
Mashinky is a transport strategy game about trains. The goal is to create your own transport empire on a procedurally generated map. It’s a unique blend of realistic graphics combined with an isometric construction mode and board game-like rules.
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Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm writing this review taking into consideration it's still in early access and I have yet to fully explore everything this game has to offer; So far I'm really enjoying my time in Mashinky. I played OpenTTD a lot and was looking for another transport game in my library and stumbled upon this. Players of similar transport games will get used very quickly to the interface and how to build things. It's very intuitive and within no-time at all I found myself easily building rail networks with junctions, signals and whatnot. I will say that the pacing of the game is much slower compared to something like OpenTTD, especially with early trains accelerating very slowly. Is this necessarily a bad thing? No, cause it's way more realistic but I did have to flip an internal switch to adapt to how slow trains accelerate and really take that into considering when it comes to avoiding bottlenecks. With the game being still in early access, there is no campaign yet. The only thing is a tutorial and a sandbox mode, with possibly 'quests' to keep you motivated to reach the next checkpoint so to say. I'm assuming this will be added later to the game as it's being developed but we'll see. Graphics wise it's also really neat. You can toggle between two viewing modes; One which is realistic and one building view. The building view makes everything very simplistic and gives you a very clear isometric view of the map, making it a breeze to build and expand your network. Realistic mode is for you to watch back and admire your work, as trains buzz by and money rolls in. About money, the game expands on currency by not only requiring money but also other kinds of resources. These special resources are required for a lot of things in the game, so be prepared to not just put all your eggs in one basket and just focus on passengers. The game is built around you having enough variation in what you transport so at all times you have a steady income to afford all the upgrades, expansions, etc that you want. All in all, I love what I see so far from this game. The vibe and atmosphere is on point, it really feels like a labor of love and I'm very happy to see that even now there are already mods available for this title. Any tycoon/transport loving person should at least give this game a try.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Czech, French, Spanish - Spain, Hungarian, Polish, Ukrainian, Greek
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mashinky is one of the best contemporary takes upon the transport tycoon formula. Since many of these games focus on supply-lines the addition of ‘resource tokens’ is a wonderful innovation. It's where the game shines by taking the next step in giving players a reason to cover many types of industries by granting them some of the production conceptualized as tokens. In other words; if you want a later generation of train to be running on oil then you have to provide a fuel token supply into the network by actually taking care of the region's infrastructure, which one could say is the entire draw behind a logistics simulator. In addition to this the production buildings can be enhanced by increasing their throughput, e.g. mines will produce a baseline of natural resources; not only is it possible to build one-time expansions, some of these add new formulas to continuously require additional components for a worth-while boost. If your demand for coal is growing, setting up a new chain of plank production and using these to reinforce the mineshafts allows greater gains. These first two concepts combine quite elegantly, such as by enabling more efficient recipes if an end station is supplied by all types of input simultaneously. In addition to making the player think about sensible logistics through considering opportunity cost and auxiliary industrial capacity, rather than artificially increasing the value of a ton of logs just because it travelled from across the map. The stations themselves can also be expanded through modular improvements, catchment area is implicitly contained within upgradable dimensions, and the same modular system allows different kinds of transport to share the benefits of a single terminal. Investing in a cargo crane therefore doesn't just improve the unloading speed of a train but also the packing of trucks. The game features a genuine human element that almost gives a type of emotional pay-off. Yes you might be feeding a steel mill in order to produce goods, but if you then invest time and effort into the urban planning component you might build a hospital also and make the virtual citizens prosper (and of course further down the line become customers to the railway) --- In closing there is a constructive criticism to raise: the only way in which this game falls short of the Transport Tycoon experience is the fact there are no boats! Water is treated as either an obstacle or simply toggled off. While in actuality Mashinky would play so well on an archipelago map considering the building of a mega-structure style bridge out of tokens would give a reason to over-produce some of the resources due to contextual restrictions. Understandably a more realistic view of ports might not allow for sprites to phase over each other, though games such as Cities Skylines presented a decent first pass at a middle ground by putting the water ways “on rails” and requiring a free space in front of the terminals. Even were it to be sold as a well-deserved side grade DLC - I would be most interested to buy it in order to raise another batch of funding - for a game that has been faithfully chugging along on its delightfully ambitious developmental track.
Super hra na způsob TTD, která je od českého tvůrce a s velkou českou komunitou
Separates itself from other games in this genre, by having unique mechanics for the economy. Forcing you to have a balanced company. Delivering both passengers and complete all the resource chains as well. This takes a small amount of time to get used to and understand how it works. But makes for a unique style of transport tycoon, and in a somewhat crowded genre, that is a good thing.
Она просто божественна
Es ist wirklich gut und irgendwie süss gemacht, vor allem dass man zwischen Bau-modus und Realismus-modus switchen kann. Wer gerne Linien plant, Signale setzt und den Transport verschiedener Konsumgüter/Personen/Post gerne disponiert, wird vermutlich auch gerne Masinky spielen. Auch wenn mir anfangs der Preis für ein unfertiges Spiel zu hoch schien, hat es trotzdem Spass gemacht und ich würde dieses 1-man-produced-game auf jeden Fall unterstützen wollen. Zudem ist es aktuell (Mai 2026) sehr gut spielbar im Early Access Status.
Das Spiel ist schon so lange in der Entwicklung, heute mal wieder angemacht um zu zocken und es stürzt einfach ab, sehr schade, es hätte was gutes daraus werden können.
I wish I could post a neutral review. This game desperately [b]requires[/b] parallel-tracking and multi-platform stations. The technical capability to do so is clearly in the game, as roadways already work this way. When this game gets parallel tracking and multi-platform train stations, it'll be worth buying. Until then, stick with other train games.
Bon les couleurs sont trop pastel, il faut corriger le contraste et les gammas, actuellement c'est pas dans les options, je trouve les cartes trop petites, un jeu comme ca, ca doit etre grand sinon c'est pas tres interessant, on vas voir si ca progresse.
I like the train posibility plus the age based trains - coal, oil, electricity. For starter, I needed to watch some tutorials, to put rail signals and how should I play a game, but it is fun.
Active players
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