
A chance encounter. An inevitable murder. The truth always hides where you least expect it. Survive the night in this mansion.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A disturbing truth lies behind a chance meeting. What awaits at the end is tragedy—or something worse.
And your choices are the only way forward.
In a remote mansion shrouded in monochrome, unsettling silence creeps through the halls. Unexpected guests. Unwelcome events.
And at the center of it all: you.
Every decision twists the story further. One choice can doom a life—or save it.
Prepare for a branching narrative with multiple endings—some darker than others.

You are a model citizen, praised for your generous donations and tireless volunteer work.
One night, caught in a downpour, you’re helped by a stranger on the roadside.
That stranger leads you to a secluded mansion where several others have also gathered, seemingly by chance.
At first, everything feels strangely normal. Too normal.
But by morning, a cold corpse is found.
Who did it?
And why?

As fear spreads, you must uncover the hidden truth and fight to survive.
Trust no one. Terror may be closer than you think.
You
"So... this is how it ends."
A model citizen known for charity and good deeds.
Lost in a storm after work, you hitch a ride and end up at a mansion that will change everything.

Kali
"It's been so long since I've shared a meal with someone..."
The mansion’s sorrowful owner. A reclusive mystery novelist mourning her late husband.
Her delicate beauty masks the deep grief she carries. There's something fragile—almost haunting—about her presence.

Solon
"Everyone gathered here has their own story.
Whether this night ends with a simple dinner... I honestly couldn't say."
A serious, devout doctor who stumbles upon the mansion after an emergency call.
He believes your meeting was divine intervention. Calm, stern, and unwavering in faith.

Belladonna
"I'll tear you apart, piece by piece! Don't you forget it!"
A fierce and glamorous personal secretary stranded en route during the storm.
She’s all fire and venom, radiating raw hostility with every word and glance.

Rivers
"I have a feeling tonight's going to be very entertaining!
Let's hope it stays... peaceful."
A suave and capable accountant returning from a business trip.
Though polite, he exudes an unsettling calm. Something about his smile suggests secrets best left buried.

