
A chance encounter. An inevitable murder. The truth always hides where you least expect it. Survive the night in this mansion.
Modeled estimate, not a reported figure. How we estimate →
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About

A disturbing truth lies behind a chance meeting. What awaits at the end is tragedy—or something worse.
And your choices are the only way forward.
In a remote mansion shrouded in monochrome, unsettling silence creeps through the halls. Unexpected guests. Unwelcome events.
And at the center of it all: you.
Every decision twists the story further. One choice can doom a life—or save it.
Prepare for a branching narrative with multiple endings—some darker than others.

You are a model citizen, praised for your generous donations and tireless volunteer work.
One night, caught in a downpour, you’re helped by a stranger on the roadside.
That stranger leads you to a secluded mansion where several others have also gathered, seemingly by chance.
At first, everything feels strangely normal. Too normal.
But by morning, a cold corpse is found.
Who did it?
And why?

As fear spreads, you must uncover the hidden truth and fight to survive.
Trust no one. Terror may be closer than you think.
You
"So... this is how it ends."
A model citizen known for charity and good deeds.
Lost in a storm after work, you hitch a ride and end up at a mansion that will change everything.

Kali
"It's been so long since I've shared a meal with someone..."
The mansion’s sorrowful owner. A reclusive mystery novelist mourning her late husband.
Her delicate beauty masks the deep grief she carries. There's something fragile—almost haunting—about her presence.

Solon
"Everyone gathered here has their own story.
Whether this night ends with a simple dinner... I honestly couldn't say."
A serious, devout doctor who stumbles upon the mansion after an emergency call.
He believes your meeting was divine intervention. Calm, stern, and unwavering in faith.

Belladonna
"I'll tear you apart, piece by piece! Don't you forget it!"
A fierce and glamorous personal secretary stranded en route during the storm.
She’s all fire and venom, radiating raw hostility with every word and glance.

