
Transport Tycoon Deluxe challenges you to become the ultimate Transport Tycoon by creating a transit empire. Build a network of trains, trucks, ships, planes, and more to grow your business, make money, and fend off rivals in this 1995 building sim from Chris Sawyer.
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About
The year is 1950, and you’ve been loaned £100,000 to become the ultimate Transport Tycoon. With only 100 years to accomplish your business goals, you must build your transportation empire using trains, ships, trucks, planes, and helicopters. As your operation grows, you can leverage technological advances to move more passengers and cargo, while you fend off rivals.
Created by Chris Sawyer in 1995, Transport Tycoon Deluxe expanded on the popular Transport Tycoon with new landscapes, weather, vehicles and scenarios on an updated timeline. Matched against a batch of ruthless rivals, you’ll have to act quickly to monopolize the key routes that rake in the most cash. Build roads, rails, stations, airports, docks, and more to develop the most efficient and profitable transit system to grow your business and become a true Tycoon.
Choose from one of four vast game worlds made up of numerous small towns and raw material resources. Your network of transport services must connect these areas and turn your transit system into a thriving business, while the game randomly generates a limitless number of scenarios that impact your enterprise. You can also create your own game scenarios using the world editor.
You’ll use your routes to move passengers, mail, and goods to their most lucrative destination. As the years roll by you’ll have the chance to buy more advanced vehicles and vessels if you can afford them. You’ll deal with town councils that express varying attitudes to your projects, and cope with disasters such as mine collapses and equipment malfunctions. You can even take over other companies and fund industries, which will bring increased profits for your transportation network.
- Build a transportation empire using trains, ships, trucks, planes, and helicopters.
- Connect towns and resources with your transit services to make the most profit.
- 4 vast game worlds, each generating a limitless number of gameplay scenarios.
- Fend off ruthless, computer-controlled rivals, natural disasters, and more.
- Move passengers, mail, and goods to their most lucrative destination.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Atari are practically forcing you to buy this game if you want to play OpenTTD. It appears as if they forced the OpenTTD developers to delist the game from Steam and only include it in a paid bundle with this game... I encountered 2 bugs and 1 QOL problem in the first 30 seconds of playing this piece of ♥♥♥♥. Just play OpenTTD, it's better and it's also free on their website (and included in the package managers of most Linux distributions). Edit: The OpenTTD team made an additional comment on the situation, stating that they were not forced to list the game along with TTD, and that "Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure". However, the developers also commented the following ([url=https://github.com/OpenTTD/website/pull/379] link [/url]): [quote] "Just to clarify, as I've seen this mentioned a few times: [b] we do not make any money by being listed on Steam (either individually or as part of a bundle) [/b]. Any income that we receive (which goes towards our server infrastructure) is purely from donations made on openttd.org." [/quote]
[b]Edited:[/b] Even after statement released on 24.03 I still think locking Steam version of OpenTTD behind paying for TTD is a ♥♥♥♥ move. I'd happily pay for TTD if it didn't block OpenTTD behind a paywall. [b]F you Atari, this is why nobody likes you.[/b] [h1]DO NOT BUY THIS, PLAY OpenTTD instead.[/h1] [b]You can download OpenTTD for free from the projects' website and add it as a Non-Steam game.[/b] [i]I only bought this to write this review.[/i] This is just a greedy corporation trying to make extra buck on a open source project OpenTTD. In order to get OpenTTD on Steam you have to buy this garbage now. It was freely availiable before this bs. Don't get me wrong - I absolutely love the original game but this is a shameless money grab. Also: the port runs like hot garbage and I get no sound on Linux.
[b]Edit:[/b] OpenTTD has released a statement regarding their interactions with Atari and that Atari has "agreed to make a contribution" to ongoing server costs. This does not clarify whatsoever what form that takes, or really anything of substance beyond "Atari has agreed to pay us", and "we have not been 'pressured'", which seems to indicate that the restriction of OpenTTD was a decision by the OpenTTD crew themselves. However, buried [url=https://github.com/OpenTTD/website/pull/379#issuecomment-4066298425]deep in GitHub[/url] is clarification that they do [i]not[/i] make any split of profit from Steam sales. Make of that what you will, I suppose. The content of this review still stands, particularly where it concerns this release as its own entity. [hr][/hr] So TTD has been floating around as abandonware for the better part of 30 years at this point. Atari (in name only, in the worst possible way) somehow managed to convince Chris Sawyer to part with the license in 2024 under the pretense that they would keep it alive with new entries or something along those lines. When was the last time Atari actually put effort into releasing a game? The most effort Atari has put into anything lately was strongarming Nightdive into a $30 price tag for the re-re-rerelease of Blood. Ordinarily when these old gems are resurfaced and re-licensed there's a certain amount of reverence for them, because there's a new opportunity to buy and play them again and support game preservation. Or at least that's what's [i]supposed[/i] to feel good about it. It doesn't feel so good when your money is going to a company that is at best lazy and greedy