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In short: If I could give this game an "eh" as a rating I would The game has a very interesting premise with the time loop you get introduced to. There are a LOT of endings but because of the way the game is set up you go through a lot of them very quickly. I got through the whole game in less then an hour so 12.99 does feel a little steep, I can imagine I have maybe another one and a half hours left before I get all the content. For me personally I was kind of in a trance when playing this game, the horror starts too early so there isn't much of a tonal shift in the later parts of the games. Additionally the first murder happens way too early as well so you don't get enough time to get to know the characters beyond 2d caricatures. I feel I have to stress that there is really not enough time of silent uneventful character interaction that allows us to learn about them, and because of that we aren't particularly impacted when stress effects their actions. To make this point even more glaring the twist, which I have no inherent issue with is not hinted to well enough so when it eventually gets revealed its a super nothing burger. I've been too mean so here is what I really enjoyed- The art direction is impeccable and the characters emotions are expressed very well in their expressions. The horror is interesting and changes enough that it doesn't lose its visual impact. Also there are some game code that is for some reason in the dialogue boxes sometimes that interrupts the characters which took me completely out of the little investment I had in the game. In the end, if I could buy this game again I probably wouldn't. By no means am I a connoisseur in visual novels. but the ones I have played before this have been cheaper, had better content, and longer playtimes then ACCIDENTLY. There simply isn't enough that it delivers on to justify the investment, which makes me very sad I could easily seeing this becoming one of my favorites if it was just written better.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Spanish - Latin America, Indonesian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
슬레이더 프린세스를 생각했고 실제로 비슷했다. 하지만 하고 싶은 이야기가 뭐지? 싶다. 일러스트는 정말 맘에들고 캐릭터 디자인은 잘됐지만 텅빈 강정을 먹는 심심함. 호기심을 자극하고 많은 선택과 엔딩으로 이끄는 매력이 없어 많이 아쉽다. 특히나 엔딩과 분기를 많이 준비해놓고 텍스트에 전에 선택한 선택지는 붉게 체크해주는 편의성 정도는 넣어줘야 하지 않을까. 많이 불편하다. 비추천.
[h1]식전 기도의 뜻을 기억하세요[/h1] "이방인들"은 폭우 속에서 길을 잃은 주인공이 비를 피해 들어간 저택에서 벌어지는 일을 다룬 미스터리 호러 비주얼 노벨 게임입니다. 매력적인 캐릭터 디자인과는 정반대로, 불쾌하면서도 기괴한 사건들이 인상적인 작품입니다. 고어 연출이 다수 등장하지만 정적인 형태로 표현되어 있어 큰 부담은 없었습니다. 사운드 디자인이 훌륭합니다. 폭우 속 빗소리, 식당에서 들려오는 짤그랑거리는 소리 등, 플레이어가 그곳에 있다는 느낌을 주기 위해 세심하게 신경 쓴 부분이 들립니다. 사운드에 공을 들인 만큼 캐릭터의 목소리가 있었다면 몰입감이 훨씬 높아졌을 것 같아 아쉬움이 많이 남습니다. 스토리는 은유적이며, 플레이어 스스로의 해석이 필요한 부분이 많습니다. 다만 이를 명확히 설명해주는 장면이나 결말이 없어 호불호가 갈릴 수 있습니다. 저는 각 캐릭터가 상징하는 의미와 그로 인해 발생하는 사건들을 해석하고 생각하는 과정이 재밌었습니다. 게임의 편의성에도 신경을 많이 쓴 모습이 보입니다. 빠른 저장, 게임 내 업적, 갤러리, 오토 기능과 스킵 기능 등 다회차 플레이에서 생길 수 있는 지루함을 최소화하려는 노력이 느껴집니다. 다만 오토 기능의 속도가 너무 빨라 속도 조절이 가능했다면 더 좋았을 것 같습니다. 스킵 기능과 갤러리 내의 글귀를 하나하나 보는 재미가 매우 만족스러웠습니다. 1회차 플레이에는 약 40~50분이 소요되며, 모든 엔딩을 보려면 약 5~8시간 정도 걸립니다. 잔잔한 배경음과 고요한 공간 속에서 기괴한 혼돈을 경험하고, 자신만의 해석을 남기고 싶은 분들에게는 추천하는 게임입니다.
