡机器人但这个机器人根本没有角色性格可言(其实出场的绝大部分角色都没有清晰且完整的性格)。 之前看评价说反派是中国+科幻题材+十年前的作品,我本来以为能吃一口《黑客军团(mr robot)》的代餐,然而不是随随便便一个人都能达到sam esmail的写作水平。作者写东西像一个反智的民粹主义者,搜了下没想到现在居然还在波士顿大学教书。
I found the timescale of many events to be very absurd. Some of the writing, in general, seemed...immature in a sense, but writing a branching story in a realistic way that makes everyone happy and is easy to understand is a huge challenge. Overall, after one playthrough, I found it very enjoyable and would absolutely recommend it for fans of choose-your-own-adventures.
I genuinely became attached to the robots I created in this game. The storyline is awesome, and you can really take any path in life based off the multiple choices you're given page-to-page. I want to replay it again already, and I just finished a playthrough. Whether you're creating your robots for war, medicine, or pure sentience, this is a great game.
Enjoyable. It's "choice-dense," in that interesting choices are frequent, which I liked. A couple times it put me in a situation where I kind of surprised myself with the choice I made, which was really interesting. Overall the scenarios and threads are interesting, and I'm glad I picked it up.
I've finished the game twice, it's an enjoyable story with interesting characters and the choices really have a HUGE impact on the story, which is a nice change from a lot of games that give you choices that just amount to repainting the same outcome. I'm sure I'll go through it again a couple more times!
First played this almost ten years ago, and I replayed it recently and was amazed at how much I still remembered. It may have subconsciously influenced me because I became a programmer lol. I saw another review describe this as "choice-dense" and that's a great word; the story actually branches out a lot and you can see many different story lines whereas other choose-your-own-adventures stories fall into the trap of giving you choices but having the story still basically play out the same way. My favorite route is conquering Alaska lol.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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