
The Mass Effect™ Legendary Edition includes single-player base content and over 40 DLC from the highly acclaimed Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors, and packs — remastered and optimized for 4K Ultra HD.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 709 reviews with recorded playtime.
Reviews
Themes across 706 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Трилогія топ, рекомендую всім. Плюси: достойна графіка навіть зараз, цікавий і денамічний сюжет, колоритні персоніжі, цікавий додатковий контент тобі хочетсья досліджувати як і весь світ. Мінуси(у минулому - виправлені у ремастирі в більші степені):доволі криве управління у перші частині, у перестрілках відчувалась консольність прецілювання і пострілку.
Przecudowna trylogia. Wszystko spójne. Absolutny top topów. [spoiler]Miranda i romans z nią[/spoiler] przypomina mi nasze nieśmiałe początki z pewną wspaniałą dziewczyną, co tylko wzmaga więź z tym arcydziełem. Tak to o Tobie Mtnu, co się tak rumienisz?
yikes
really good story recommend.
awesome trilogy tbh.
A classic
It's fun
A good, if flawed, trilogy. I'm not usually a fan of sci fi stuff, but the world managed to enthrall me enough to want to do everything I could. My issue though is that while I do find the gameplay does improve overall from 1 to 2 to 3 where, while I still had fun, the gameplay did feel more free and open as the series went on though that's probably subjective. It wasn't perfect - I played the Trilogy on Insanity and I'm not usually one to play on the hardest setting, but for the most part, it actually felt easy. Honestly, most of my deaths game from things like Shepard ducking into cover when I wanted them to dodge or dodge when trying to get them to crouch or bogus things where you face infinite enemies without actually getting clued in. Stupid things like that. The few, what I thought genuine, deaths were things that were already hard to begin with on easier difficulties. The armor/barrier systems in 2 + 3 weren't bad though I suppose how easy the game is depends on having the right tools to deal with the right enemies. As for the story. I quite enjoyed 1, but I just felt it went downhill from there. 2 honestly just felt like a stupid side mission (which in itself was mostly just side missions) as you work for a group that everyone says in an enemy and you can't really pushback against that and just deal with people getting on you for that which is frustrating. I don't think it really got better in 3. 3 is the finale, it has the culmination of dealing with the big bad and the main quest is about getting the galaxy ready for it, but there's just so much junk IMO. From the start, you have Shepard obsess over some kid for no apparent reason and have to suffer slow mo dream sequences about it. Then, you have everyone's favorite Kai Leng or whoever that is hyped up to be Shephard level, but was just some stupid teen fantasy. I mean he even had one boss fight that he was defeated in under minute (on Insanity!), but it's a scripted loss that has your character moping and sets the rest of the story which just falls apart. I get they were trying to be cinematic or something, but basically from the first Kai Leng fight to the end, the game was just tedious in my opinion. You finally get him where he's somewhat of a challenge, but only because you start the fight with him literally in your face and then he has waves of support showing up (which can demolish you on Insanity so again it never really felt like he was the threat) and then the final mission was just so tedious. Waves of enemies, I guess props for giving what felt like a true struggle as you face pretty much the toughest enemies ever, but then you get to the end and... it's slow mo walk time so it probably took a 5 minute ending to be 20 some minutes. Not to mention even with the Legendary Edition, the ending is literally just pick one of three options which I felt was ridiculous because if nothing else, you spend the entire trilogy until this point wanting to destroy the enemy so what the heck is with the sudden option of controlling or fusing with them in the final 5 minutes of the trilogy? Choice in itself seemed to be a big problem overall. Supposedly, the world would be crafted based on what you chose: choose things in one game and it impacts the game after. Except, there are a number of instances where the game is like, well, actually that can't be followed for reasons... I also found the DLC of 3 (Omega, Leviathan, and uh the Party thing) to be kind of lacking overall. Omega was okay. I like Aria, but I'm wasn't really interested in joining with her. It also had no impact really outside of War Assets that help you get the "true ending". Leviathan was also disappointing - even more so considering you learn about the race that created the enemy you face and all you get is one tiny little line. The party one would've been fine if it was just the party and talking to your squad (even if it seemed out of place when to do it), but you have to do what I thought was a completely annoying sequence against some foes before then. I don't know, maybe after 100+ hours, I just wanted it to be over - it's not like it really add anything of value). At least Javik was included with the Legendary Edition this time and not separately like he originally was.
Its a good game.
[h1] I'm Commander Shepard, and this is my favorite game on Steam [/h1] [h3] 以畫質而言,三部曲重製版在2026年仍可接受。[/h3] [h3] 而作為10多年前的老品,此作之重玩價值極高。[/h3] 對話、選擇,乃至「善惡值」,均為重玩之動機。各項互相關聯,並會導致後果。 [h3] 就劇情而言,世界觀極具創意,任務別具心機。[/h3] 各個行星均有各自描述,宇宙內更有不同物種,不同太空站也各有特色。 「善惡值」的設計上,2,3代的設計展示了在有限時間內,善或惡之表現能如何導致不同結果。 而個別任務之設計,能體會出各隊友之性格,加深了與角色之聯繫,甚至他們願意獻上生命,作為「選擇」之代價。 此外,Citadel DLC 作為Fans Service,劇情上更能體會與Normandy組員之間的聯繫,不但是出生入死的夥伴,也是共渡患難的戰友。 [h3] 而最扣人心弘的,便是2、3代最終篇之配樂。[/h3] 配樂不但展示出「選擇」所帶來之後果,還層層遞進,突顥其莊嚴。 [h3] 不過,三步曲均有通病之處;[/h3] [b] 其一,戀愛劇情。 [/b] 個別劇情發展過快,導致其戀愛成因有欠細節,彷彿是突然愛上主角一樣。 [b] 其二,存檔問題 [/b] 自動存檔只是暫時的存檔,不會永久儲存,因此需經常手動存檔,以免錯失重要轉折。 [b] 其三,對話系統問題。[/b] 由於「跳過對話」及「選擇對話」均為同一按鍵,因此每當跳過對話時,都需要極為小心,以免錯失重要決擇;[b] 強烈建議在對話前手動存檔。[/b] [b] 其四,解謎遊戲。 [/b] 其機制過於重覆及複雜,影響尋找道具之意慾。 [b] 最後,AI隊友。 [/b] AI尋敵有重大問題,不但經常對着掩體射擊,還有時會不主動尋敵,導致我需親自處決及尋找敵人,影響遊玩流程。 就敝人而言,三部曲貴為佳作,期望未來N7 Day有續作之信息。
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain, Japanese, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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