
As Commander Shepard, you lead an elite squad on a heroic, action-packed adventure throughout the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the effects are massive
So many stars, so many choices.
"Shepard." "Wrex." 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Makes me weep for what has happened to the gaming industry over the last 15-20 years. We thought it could only get better.
Даже в пиратке есть русские субтитры
Mass Effect é um RPG espacial que te coloca no traje do Commander Shepard, o herói (ou anti-herói) que a galáxia não merece, mas precisa. Com uma história que mistura Star Wars, Star Trek e uma pitada de drama intergaláctico, o jogo te joga num universo onde humanos descobriram tecnologia alienígena (os "Mass Relays") e agora precisam lidar com política espacial, raças alienígenas cheias de manias e um vilão traiçoeiro que parece saído de um filme B de ficção científica. O jogo brilha no enredo e no mundo rico que criou: cada raça tem sua história, cultura e até problemas diplomáticos chatos pra você resolver. Os personagens são carismáticos (ou no mínimo memoráveis), e suas escolhas realmente importam... pelo menos até você perceber que, no fim, o destino da galáxia acaba sendo mais ou menos o mesmo, independente de quantos aliens você xingou no caminho. A jogabilidade, por outro lado, envelheceu que nem leite no sol. O combate é travado, o sistema de cobertura parece uma brincadeira de esconde-esconde mal feita, e o Mako (aquele jipe espacial que você usa pra explorar planetas) é mais difícil de controlar que uma intoxicação por álcool. Falando nisso, a exploração planetária é basicamente "dirija por montanhas infinitas até achar um prédio genérico que se repete em todos os lugares". Mas hey, pelo menos as paisagens estelares são bonitas... quando o jogo não tá travando. Os diálogos seguem a clássica fórmula Bioware: você pode ser um santo (Paragon), um babac@ (Renegade) ou um sem-graça que fica no meio-termo (e ninguém lembra depois). E sim, você pode flertar com aliens. Porque no futuro, o amor não tem fronteiras, nem mesmo as biológicas. No fim das contas, Mass Effect é um jogo imperfeito, mas com uma alma tão grande que é fácil perdoar seus pecados. Se você aguentar a jogabilidade mais dura que pão velho e os bugs gráficos que parecem arte abstrata, vai encontrar uma das melhores histórias de ficção científica dos games. E, convenhamos, poucos jogos te deixam sentir tanto orgulho (ou arrependimento) das suas escolhas.
Don't let my playtime fool you I've played this thing like 10 times.
Yet another of my favorite games of all time. I've played way more than my Steam time shown, certainly over 500 hours. I've done a playthrough with most of the classes. Although rough around the edges, Mass Effect is a fantastic RPG that draws you into its world and makes you care about what you are doing in the game. I recommend you play the female Shepard; Jennifer Hale does a phenomenal job of bringing Shepard to life and it seems like the male part (the lines are mostly identical) was tacked on as an afterthought. It's usually on sale during Steam sales, so you can pick it up pretty cheap. Buy it; you won't be sorry. (I've played the Legendary Edition; seems about the same.)
Back when this series was an RPG. So, I probably hold a minority opinion, but I find this game to be the best of this entire series. Sure, it definitely has its flaws, and I am not defending those. Compared to what came after though, there is just so much more game here. It's primarily a loot game - think Diablo but a third person shooter. It is much more linear than Diablo, however. But as with any loot game comes inventory management, which is where some players get overwhelmed. Let me simplify it for you: when scrolling through the weapons or armors you want to equip, if two or more of the attributes are yellow when compared to your equipped item, equip that new item. Done. Turn the rest to omnigel. But when you aren't fiddling around with the inventory, you can shoot some things up with the guns. The gunplay in this game is satisfying for what it is. It is a tad on the clunky side, but I do like the rechargeable ammo mechanic. It gets really goofy later on when you get High Explosive Rounds. It's hilarious to just watch enemies get blasted into the air from a shotgun blast. Which brings up another fun aspect to this game - gear customization. You can equip certain upgrades to your weapons and armor to assist during combat. Some make your guns have less cool down on recharge, some make your shields recharge super fast, some make your guns fire freezing, fire, or disintegrating rounds, some make your health super buffed, etc. There's a lot of customization and builds you can try that can compliment the class you choose. Speaking of classes, there's really only one class to play: Soldier. Why? Because Solider is the only class that allows proper use of all weapons. Other classes try to compensate for this by having different biotic powers. While the game gives you the illusion