Hoje em dia, com tanta obra de terror envolvendo criaturas, ocultismo e o paranormal, é raro ver “caras novas” dando as boas-vindas de um jeito tão caprichado. “ACCIDENTALLY” faz justamente isso: pega algo familiar e vira do avesso com uma naturalidade quase desconfortante. Acompanhamos o protagonista voltando pra casa no meio de uma chuva pesada, quando, “acidentalmente”, encontra um carro parado na estrada. Ou talvez seja o contrário: talvez seja o carro que encontra ele? O motorista, num ato simples de gentileza, se oferece para levá-lo até seu destino. Mas um deslizamento fecha o caminho principal, forçando os dois a cortar caminho por dentro da floresta... onde uma mansão luxuosa surge do nada, bonita demais pra ficar naquele breu. Bonita demais pra ser segura. A narrativa do jogo é simples na superfície, mas carregada de camadas. Ela se constrói a partir de perspectivas tortas, simbolismos, mentiras e pequenos escapes que o protagonista tenta dar à própria responsabilidade. A história parece sempre começar pelo fim de alguma culpa que ele evita encarar. O jogo flerta com pessimismo, otimismo, existencialismo e esse impulso humano de fugir dos próprios “acidentes”. Quando alguém nega todo envolvimento num desastre… até que ponto aquilo ainda é acidental? Os personagens seguem o mesmo clima: parecem perfeitinhos, modelinhos sociais, quase estereótipos de si mesmos. Cada um tem manias, trejeitos e objetos pessoais que deixam pistas sobre seu passado, objetos que ganham ainda mais peso quando tudo começa a dar errado. A exploração deles é curta, mas eficiente; dá só o suficiente para imaginar quem eram antes de caírem naquele cenário. No fim das contas, todos são memoráveis pela estranheza bem construída. A arte do jogo é um deleite ABSOLUTO. Tudo é expressivo, grotesco na medida certa e incrivelmente detalhado. Os cenários variam entre o luxuoso e o surreal, criando uma atmosfera que parece sempre prestes a rachar. A estética não serve só pra assustar: ela conversa com a história, com as ideias, com os sentimentos que o jogo quer provocar. Várias cenas parecem alegorias de conflitos internos, um charme a mais pra quem gosta de interpretar. Os finais abrem muito mais portas do que fecham. São amplos, simbólicos e nunca apontam para uma única resposta definitiva. Isso fortalece o fator replay e incentiva o jogador a repensar tudo a cada rota. Alguns finais soam positivos, outros são cruéis, mas todos ampliam a estranheza e as dúvidas sobre o que realmente aconteceu. Sem entrar em spoilers, o jogo poderia desenvolver mais algumas cenas e aprofundar certos personagens, principalmente porque alguns morrem tão rápido que mal dá tempo de simpatizar com quem está ali. Ainda assim, dentro do que se propõe, “ACCIDENTALLY” acerta em cheio. A experiência é curta, intensa e deixa aquela sensação de “quero mais”, especialmente depois da cena do jantar, que é facilmente um dos momentos mais fortes. A trilha sonora é outro ponto altíssimo. Ela não só acompanha as cenas, como carrega o clima nas costas: suave nas horas tranquilas, sufocante nos momentos de tensão. As trilhas desse jogo soam quase como personagens próprios, é bizarro. Claro, existem pontos negativos: o ritmo às vezes corre demais, e algumas cenas poderiam respirar melhor. Mesmo assim, é um 8/10 com tranquilidade, porque entrega uma mistura rara de dinamismo, atmosfera e originalidade dentro de uma estrutura de terror que, na teoria, era pra ser “datada”. E qual seria essa trama tão datada? Isso… só jogando pra descobrir. É uma pequena pérola do terror indie, ou seja... JOGAÇO!