Rivers
"I have a feeling tonight's going to be very entertaining!
Let's hope it stays... peaceful."
A suave and capable accountant returning from a business trip.
Though polite, he exudes an unsettling calm. Something about his smile suggests secrets best left buried.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Spanish - Latin America, Indonesian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In short: If I could give this game an "eh" as a rating I would The game has a very interesting premise with the time loop you get introduced to. There are a LOT of endings but because of the way the game is set up you go through a lot of them very quickly. I got through the whole game in less then an hour so 12.99 does feel a little steep, I can imagine I have maybe another one and a half hours left before I get all the content. For me personally I was kind of in a trance when playing this game, the horror starts too early so there isn't much of a tonal shift in the later parts of the games. Additionally the first murder happens way too early as well so you don't get enough time to get to know the characters beyond 2d caricatures. I feel I have to stress that there is really not enough time of silent uneventful character interaction that allows us to learn about them, and because of that we aren't particularly impacted when stress effects their actions. To make this point even more glaring the twist, which I have no inherent issue with is not hinted to well enough so when it eventually gets revealed its a super nothing burger. I've been too mean so here is what I really enjoyed- The art direction is impeccable and the characters emotions are expressed very well in their expressions. The horror is interesting and changes enough that it doesn't lose its visual impact. Also there are some game code that is for some reason in the dialogue boxes sometimes that interrupts the characters which took me completely out of the little investment I had in the game. In the end, if I could buy this game again I probably wouldn't. By no means am I a connoisseur in visual novels. but the ones I have played before this have been cheaper, had better content, and longer playtimes then ACCIDENTLY. There simply isn't enough that it delivers on to justify the investment, which makes me very sad I could easily seeing this becoming one of my favorites if it was just written better.
슬레이더 프린세스를 생각했고 실제로 비슷했다. 하지만 하고 싶은 이야기가 뭐지? 싶다. 일러스트는 정말 맘에들고 캐릭터 디자인은 잘됐지만 텅빈 강정을 먹는 심심함. 호기심을 자극하고 많은 선택과 엔딩으로 이끄는 매력이 없어 많이 아쉽다. 특히나 엔딩과 분기를 많이 준비해놓고 텍스트에 전에 선택한 선택지는 붉게 체크해주는 편의성 정도는 넣어줘야 하지 않을까. 많이 불편하다. 비추천.
[h1]식전 기도의 뜻을 기억하세요[/h1] "이방인들"은 폭우 속에서 길을 잃은 주인공이 비를 피해 들어간 저택에서 벌어지는 일을 다룬 미스터리 호러 비주얼 노벨 게임입니다. 매력적인 캐릭터 디자인과는 정반대로, 불쾌하면서도 기괴한 사건들이 인상적인 작품입니다. 고어 연출이 다수 등장하지만 정적인 형태로 표현되어 있어 큰 부담은 없었습니다. 사운드 디자인이 훌륭합니다. 폭우 속 빗소리, 식당에서 들려오는 짤그랑거리는 소리 등, 플레이어가 그곳에 있다는 느낌을 주기 위해 세심하게 신경 쓴 부분이 들립니다. 사운드에 공을 들인 만큼 캐릭터의 목소리가 있었다면 몰입감이 훨씬 높아졌을 것 같아 아쉬움이 많이 남습니다. 스토리는 은유적이며, 플레이어 스스로의 해석이 필요한 부분이 많습니다. 다만 이를 명확히 설명해주는 장면이나 결말이 없어 호불호가 갈릴 수 있습니다. 저는 각 캐릭터가 상징하는 의미와 그로 인해 발생하는 사건들을 해석하고 생각하는 과정이 재밌었습니다. 게임의 편의성에도 신경을 많이 쓴 모습이 보입니다. 빠른 저장, 게임 내 업적, 갤러리, 오토 기능과 스킵 기능 등 다회차 플레이에서 생길 수 있는 지루함을 최소화하려는 노력이 느껴집니다. 다만 오토 기능의 속도가 너무 빨라 속도 조절이 가능했다면 더 좋았을 것 같습니다. 스킵 기능과 갤러리 내의 글귀를 하나하나 보는 재미가 매우 만족스러웠습니다. 1회차 플레이에는 약 40~50분이 소요되며, 모든 엔딩을 보려면 약 5~8시간 정도 걸립니다. 잔잔한 배경음과 고요한 공간 속에서 기괴한 혼돈을 경험하고, 자신만의 해석을 남기고 싶은 분들에게는 추천하는 게임입니다.