of playing with these cool biotic powers... you're better off just using guns. The biotic powers in this game aren't fun to use as your upgraded weapons can do pretty much the same effects. Want to Stasis someone? Just pop on some Cryo rounds and blast away. Or just have one of your squadmates do it. The biotic powers do each have their own independent cooldown, so that's nice at the very least. They're there for experimentation if nothing else. Speaking of negatives, there is the Mako driving segments. As others have highlighted, these can be a drag. A lot of the planets you land on will require you to drive this clunky brick through some odd landscapes that the Mako isn't really built to traverse. You'll find yourself Skyrimming up a mountain a few times. If the Mako was more of a hovercraft and less of a rover, these segments would be more bearable. If would also help if there was more on the planets to actually explore. People also like to pick on the Elevator loading screens in this game... I don't really mind them. They offer a moment of rest in between exploration or combat segments. Can some of them be a bit long? Eh. I guess. I never stood in an elevator and thought "Jesus! This is way too slow!" Maybe it was big problem back in 2007, but I don't know - I remember playing this game back then and not having an issue with it. I also like for every enemy you kill, every objective you complete, you get XP. Really feels like your character is progressing the more you do. The leveling system is also pretty nice and decently balanced with each skill point you put in. I wouldn't say it is hard, but it does suffer from the common video gamey issue where if you play on higher difficulties, the more tanky enemies become. A lot of fights on Insanity are just wars of attrition and can make the combat really boring. I hold the opinion that due to the Mass Effect series being more narrative focused, they honestly should not even have a difficulty select. There isn't Devil May Cry levels of depth here. It's shoot enemies, get XP, talk to person, complete quest, level up. Nothing bigger or greater. With this series being narrative heavy, the one here is a solid set up: big evil thing coming to destroy all life in galaxy, and you need to stop it. It's simplistic, but it is engaging with how you can choose certain scenarios to play out. Characters can die. Friendships can be ruined. Monumental events can be decided by you. It's just a shame the sequels didn't really do a good job of using these decisions. Many people praise the characters in this game and I will say there is a lot to love there. Garrus is always great as is Wrex. Tali is an enjoyable crewmate as well. Everything is well voice acted and it's mostly enjoyable to just listen to characters speak with each other. The arguments they have, the choices you can make - it's charming and endearing. You actually feel for what's going on. This is an all around good RPG. It has its goofy quirks, but you could do so much worse (like turning the sequels into boring cover-based shooters that derail the story into stupidity and fan-fiction cringe fests). I don't know what BioWare has planned for the future of Mass Effect, but I doubt it will ever get back to its heights here. Especially with most of the devs no longer being at BioWare anymore. If you want a classic and goofy RPG to play in your spare time, try this game out. If this game is too arcadey for you and you desire a more modern/popular/trendy experience, the sequels might be more for ya, but don't expect a lot of narrative significance there. The second game might as well be a spin off with ass-pulled relevance to the main plot here. You might be interested in picking up the Legacy Collection they produced a few years ago - it has some QoL enhancements to this game and the modding scene also helps a lot too.
[h1]❝ Кто-то думает, что просить о помощи значит проявить слабость. Это глупость и упрямство. Как бы ты ни был силён, союзники сделают тебя сильнее. ❞ Этот обзор - моё личное мнение![/h1] Mass Effect - это начало большой космической саги, которая стала одной из самых масштабных в истории видеоигр. Сейчас играется довольно таки неплохо учитывая возраст игры, но конечно лучше проходить легендари эдишн с обновленной графикой. Все минусы которые были в 2007 сейчас ощущаются еще сильнее, а именно боевка и наземный транспорт МАКО, но из-за интересного сюжета и атмосферы к этому всему привыкаешь. Сейчас BioWare делают какую-то шляпу, но я считаю что эту компанию надо похвалить за былые заслуги.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 15.5K | 94% | — | |
| $56.4K | 386 | 78% | $7.49 | |
| — | 0 | — | — | |
| $309.1K | 639 | 47% | $24.99 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $23.4M | 12.7K | 72% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 6.8K | 93% | $24.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $3.3M | 6.9K | 47% | $19.99 | |
| $3.3M | 4.2K | 77% | $24.99 | |
| $3.3M | 2.8K | 77% | $34.99 | |
| $3.3M | 8.3K | 93% | $14.99 |