and at worst has some downright evil business acumen and associates. But the other, more tangible way to make people turn on your rerelease is to treat it with the tact of a bull in a china shop, as in cases like the classic 3D GTA trilogy "Definitive" rerelease by smearing a big ol' palette of ♥♥♥♥ all over the original game and obfuscating or outright removing a more convenient means of accessing it that people already had. Is this release of TTD as bad as that? Oh hell yes it is. Atari somehow put forth the barest modicum of effort and in all likelihood either grabbed some intern or just vibe coded a proprietary wrapper for the old DOS game. And even made it multiplatform! They get the Poorly Drawn MS Paint Gold Star of "An Attempt Was Made". Except, uh. Sound outright doesn't work. The game somehow manages to chug horrendously simply by scrolling the map. This is, of course, the unvarnished original DOS release with absolutely zero of the bugfixes and QoL additions made to OpenTTD over the last decade-plus. And most glaringly, the pixel scaling doesn't work AT ALL. It uses some horrid lashed-together nearest-neighbor scaler that renders every element of the game an eye-searing affront to pixel art and eyeballs in general. The Linux branch specifically seems to break after less than 10 minutes of play because of a "divide by zero" error. Gee, if only there were a well-established multiplatform FOSS wrapper for DOS games that's already been built and is free to use in commercial rereleases of DOS games. Oh, wait. [h2]DOSBOX ALREADY EXISTS, YOU DAFT ♥♥♥♥♥.[/h2] Atari literally spent more effort to make a worse product. ♥♥♥♥♥♥♥ congratulations. Isn't that just the most Executive Thing ever. And now the inevitable: the Steam release of OpenTTD has been locked behind buying this. It's still free on their website though. And has been developed, maintained, and refined by a dedicated team who actually gave a gnat's ♥♥♥♥ about their craft this whole time. Maybe throw them a few bucks directly. Show the people with actual passion that it's appreciated. The only legitimate reason to buy this version is if you [i]really[/i] want a strictly legal copy of the files for original graphics and music to transplant into OpenTTD. Which, to be fair, I do. They're nice. But, you know. They're [i]around[/i]. At this juncture I honestly don't know whether it's the moral high ground to have purchased the game at least once legitimately, or to deny the malicious skinwalker that is modern Atari their demanded tithe to access what you've already had access to for decades at this point. But I'm leaning [i]away[/i] from the skinwalker, personally. If Chris Sawyer had just kept the license, lumped the original game files into a DOSBox repack himself, and left OpenTTD alone, I think most of us would have been fine with throwing him a few bucks. To paraphrase Gabe Newell, "Nine times out of ten piracy is a service issue, not a pricing issue." These days it's increasingly becoming both.
Do not buy this. It's clear to me that Atari's greed has completely consumed them. They've taken a 30+ year old abandonware game from 1994 and just stuck it through a DOS emulator with no quality control or care. It doesn't even run well. They've made it so that you have to buy their product in order to continue playing OpenTTD on steam or gog. You can play OpenTTD for free (!) on their website and you can still get the original TTDX as abandonware otherwise. Save your money. Shame on you, Atari. Disgusting cashgrab against a small community non-profit.
♥♥♥♥♥♥♥ GAME KILLERS. ♥♥♥♥ Atari. AND ♥♥♥♥ this stupid cash GRAB. DO NOT BUY. DO NOT BUY. DO NOT BUY. DO NOT BUY. MAKE OPENTTD FREE AGAIN. its 100x better then this pos version.
This is a total scrap and desperate attempt to squeeze a couple of $ from the fans of the original game. I urge everyone to vote for this game removal from Steam. It's a SCAM. It's a trash. Don't even try this ***t. The publisher will be burned in Hell for such a disgusting behavior towards fans. Go and get OpenTTD from the Internet if want this simulator. OpenTTD is MUCH MUCH MUCH better, opensource, free for all and a Must Have. ~~~~SHAME ON YOU, ATARI~~~
bring back openttd!!!! alhamdillah
OpenTTD, a fan-made open-source remake, was removed from the storefront by Atari when this version was released, then relisted behind a paywall on Steam. This is despite the fact that OpenTTD was developed entirely independently, shares zero code with the original, and is still available for free elsewhere (at least for now). Atari, this feels like a disappointing move. It complicates what should be a straightforward upgrade path for a large number of users, seemingly just to extract more money from the community. If anything, a better approach would be to support the OpenTTD community—perhaps by releasing the original graphics and music assets to enhance the project. If you were to actively invest in or contribute improvements to OpenTTD, I’d be far more willing to support and contribute as well.
Since This so called port is here, you can no longer add OpenTTD for free. Why? to force you to buy this poorly made port. Just in case you to not have enough of paying "Taxes" So buy it if you want to pay people who are paid to find new ways to take your money Get OpenTTD here: https://www.openttd.org/ it is totally free and awesome! You are curious about this port?I made a no comment video for you: https://youtu.be/T82p20Z8TJA
Welp wanted to play this again to the fullest before I make the review. Do not waste your money on this game, I did because I just wanted to make the review and play a classic again. What Atari did was ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ to close off OpenTTD to EVERYONE and not make it free like it was for years on here because Atari is just ♥♥♥♥♥♥♥ not Atari anymore. Absolute ♥♥♥♥♥♥♥. ♥♥♥♥ off Atari.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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