
What must you sacrifice to escape fate? Find out in this nightmarish dungeon-crawling RPG! The Nightmare continues in Mary Skelter 2! In this fairy tale dungeon crawler, play as fairy tale-inspired characters and escape a living prison while indestructible Nightmares give chase in real time.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Explicitly canon lesbians
우화를 기반으로한 캐릭터들이 감옥을 탈출해 나가는 게임이다. DRPG형식의 게임으로 전투중에 블러드스켈터모드가 되면 공격력이 강해지지만 컨트롤을 잃어서 순식간에 파티가 전멸할 수 있어서 조심해야하지만, 전체적으로 이러한 시스템을 신경쓰면서 게임을 진행하는게 나름 전략적 요소도 있는 것 같아 괜찮았다. 하지만, 한글미지원에다가 텍스트 분량이 너무 많아서 스토리를 보는데 피곤했다. 엔딩은 2개가 있고, 오히려 노멀엔딩이 후속작으로 이어지는 듯 하다. 나쁘지 않은 게임이긴한데... 한글 미지원에, 가끔 게임이 튕기는 버그도 있을 뿐더러.,. 후반 부 던전은 탐험에서 그렇게 재미를 느끼지 못했기 때문에 비추를 남긴다.
lesbians
absolute cinema of a game ngl i have low expectations for this at first
[h1][i]“Again by all means I want to save you And the past if I can go I will save you~ 🎶”[/i] ~Vamps[/h1] DEMON GAZE. DEMON GAZE never changes... See, there was a big problem with Experience Inc.'s game – it was good. Well, not [i]good[/i] good (there's literally no reason to choose it over the others nowadays), but let's just say it perfected the formula. Which formula? The one that was introduced to us in Wizardry XTH and then resurrected in Generation XTH. Which was heavily similar, but... you know. Didn't have the Wizardry tag on it. Anyway, the idea was – while keeping the “Japanese Wizardry” approach (while the Western series moved towards things like non-linear gameplay and storytelling, Japan intentionally stuck with squared maps) – to make [i]the[/i] most comfortable experience possible. Did they succeed? Like I said, yeah. That was the DEMON GAZE's crime. It was comfortable as F. While being a portable title (originally, it was a PS Vita exclusive), it was the most comfortable DRPG experience you could ever imagine. Up to the point where we were free to choose a point on the map, press a button, and see our party auto-traveling there. Yes, the story wasn't good enough, yes, characters were shallow nobodies, and yes, the gameplay itself didn't have anything really special about it. But the core mechanics felt so good that... let's just say for the DRPG genre, DEMON GAZE was like a shellshock. Which... damaged it [i]a lot[/i]. Experience found the new “gold standard.” And suddenly, everybody started to want exactly that. If you were a gamer back in the 2010s, you sure remember how it was. If it wasn't Experience themselves copying or even remaking their Generation XTH games, it was the others (big names like Nippon Ichi included) doing the same. It was almost like the whole genre became one big DEMON GAZE clone. And Mary Skelter? It was one of such games. It did try, though. In order to distinguish their game from DEMON GAZE, Compile Heart created the complicated dungeon mechanics, which involved things like growth. To make it short, we were supposed to “satisfy” the dungeon's needs in order to make it grow and unlock the new paths. They also added battle mechanics that revolved around some girls called Blood Maidens (I mean, it's Compile Heart we are talking about; [i]of course[/i] it was a harem thing with the “ecchi” elements) and multiple endings. The problem was... neither of those worked. The dungeon mechanics, while being interesting on paper, made things way more confusing than needed; the girls were just shallow archetypes (players were just choosing the one they found more appealing and that was it), while the best ending required us to find parts for some special weapon (exactly like DEMON GAZE, Mary Skelter revolved around a male hero with special powers). Which... did I mention how confusing the dungeons were? Also, with Compile Heart being Compile Heart, characters just didn't know when to shut up and kept talking about the smallest things for no apparent reason. So... yeah. Mary Skelter was stylish, sure (especially with its visual design and characters inspired by fairy tales), but it was [i]far[/i] from being perfect. Now, here's the sequel. Did they learn? Well... technically, yeah. Yeah, they did. I mean, they [i]tried[/i]. The dungeons were reworked to become less confusing, the characters got more depth, while the good ending is [i]much[/i] easier to get (all you need is to answer three questions correctly). See? They did acknowledge everything that was wrong with the first Mary Skelter and aimed to fix that. The problem is... neither in Mary Skelter 2 works either. Let's start with the dungeons. Technically, those did become more intuitive. Moreover, they rely mostly on the Maidens' unique abilities now (aside from battle abilities, our girls have abilities that can help you navigate the dungeons), which sure contributes to a proper puzzle-solving feeling. The abilities were there in the first game, too, but like I said, dungeons in Mary Skelter 2 finally did 'em justice. So, what's the problem? The problem is... it's the