除了画风没啥优点,无非是讲[spoiler]杀人犯踏入无限循环噩梦不断[/spoiler]的故事,至于是否[spoiler]赎罪[/spoiler]看玩家选择。 游戏设定是主角和谁[spoiler]亲密谁就得死,而且死状极惨[/spoiler],非常的恶趣味,搞得像[spoiler]死神柯南[/spoiler]似的。每轮循环必死两人,有些剧情和成就是必须特定的两两搭配才能解锁的,还有的成就必须在一个周目内让某人死亡好几次才行,如果玩过某个游戏(下面会提到)的话,应该对这种极其鬼畜的设定不陌生。总而言之非常的麻烦。 游戏整体立意还行,但剧情不行。主要还是体量太小,有种刚开始就结束的感觉。 无论整体的角色塑造还是情节转折,均没有太大亮点,剧情重复度也很大,加上体量问题,看的快的话,半小时就能了解整个剧情。 表面上是暴风雪山+无限循环,其实次数有限,一个周目经历好几个循环就会到结尾。 游戏整体风格和系统设计明显在模仿Slay the Princess,但是比Slay the Princess差的不是一星半点,比如Slay the Princess会提示你进入了某条线,方便玩家进行下一步操作,而这游戏完全没提示,玩家以为只是简单的循环,其实线有所不同。总之,建议直接玩原作。
if it's on sale, get it. It's similar to a game like Slay the Princess with it's time loop premise but a bit short For the price tag imo
Overall I liked this game. It is indeed quite short, but the art is very beautiful and the premise is quite intriguing. The characters are interesting and there are many different branches that you could find by replaying. It has some gore but is overall a psychological horror game. Unfortunately, the psychological part could have been extended, I would have loved to get to know more about the backstories of the different characters and also the main character. Also to point out that although the main character is faceless, you are playing a man, something that would be good to know from the store page.
游戏的玩法类似于杀死公主,就是不断的在一个地方循环,然后通过不同的选项达成不同的故事走向和结局。 [h1]陷入死亡循环[/h1] 你醒来后发现自己在某辆车里,同时有个穿着白大褂的人在你身旁, 外面下着大雨,你们在一座别墅前停下,前方似乎有什么东西在等着你... 加上你和穿着白大褂的人(索伦),游戏共有登场了五个角色 卡莉别墅的主人,脸上的痣点的很漂亮,她的身上总有种忧郁的气息, 贝拉多娜很漂亮,但是脾气有点喜怒无常,有种坏姐姐的感觉, 里维斯也很帅气,笑的时候表情有点像阴险的狐狸(除了某个鬼脸)。 你走进别墅一群人聚集在一起,和他们聊天并互相了解。 你转身看到墙面上的一幅画,一个男人似乎在拿着武器敲向另一个坐在地上的男人,那个男人的头上流着血,似乎在向你诉说着什么。 你每次死亡,都会从索伦的车上醒来,而他的表情也会有不一样的变化,似乎从平淡怀疑到,透露着非人的诡异。 随着你的一次次死亡和重生,会发现场景,还有人都很阴森,他们会用一种伪人的眼神看你,还会说些莫名奇妙的话。 [h1]黑白线条下的诡异[/h1] 游戏采用的是黑白画风,其中也会包含一些比较猎奇的画面,比如当红色的肉块出现时,所询问的问题又代表什么,还有明明所有人是黑白的,但红酒的颜色却格外鲜艳。 本作个人比较喜欢的地方就是画风,每个人的立绘都很好看,而且在一些站位上也很有趣,比如卡莉站中间跟主角说话时,左侧是侧脸的贝拉多娜,而索伦则是以背影出现在我们面前,然后当其他人说话时角色们的行动又会发生改变。 除此之外游戏还会对一些特别的对话字体进行加红处理,让本作看起来更加的诡异。游戏的音乐也做的很到位,特别是有些地方像是恶魔在低语。 除了一些普通的死亡结局外游戏内还有一些真正意义的结局,达成后就可以触发片尾曲,而且你还可以在主页收藏里查看已经解锁的故事和结局图,建议玩的时候感觉比较关键多选项出现时存下档,比如让你做出抉择时。 还有一点用两个手骨来包围角色名字挺有特色的。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote] 最后 这款游戏的画风还有氛围都挺好的,虽然有时死亡后会伴随着阴森的音乐出现关于心理上的问题,但整体来说剧情有点简单粗暴,特别是有好几个死亡结局是不同的人用差不多的方式。 感觉这款游戏很适合加几个角色做成暴风雪山庄那种悬疑推理模式,特别是我最开始游玩的时候看到有人死亡,尸体被摧毁的十分残忍时很激动,以为要有什么大的展开了。
玩法:阅读文本,选择选项 主观体验: 重复性强,想全成就必须多次走完五周目,略折磨。 剧情不好评价,氛围塑造得还不错,在第二、第三周目就能大概猜出真相了,故事让我想到一部影视作品,为防剧透放在最后。 目前为止没有发现传统意义上的HE,过程中似乎注定会死一个人,至于死者具体是谁,则会根据主角行动改变。 美术风格很特别,立绘与场景融合得很好,玩的过程中有在看动态漫的感觉。 多周目有点无聊,但成就做起来很快,不失为有趣的好游戏。 (以下可能有剧透) [spoiler] 大概二周目就开始让我想起《白色圣诞》,也是凶手被困在噩梦里,区别在于《白色圣诞》的重心在询问和套取口供,而本作的重点似乎是让凶手回顾之前犯下的罪行、直面自己的本性。 [/spoiler]
各种既视感都让我想到了杀死公主,是个氛围风格化很明显的游戏 感觉剧情上面并不复杂,最后揭示的“真相”的翻转也不多,不过冲着这个惊悚的氛围感还是可以的 各种尸体、肉块、表情等等猎奇味儿还是蛮重的 另:最终结局似乎并不多,不过里面循环的分支小结局挺多的,目前没摸索完
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Where this game's players are, estimated from review languages.
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