
"Massive" is a stylized feast of frantic and action shooter for 1-4 players.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vamos dar uma espiada em Massive e Gun Brothers, dois jogos que vão além da clonagem digital. https://www.youtube.com/watch?v=b9sHKOZdS6A&index=1&list=PL9dUUTvjrh6uuqefOQHCOiWY1YVg2weba
Laggy, map would dissapear and then would not continue the game when we beat levels
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Massive is an asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated someone else's example/template/tutorial game, changed the name/reskinned a couple of things, and submitted it to Valve as if it was their own game.[/quote] Massive is some older Russian scamware and it's at least interesting to see how their methods changed. Where normally now they dump a game in Steam Direct and then pump the review score with fake/paid reviews, this is one of the earlier scams which took place while Steam Greenlight was in full swing. The developer used fake accounts to pump the game rating so it was approved by Greenlight. Bizarre how Steam replaced Greenlight with a system that made it even easier for Russian scammers to dump asset flips like this onto Steam, resulting in a deluge of literally thousands of scam asset flips and clickers and other junkware on Steam every year. But I digress, reviews must be about the game, even "fake" games like this. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. It's just a lazy 2D top down retro pixel twin stick shooter with a bunch of stolen sprites and backgrounds, all slapped onto a basic Unity twin stick shooter blueprint... a minimum viable product, not intended to be a real game. In fact reskins of the exact same game have been dumped onto Steam a couple of times by the same developer using different/fake Steam developer accounts (and it's possible this is the same person behind Daniel Li/FadyGames and those scamware titles). Check out "Gun Brothers" if unsure... it's the same game! A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Massive has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "Accidentally", for killing a player in co-op, trivial to achieve, but less than 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. So, should you buy this asset flip? Is this better than any of the 110,000+ genuinely made games on Steam? Of course not! Massive is relatively cheap at $20 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. Remember that if you buy a game from an unethical developer, you're putting your money at risk.
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very dynamic shooter, fun to play with you friends. Graphics: colorful and vibrant Music and sound: Just what it has to be for this type of game. Gameplay: Mechanics are standard, so are procedurally generated landscapes. Everything works fine. Keep it up with polishing!
Game very much. You get a lot of fun . I recommend to everyone.
Tem potencial, mas é uma bosta.
controls are extremely unresponsive, level design feels shoddy when you can break a wall down with a single shot. this game is a rip, you're much better off with Nuclear Throne. I want my money back.
Yeah! I recommend the game... The Multiplayer is very very cool and easy to start Monsters a Lot Funny Guns Destructive Scenaries Hard Bosses Beauty Art and Sound Joystick and Keyboard/Mouse Chat Mods to unlock My tip is to play online, with friends or not.
So funny game!!! I bouth the game for play with my friend and we fought against the monsters and the bosses. The multiplayer works well and the art is amazing! Beautyful Pixel Art When more players enter on match, it goes crazy and more fun. Recomended for everyone
Very first contact is VERY good. Does not look as a scam, as announced. EASY mode, unlimited lives, unlimited bullets ! Great art. And XBOX 360 controller works !!! Don't want to troll, but for me this is as fun as Nuclear Throne. I keep this game and will explore further. Edit 23/09/2107 I made it through level 6-1 in easy mode (immortal). My 2 cents: First off, THANK YOU SO MUCH to consider the stupid players like me, highly UNskilled, with the immortal mode. So few games with VERY easy modes !!! Butcher has an easy mode DLC. But so many remain for the elite or the super top skilled gamers: Enter the Gungon, Nuclear Throne, even UltraGoodness is hard. After 8 hours of work, tired, I still can enjoy killing monsters. And practice ... to slowly improve ?! I returned Enter the Gungeon within minutes... Nuclear Throne is hard but practicable. Massive is very great for me. After playing Massive, I will miss the feature in NT. MASSIVE is NOT a clone of NT, there are very good ideas, specific to this game. My two cents about the +++ and the suggestions ???: + destructible environments are great; allow to take shortcuts and can be part of the strategy + shields in steel, excellent idea + configurable difficulty: thank you again + monsters are great, so as existing guns + frame rate is OK + pixel art is fine + the map (bottom right) is great ? "level of zoom" for me is a little too excessive: one can see well the character but not enough of the global scene. Other games have the opposite drawback (character is too tiny). So for now the scenery is pretty OK, but slightly "higher" would be better imho ? first levels are little too dark to be readable. Level 5 is very readable for example. ? no levels after 6-1 ? ? more guns please (the existing ones are great): laser, lasso, grenades, blast, invisibility shield, etc ? monsters with seeable movements are disturbing (for me); others are fine. The now standard idea of a big monster destroyed which leads to several tiny monsters ? ? destructible environments, along NON-destructible environments and steel shields (movable, excellent ! or NON-moveable) could be a FANTASTIC part of the strategy. For now, empty spaces imply fragility (hiding and unveiling is a great part of the pleasure in such games). I realize that this is absent from NT (as far as I know, but again I have little experience). ? in the map, sometimes ennemies are now shown ? intermediate state between "immortal" and "easy": stay immortal but indicate when character is supposed to be dead so that I can improve while continuing to play (well ... there's a counter no?) As a very superficial conclusion I would say that this game is great to practice and to avoid despair found in Nuclear Throne. Probably an intermediate space in between NT and Massive is to be taken. I doubt Vlambeer will accept to consider very casual gamers like me, so my last hope is that you developers of Massive can try to leverage the differences (e.g. destructible environments with non-destructible and/or moveable parts; funny guns; considerations for beginners; randomized maps) Thank you again and keep going ! Please pursue your efforts ! Best regards edit 30/09 parametric difficulty hello. the discussion about (the number of) traps makes me think about "parametrization" of the game. since levels are procedurally generated why not give the hand to the player ? my own blocker is difficulty setting and i am so poorly skilled that i need a very easy mode. yet the choices in difficulty are brutal, in that no subtleties can be brought. if the user can choose in settings the number of traps (or a range thereof), the level of power of guns, if environment is destructible or not, to what extent (cursors), etc it could be a huge differenciator versus other similar games. possible variables: number and power of ennemies, number and power of guns, surface of map, complxity of level, number of traps, speed, ... do not know at which point it is feasable to "open" access to such variables in the code base. but the promise could be that the mix of the game could be personalized to player's taste. yes some combinations may not work but it is an appeal to play with game some more ;o) the more i think of it... it a sign of respect to the user to offer configurable gameplay, let alone of considering difficulty
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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