Hoje em dia, com tanta obra de terror envolvendo criaturas, ocultismo e o paranormal, é raro ver “caras novas” dando as boas-vindas de um jeito tão caprichado. “ACCIDENTALLY” faz justamente isso: pega algo familiar e vira do avesso com uma naturalidade quase desconfortante. Acompanhamos o protagonista voltando pra casa no meio de uma chuva pesada, quando, “acidentalmente”, encontra um carro parado na estrada. Ou talvez seja o contrário: talvez seja o carro que encontra ele? O motorista, num ato simples de gentileza, se oferece para levá-lo até seu destino. Mas um deslizamento fecha o caminho principal, forçando os dois a cortar caminho por dentro da floresta... onde uma mansão luxuosa surge do nada, bonita demais pra ficar naquele breu. Bonita demais pra ser segura. A narrativa do jogo é simples na superfície, mas carregada de camadas. Ela se constrói a partir de perspectivas tortas, simbolismos, mentiras e pequenos escapes que o protagonista tenta dar à própria responsabilidade. A história parece sempre começar pelo fim de alguma culpa que ele evita encarar. O jogo flerta com pessimismo, otimismo, existencialismo e esse impulso humano de fugir dos próprios “acidentes”. Quando alguém nega todo envolvimento num desastre… até que ponto aquilo ainda é acidental? Os personagens seguem o mesmo clima: parecem perfeitinhos, modelinhos sociais, quase estereótipos de si mesmos. Cada um tem manias, trejeitos e objetos pessoais que deixam pistas sobre seu passado, objetos que ganham ainda mais peso quando tudo começa a dar errado. A exploração deles é curta, mas eficiente; dá só o suficiente para imaginar quem eram antes de caírem naquele cenário. No fim das contas, todos são memoráveis pela estranheza bem construída. A arte do jogo é um deleite ABSOLUTO. Tudo é expressivo, grotesco na medida certa e incrivelmente detalhado. Os cenários variam entre o luxuoso e o surreal, criando uma atmosfera que parece sempre prestes a rachar. A estética não serve só pra assustar: ela conversa com a história, com as ideias, com os sentimentos que o jogo quer provocar. Várias cenas parecem alegorias de conflitos internos, um charme a mais pra quem gosta de interpretar. Os finais abrem muito mais portas do que fecham. São amplos, simbólicos e nunca apontam para uma única resposta definitiva. Isso fortalece o fator replay e incentiva o jogador a repensar tudo a cada rota. Alguns finais soam positivos, outros são cruéis, mas todos ampliam a estranheza e as dúvidas sobre o que realmente aconteceu. Sem entrar em spoilers, o jogo poderia desenvolver mais algumas cenas e aprofundar certos personagens, principalmente porque alguns morrem tão rápido que mal dá tempo de simpatizar com quem está ali. Ainda assim, dentro do que se propõe, “ACCIDENTALLY” acerta em cheio. A experiência é curta, intensa e deixa aquela sensação de “quero mais”, especialmente depois da cena do jantar, que é facilmente um dos momentos mais fortes. A trilha sonora é outro ponto altíssimo. Ela não só acompanha as cenas, como carrega o clima nas costas: suave nas horas tranquilas, sufocante nos momentos de tensão. As trilhas desse jogo soam quase como personagens próprios, é bizarro. Claro, existem pontos negativos: o ritmo às vezes corre demais, e algumas cenas poderiam respirar melhor. Mesmo assim, é um 8/10 com tranquilidade, porque entrega uma mistura rara de dinamismo, atmosfera e originalidade dentro de uma estrutura de terror que, na teoria, era pra ser “datada”. E qual seria essa trama tão datada? Isso… só jogando pra descobrir. É uma pequena pérola do terror indie, ou seja... JOGAÇO!
if it's on sale, get it. It's similar to a game like Slay the Princess with it's time loop premise but a bit short For the price tag imo