same dungeons. The. Same. F*cking. Dungeons. I mean, they just took the old assets, made the new maps, and called it a day. Ba-dum-tsss... Actually, you know what? That's the biggest problem with the sequel. Which... isn't a sequel at all. Mary Skelter 2 is one of those “alternative reality” things. Except instead of calling it, say, “Mary Skelter Alter,” they called it “Mary Skelter 2.” Yet it doesn't feel anything like it. Everything here looks and feels almost exactly like it was in the first game. They did throw in some new abilities here, altered some things there, add more QoL features (aside from other things, we can auto-travel across the floors now), our main character is a girl (yes, we finally got a harem with a female protagonist, which is, like, an instant +1,000 in my book), but all in all, it's the same thing. Which feels especially bad thanks to how the original Mary Skelter wasn't an original thing. It was a clone. One of the many. Like, [i]many[/i] many. DEMON GAZE was like a bloody disease. And even though I do love the genre, I'm having a really hard time playing one of such games right after another. Yet here. We. Are. Having almost a carbon copy of the original Mary Skelter. Good. F*cking. Grief. Also yeah, if you thought they'll do something about those small talks, think again. An [i]enormous[/i] amount of gameplay here is just you, sitting on your butt and reading about our girls talking 'bout whose breasts are bigger. Don't get me wrong, though; I do understand the purpose of fan service. But the thing is – for something like this to work, we need real characters. Somebody who you'll instantly remember when thinking about the game years later. And Mary Skelter? It simply doesn't have that. There's literally not a single character to remember. Yet they want you to know, like, everything. About every single girl. Feels like a torture, really. I did mention more depth, and sure, it's there. [i]Technically[/i]. Remember that Vamps' song? In which Hyde wanted to go to the past and stuff? That's it. Mary Skelter 2 is a timey-wimey kind of thing revolving around love, oaths, and stuff like that. Much better than “kuso jiji” villain from the first game. But you know what? Exactly like in the first game, the real story happens only at the very beginning of the game and during its finale. The rest? The rest is just girls wasting your time and showing you their half-naked bodies. Which is ironic, since in this exact version they screwed up even that. See, aside from other things, the original Mary Skelter had a so-called “purging mini-game.” During the battles, our girls used to become “unclean” and we were supposed to... you know. Touch 'em in all the funny places. For justice. Mary Skelter 2 was supposed to have that too, but for whatever reason, that mini-game was completely removed (censored). Which is just stupid, especially since the Steam version of the first game had it. Talking 'bout the first game, BTW. If you don't feel like suffering through its confusing dungeons, Mary Skelter 2 offers you its remake. For free (in this version, at least). All you need too unlock it is to beat MS 2. The MS 1 remake has reworked (simplified) dungeons [i]and[/i] offers you a new ending. And while the “dumbed down” approach is arguable, having two games for the price of one is not. Then again, while simplifying things, Mary Skelter 2 lost lots of the original's identity. Which made it feel even more like one of them “yet another DEMON GAZE” games. And with all the copy-pasted assets and even censorship in mind, I just can't find a way to give this game a thumbs up. If you're a die-hard fan of the genre who has already finished everything else? Mary Skelter 2 will do. Otherwise? Avoid. As sad as it is, Mary Skelter 2 is yet another one of them “white noise” releases. Dixi.
Two crashes right in the prologue, don't have time for this ♥♥♥♥.
My new favorite game of all time
Technical difficulties aside... I don't know how but this game struck me in every cord imagineable and I love it. Can't say it's for everyone, but it's certainly a recommendation from me, it's a lot more heartfelt than you'd expect for a game like this.
快跑,不要玩这个版本,去玩其他平台。 本次PC移植质量低下,堪称“专供PC的残次品”、“暴力移植的典型反面教材“,存在三大硬伤: 1. 本地化缺失: 与其他平台版本不同,PC版首发缺失中文支持,诚意不足,态度令人费解。 2. 稳定性极差: 游戏充斥着影响核心体验的致命BUG,包括但不限于闪退、黑屏及剧情触发故障。加之DRPG常见的“无自动存档”机制,极易导致进度丢失,风险极高,完美成就了“PC正版受害者”。 3. 操作适配敷衍:游戏丰富的机制变成了手指打结的折磨,未针对键盘操作进行合理优化,混乱的键位布局严重干扰了游戏本身机制的发挥,徒增学习与操作成本。
it's engaging and keeps changes coming at the right pace to keep it interesting.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Book of Travels | $170.3K | 2.2K | 74% | $4.99 |
| Nihilumbra | $170.3K | 3K | 88% | $2.39 |
| Death Squared | $170.2K | 718 | 88% | $14.99 |
| Evospace | $170.2K | 391 | 83% | $14.99 |
| Sodaman | $170.1K | 831 | 77% | $7.99 |
| Castlevania: Lords of Shadow – Mirror of Fate HD | $170.4K | 2.7K | 84% | $2.99 |