
Experience the thrill of VR action gaming in VINDICTA, a first person shooter game built from the ground-up for VR! Feel part of the action as you dive into VINDICTA, climbing and crawling your way through, picking up weapons, taking cover and shooting your way to the next levels!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Had this on my Wishlist for a while but for some reason never got round to purchase it when I was looking to get new VR games. Pity as it's one of the better made for VR single player games out there and I have been missing out. Story is good, graphics are good and dodging bullets is ♥♥♥♥♥♥♥ fun. Only played for a short while so far but I was jumping around having the time of my life playing this. Controls are fine but the double click the grips to drop or reholster your weapons can be tiresome. But that's due to the Vives ♥♥♥♥ grip button setup more than anything else. The swing arm locomotion I got used to fairly quickly and liked it in dungeon knight so have used it a bit before. Have not checked for other loco options as was happy to use that, guns are good, swords on the back easy to acccess and the environment is pretty good. Overall it's a must buy really for those after good single player games in VR especially ones made for VR from the ground up. It's like a cross between dead effect 2 and vertigo falling somewhere in between the two.
Good VR Solo Shooter. Needs a snap turn function however. Game is still in Early Access. Let's hope it will be implemented. Check out my new review video: https://www.youtube.com/watch?v=8F-X6m_5EFw
Had potential but... This is a bit difficult to review. On the other hand I wanted to like it but on the other hand it had some issues that I wasn't ready to put up with. Th hand-waving movement was a novel idea but it rapidly lost its appeal after a while. The whole control scheme felt a little dodgy and inaccurate. The gun accuracy was pretty good, that I can not deny but having to rapidly double-click the grip buttons on HTC to holster a weapon or drop them felt a little unnecessarily convoluted. The pacing of the game was a bit slow to begin with, but I am not sure how it gets in later levels. The first few levels were also graphically rather lackluster and the enemies didn't feel engaging or imaginative. All in all, if you are used to fast, intense action like Sairento (In Early access, no campaign yet but core gameplay is amazing) or Dead Effect then you might want to skip this one, and I'd recommend grabbing either one over this game.
[h1] Experienced on th Oculus Rift with Touch Controllers [/h1] [i] Note for Oculus users: for whatever reason, the main menu starts behind you. Several sections have enemies behind you or climbing behind you. There is no way to turn without physically doing so. Recommend full roomscale setup [/i] This is a very fun game. One of my favorites in VR. It definitely deserves better than a Mostly Positive rating on Steam. But it still has a lot of minor bugs. None of them are game-breaking but at least a few are annoying. There's also robot bugs in game and they are very annoying. The single player campaign is about 6 hours long. There's various checkpoints throughout the level, however, if you don't make it to the checkpoint you do have to start from the beginning of the checkpoint which can be annoying if you have trouble with a particular section. Locomotion has 3 options: arm swing & look to steer, arm swing & position of motion controller determines direction, and finally the only logical choice is joystick locomotion. There is no turning other than physically doing so. You have to keep holding the grip to hold on to your weapons, although you can holster 2 weapons. This isn't just a shooter. You will have to duck, climb, and swing your always available swords to progress. You will have to find keys (although that's usually pretty easy). You will need to get health and ammo pickups. You will need to find hidden weapon caches. There's a huge variety of weapons from LMGs, to ARs, to handguns, to shotguns, to grenade launchers with all kinds of skins. There's also a nice variety of enemies. Enemy AI ... hrmm ... you'll either love it or hate it. Do you like camping in Call of Duty? Well, these guys do. They are hidden around almost every corner. You open a door and BAM they are there camping just waiting for you. Of course, once you get used to their campiness, it's actually a lot of fun. You're rambo and they tend to stand still for the most part, although some do duck behind cover. There's also flying drones, robot bugs, enemies with large health bars, sentry drones, and environmental hazards. Bugs: several of them. You'll clip through many objects. Climbing can be very iffy. What I found out was that if you don't feel a buzz on your motion controller then don't think you have a good grip on the handle. Try again until you feel that buzz then you can proceed. Enemies can shoot behind walls and their bullets will sometimes go through them. You can fall through railings if you're not careful. Weapons can disappear if you drop them on the ground. Rate 7/10. I love this game, but the bugs do bring it down.
2 Minute Video Review → https://youtu.be/wLfsy9ldWrQ Vindicta is a linear run and gun shooter, with a little bit of item hunting. Make your way through levels shooting a variety of robots while avoiding their fire. You start with simple pistols but will find more powerful guns as you go. You also have swords that you can always summon from behind your back. There’s the occasional mini goal like shooting down a reactor or finding a key, but it’s all really straighforward and easy to find. The default movement system is arm swinging, which added a lot of engagement for me and made it feel more exciting. But there’s sliding movement as well. For my fellow arachnophobes: There are mechanical spiders both large and small. But robot spiders don’t bother me for some reason, so I was able to keep playing. The simple action and overall feel reminded me of the old Quake games. And the cheesy macho voice from your character reminded me of Duke Nukem. It took me 30 minutes to beat the first level, out of 5 levels total. So there is significant gameplay here. I bought this for $1.50 during the summer sale. But the regular price is $15. If you go into this knowing that the gameplay is just simple frantic action, then I think you can have a good time. But don’t expect anything deep or mind blowing.
+Fun concept +Well made -Abandoned 0/5 If they would have stuck with it this would have been a great product, but they didn't, it'll never be complete, and it's still scamming people on the store. I Cannot recommend a game that'll never be released, this isn't a full game, and it never will be. If you liked this review [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and follow for more reviews of VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles.
It's just not an enjoyable game. Going into detail would require more effort than neccesary, just buy Pavlov, play Rec Room or do something else (sorry)
If you like the Vertigo look and feel, but you want a lot more action and shooting, then you'll love this game. The screenshots don't do the game justice, trust me. Highly recommended for everyone who loves FPS in VR!
Shovelware
This is a great game, but I cannot recommend it. I played it through before through Viveport, and then bought it here when it was on sale. Unfortunately, it has been completely abandoned by the developers in favor of their other game. There are lots of features that say they are "coming soon" inside the game.. Well that was two years ago. The game was cool, but it certainly feels very unfinished and buggy overall, which is a shame because it has tons of potential.
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