Overall I liked this game. It is indeed quite short, but the art is very beautiful and the premise is quite intriguing. The characters are interesting and there are many different branches that you could find by replaying. It has some gore but is overall a psychological horror game. Unfortunately, the psychological part could have been extended, I would have loved to get to know more about the backstories of the different characters and also the main character. Also to point out that although the main character is faceless, you are playing a man, something that would be good to know from the store page.
老实说在游戏刚上手时,我是处于一个非常懵逼的状态。整体的展开有点过于快速与失控,我几乎还没反应过来,就已经跟着陌生人上了车,接着又莫名其妙地抵达了一座洋馆。随后,其他角色也像急于登台的舞台剧演员一样,慌慌忙忙地把所有人一个接一个推上舞台,草草做完自我介绍,然后就匆匆“死去”,最后随着主角的死,整个游戏"画上了句号"。 整个过程快得让人有些手足无措,也让我无法理解作者到底是想要通过这样的展开表达什么?因为在游戏中已经不止一次出现过令人感到诡异的画面,与看着就不太对劲的病句等等内容来明示玩家这个地方,还有这几个人不太对劲。但很快的,玩家的思考还来不及深入,就会随着主角的死亡——被一团奇怪的东西猛地拽入二周目。没错,之前的凶杀也好,死亡也罢,都仅仅是个开始。 也会让我自动联想到一部很喜欢的惊悚电影《致命ID》同样的雨夜,但是发生在汽车旅馆内,每个人看似互不相识,但实际上都有着自己内心深处的秘密,随着流程的展开慢慢揭开答案。所以我对这部《异乡人们》也抱有类似的期待,希望它的后续展开能令我眼前一亮。 首先要说的是,游戏中的每位角色立绘十分精美,黑白灰为主的墨线漫画风格令人想到了以前的老动画片,眼前一亮。精细的线稿、交叉排线的阴影与高对比度的画面,再结合还算不错的文案,极大增强了代入感。而洋馆内的哥特风装修,也更进一步的强化了悬疑氛围。仿佛随时随地就会发生可怕的凶杀案。 令我更为满意的是,每个角色的死亡场景中,关于内脏或者血液都被特意染成带有点"暖色"意义的红色,这种表现手法很容易形成了一种独特的惊悚美学让整个画面看上去更有张力。 不过令人遗憾的是,前期所营造的那种紧张恐怖氛围,以及那些细思极恐的晦涩描写,到了中后期几乎什么都没有了。故事的重心也逐渐转向以"自我救赎"的叙事核心而非像标题介绍的那样推理悬疑。但在这方面铺开的又过于直白,以至于我在第二次轮回时就能够猜出所谓的"真相"是什么,从而让我在最后结局的时候并没有多吃惊。 此外,游戏虽然以"多次轮回"为核心机制,看似是想让玩家从中找出一条生路,但又在此之上设定了强制结局,大概在第五次还是第六次轮回时游戏就会强行结束,之后玩家重新开始游戏时先前的选项则全部清空。这样的设定对于我这种经常忘事的金鱼脑袋来说,实在算不上很友好。 [h2]总结一下[/h2] 《异乡人们》是一部在视觉风格不错,但在叙事节奏与剧情深度上略有欠缺的作品。在美术风格方面黑白墨线美术,成功塑造出诡异且不安的悬疑诡异氛围,角色死亡场景中极具冲击力强化了画面张力,不断激起玩家对真相的好奇。但可惜的是未能将开局所铺设的悬念延续至中后期。虽说以"轮回"作为核心机制,但强制结局与进度清空的设定,对希望达成全结局的玩家而言体验并不友好。适合对美术表现有较高要求、能够接受线性叙事的玩家尝试。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
玩法:阅读文本,选择选项 主观体验: 重复性强,想全成就必须多次走完五周目,略折磨。 剧情不好评价,氛围塑造得还不错,在第二、第三周目就能大概猜出真相了,故事让我想到一部影视作品,为防剧透放在最后。 目前为止没有发现传统意义上的HE,过程中似乎注定会死一个人,至于死者具体是谁,则会根据主角行动改变。 美术风格很特别,立绘与场景融合得很好,玩的过程中有在看动态漫的感觉。 多周目有点无聊,但成就做起来很快,不失为有趣的好游戏。 (以下可能有剧透) [spoiler] 大概二周目就开始让我想起《白色圣诞》,也是凶手被困在噩梦里,区别在于《白色圣诞》的重心在询问和套取口供,而本作的重点似乎是让凶手回顾之前犯下的罪行、直面自己的本性。 [/spoiler]
游戏的玩法类似于杀死公主,就是不断的在一个地方循环,然后通过不同的选项达成不同的故事走向和结局。 [h1]陷入死亡循环[/h1] 你醒来后发现自己在某辆车里,同时有个穿着白大褂的人在你身旁, 外面下着大雨,你们在一座别墅前停下,前方似乎有什么东西在等着你... 加上你和穿着白大褂的人(索伦),游戏共有登场了五个角色 卡莉别墅的主人,脸上的痣点的很漂亮,她的身上总有种忧郁的气息, 贝拉多娜很漂亮,但是脾气有点喜怒无常,有种坏姐姐的感觉, 里维斯也很帅气,笑的时候表情有点像阴险的狐狸(除了某个鬼脸)。 你走进别墅一群人聚集在一起,和他们聊天并互相了解。 你转身看到墙面上的一幅画,一个男人似乎在拿着武器敲向另一个坐在地上的男人,那个男人的头上流着血,似乎在向你诉说着什么。 你每次死亡,都会从索伦的车上醒来,而他的表情也会有不一样的变化,似乎从平淡怀疑到,透露着非人的诡异。 随着你的一次次死亡和重生,会发现场景,还有人都很阴森,他们会用一种伪人的眼神看你,还会说些莫名奇妙的话。 [h1]黑白线条下的诡异[/h1] 游戏采用的是黑白画风,其中也会包含一些比较猎奇的画面,比如当红色的肉块出现时,所询问的问题又代表什么,还有明明所有人是黑白的,但红酒的颜色却格外鲜艳。 本作个人比较喜欢的地方就是画风,每个人的立绘都很好看,而且在一些站位上也很有趣,比如卡莉站中间跟主角说话时,左侧是侧脸的贝拉多娜,而索伦则是以背影出现在我们面前,然后当其他人说话时角色们的行动又会发生改变。 除此之外游戏还会对一些特别的对话字体进行加红处理,让本作看起来更加的诡异。游戏的音乐也做的很到位,特别是有些地方像是恶魔在低语。 除了一些普通的死亡结局外游戏内还有一些真正意义的结局,达成后就可以触发片尾曲,而且你还可以在主页收藏里查看已经解锁的故事和结局图,建议玩的时候感觉比较关键多选项出现时存下档,比如让你做出抉择时。 还有一点用两个手骨来包围角色名字挺有特色的。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote] 最后 这款游戏的画风还有氛围都挺好的,虽然有时死亡后会伴随着阴森的音乐出现关于心理上的问题,但整体来说剧情有点简单粗暴,特别是有好几个死亡结局是不同的人用差不多的方式。 感觉这款游戏很适合加几个角色做成暴风雪山庄那种悬疑推理模式,特别是我最开始游玩的时候看到有人死亡,尸体被摧毁的十分残忍时很激动,以为要有什么大的展开了。
因为美术给了好评,这是一款所有钱都花在立绘、cg上的游戏,剧情一坨屎。我就是喜欢它的猎奇cg才买的,确实好看——不过女角色怎么各个都大胸+暴露,唉 我差2张收集全cg,结局收集了75%的样子。 它不是推理游戏,人死了就是死了,很意识流,主打哲学思考。玩法参考《杀死公主》,剧情背景参考《致命id》 一切发展的很快,我大概收集了75%-85%的剧情,还是没搞清楚怎么回事……主角是男的,[spoiler] 杀过人,犯了罪,似乎陷入循环在赎罪。 [/spoiler] 别的前因后果都莫名其妙,啥都没介绍!!!剧情太单薄了,角色也塑造不明显。 还算能理解的角色—— 房主:死了丈夫的推理小说作家。医生:过分愚信信仰的医生。 塑造不够彻底的角色——会计师:圆滑阴险,似乎是变态杀人狂,而且被人盯上了,但没有别的故事了。 莫名其妙的角色——超雄秘书:可能想塑造成傲慢无礼的大小姐形象,结果给了个秘书身份,那你拽什么拽啊???我以为是什么贵族、皇室,动不动就是“别惹我小心去死”(并且真的拿刀砍人),而且一定要完成上司的任务,这么拽的人还是个合格牛马??后来我自己脑补了一个,【她是杀手】,一切都说得通了…… 整个故事就挺莫名其妙的,我怀疑这是男主自己分裂的4个人格……
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