
"Massive" is a stylized feast of frantic and action shooter for 1-4 players.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very neat game, has interesting graphics, wacky characters and smooth gameplay. What I like the most is the amount of modes for multiplayer, which brings a lot of fun. Waiting for traing cards :)
Добротная динамичная стрелялка. Можно бегать, можно стрелять, можно ломать стены, караванов нет. Боссы сделаны с хорошим чувством юмора. Рекомендую.
Die wohl besten 28Minuten meines Lebens
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very first contact is VERY good. Does not look as a scam, as announced. EASY mode, unlimited lives, unlimited bullets ! Great art. And XBOX 360 controller works !!! Don't want to troll, but for me this is as fun as Nuclear Throne. I keep this game and will explore further. Edit 23/09/2107 I made it through level 6-1 in easy mode (immortal). My 2 cents: First off, THANK YOU SO MUCH to consider the stupid players like me, highly UNskilled, with the immortal mode. So few games with VERY easy modes !!! Butcher has an easy mode DLC. But so many remain for the elite or the super top skilled gamers: Enter the Gungon, Nuclear Throne, even UltraGoodness is hard. After 8 hours of work, tired, I still can enjoy killing monsters. And practice ... to slowly improve ?! I returned Enter the Gungeon within minutes... Nuclear Throne is hard but practicable. Massive is very great for me. After playing Massive, I will miss the feature in NT. MASSIVE is NOT a clone of NT, there are very good ideas, specific to this game. My two cents about the +++ and the suggestions ???: + destructible environments are great; allow to take shortcuts and can be part of the strategy + shields in steel, excellent idea + configurable difficulty: thank you again + monsters are great, so as existing guns + frame rate is OK + pixel art is fine + the map (bottom right) is great ? "level of zoom" for me is a little too excessive: one can see well the character but not enough of the global scene. Other games have the opposite drawback (character is too tiny). So for now the scenery is pretty OK, but slightly "higher" would be better imho ? first levels are little too dark to be readable. Level 5 is very readable for example. ? no levels after 6-1 ? ? more guns please (the existing ones are great): laser, lasso, grenades, blast, invisibility shield, etc ? monsters with seeable movements are disturbing (for me); others are fine. The now standard idea of a big monster destroyed which leads to several tiny monsters ? ? destructible environments, along NON-destructible environments and steel shields (movable, excellent ! or NON-moveable) could be a FANTASTIC part of the strategy. For now, empty spaces imply fragility (hiding and unveiling is a great part of the pleasure in such games). I realize that this is absent from NT (as far as I know, but again I have little experience). ? in the map, sometimes ennemies are now shown ? intermediate state between "immortal" and "easy": stay immortal but indicate when character is supposed to be dead so that I can improve while continuing to play (well ... there's a counter no?) As a very superficial conclusion I would say that this game is great to practice and to avoid despair found in Nuclear Throne. Probably an intermediate space in between NT and Massive is to be taken. I doubt Vlambeer will accept to consider very casual gamers like me, so my last hope is that you developers of Massive can try to leverage the differences (e.g. destructible environments with non-destructible and/or moveable parts; funny guns; considerations for beginners; randomized maps) Thank you again and keep going ! Please pursue your efforts ! Best regards edit 30/09 parametric difficulty hello. the discussion about (the number of) traps makes me think about "parametrization" of the game. since levels are procedurally generated why not give the hand to the player ? my own blocker is difficulty setting and i am so poorly skilled that i need a very easy mode. yet the choices in difficulty are brutal, in that no subtleties can be brought. if the user can choose in settings the number of traps (or a range thereof), the level of power of guns, if environment is destructible or not, to what extent (cursors), etc it could be a huge differenciator versus other similar games. possible variables: number and power of ennemies, number and power of guns, surface of map, complxity of level, number of traps, speed, ... do not know at which point it is feasable to "open" access to such variables in the code base. but the promise could be that the mix of the game could be personalized to player's taste. yes some combinations may not work but it is an appeal to play with game some more ;o) the more i think of it... it a sign of respect to the user to offer configurable gameplay, let alone of considering difficulty
I highly recommend this game! The concept of the game is interesting and the weapons are really nice to use. The textures of the characters are easy to see and doesnt cause much eye strain. One thing I would like to recommend that the developer adds is a Volume Slider, because when I first ran the game, there was no volume slider, so I had to go into my volume mixer and change the volume automatically, which I don't really like doing to applications and games. But other than that, the game is really good and really fun to play with friends after they fixed the multiplayer glitch. :)
говно
Great Game to play with friends... its full of great gameplay!
O jogo é realmente divertido, por mais que a proposta não seja inovadora é um preço muito convidativo. Por outro lado, se pode notar diversos bugs dentro do jogo, principalmente no modo online, como: fases que inimigos não se mexem, aliados invísiveis, inimigos invisiveis no mapa, atravessar paredes, ficar preso em paredes, entre outros. Além disso, além de não ter uma ideia inovadora, se não for pra jogar com amigos, definitivamente não vale a pena por mais que seja por esse preço. Na verdade, eu ainda tenho diversas dúvidas se vale a pena jogar isso com os amigos, já que atualmente muitos jogos online gratuítos e consideravelmente melhores. Ainda aguardo updates no jogo, para que a desenvolvedora possa corrigir todos os erros de sua obra de arte. Ainda me questiono se as conquistas estão realmente funcionando, por mais que responsáveis tenham falado que sim. Será que as conquistas estão funcionando mesmo? Será que o jogo vale realmente este preço? Em minha humilde opinião: NÃO!
Este juego me encanta pero hay un problema cuando le compre a mi hermano el juego como regalo asi todo normal y luego cuando queriamos jugar online no se conectaba ni avisaba que el perfil estaba en la partida, aun asi el juego es genial :)
it is masive fail :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.2K | 92 | 36% | $19.99 | |
| $1.1K | 26 | 96% | $1.99 | |
| $25.7M | 89.9K | 95% | $14.99 | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.3M | 19.8K | 96% | $11.99 | |
| $15.7K | 81 | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.1K | 93 | 78% | $11.99 | |
| $24.1K | 88 | 78% | $12.99 | |
| $24.1K | 96 | 93% | $12.99 | |
| $24.1K | 57 | 54% | $9.99 | |
| $24.1K | 194 | 58% | $4.99 | |
| $24.1K | 86 | 72% | $14.99 |