
An Intense Cyberpunk Rpg On the Red Planet! Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ohhhh mama, este me faltaba por tocarlo. 2 juego de spider que platino, ya saben que voy a por todos. Lo he dicho mil veces, siento debilidad por esta gente. Y con este ademas ambientado en marte? ufff. Al margen de mi mamatoria de P**** tipica a spider, para el que lo compre que sepa que encontrara un Rpg mas tieso que tus peores noches de sexo. Tirando a feo siendo sincero, acotado, tosco, la trama a veces tartamudea un poco. Pero increiblemente la mezcla de todo, su lenguaje adulto, su trama adulta sus personajes te dan esa sensacion que solo el eurojunk pero replicar. No pierdas mas tu vida en otra cosa, date la oportunidad de tener personalidad. Ademas en oferta esta por 1 dolar, no jodas
Mars: War Logs is one of those RPGs that feels like it had an interesting idea on paper, but doesn’t fully come together in execution. It’s not completely terrible, but it never really finds its identity either. The story is pretty mid overall and doesn’t do enough to stand out or keep you properly invested. The combat tries to lean into RPG mechanics, but it doesn’t feel like a natural fit for the type of game it wants to be, which makes the gameplay feel a bit awkward at times. Overall, the gameplay is quite clunky, and that holds the experience back a lot. The world-building is actually one of the stronger aspects, with a solid and believable Mars setting that looks decent and has a unique sci-fi tone. The atmosphere is fine and fits the setting well, even if it doesn’t do anything especially memorable. The characters are mostly bland and don’t really stand out. Innocence Smith looks like Sid Phillips from Toy Story. Roy also doesn’t stand out much apart from his terrible haircut. Graphics are okay for the time, nothing impressive but serviceable. Apart from some texture glitches, there aren’t really any game-breaking bugs, which is at least a plus for a game like this. Both endings are fine, but they don’t really save the overall story since it never fully lands in the first place. In the end, there isn’t much that feels truly great or completely awful — it just sits in the middle, never really reaching its potential. 4.5/10
I remember playing this back in the day on a whim and wasn't expecting much at all. I was surprised to see it had a decent storyline to it, and played it to learn more about the setting. It stood out to me at the time because it was different, and it had stronger writing then most at the time. The only downside was the gameplay itself. The play itself is sluggish responses, frustratingly fighting with the camera to spin around, and constant tapping of the lock on to force Roy to face the right way. I can see the other games from the same team, and even in greedfall resembles the same clunky combat. Doesn't look like they've learned much. Their strengths seem to be worldbuilding and writing.
good game for $1 money
A recommendation with an asterisk. Mars: War Logs is one of the earlier Spiders games. Making it rougher around the edges, compared to their later projects. The good: story, characters and world building are fun. It's somewhat cruder, in places rushed but there are good interesting ideas that are perhaps worn a tad too much on a sleeve when a bit more subtlety wouldn't hurt. A point I generally adore in Spiders games, genuine attempt at making something fun and interesting. The bad... large chunks of gameplay. Combat, skill system and crafting are very poorly balanced. To give few examples - enemies work on different rules compared to player (have i-framed dodges, you don't), some skills are useless against large chunk of enemies (can't wound non-humans, can't blind majority of enemies in the game). Crafting showers you in too many components for upgrading equipment than you need, while really keeping you dry early on for ammo and healing materials. Nailgun destroys game's balance due to inability of most enemies to either dodge or block it (shield enemies can do latter), unlike melee attacks. Companion Technomancer has Friendly Fire with AoE abilities, often making her a net detriment in the fights. And many more issues. Sadly a typical situation for early Spiders games. That said, no one needs to play this game on Extreme difficulty, so I think the game is still a net positive experience accounting for that. Is it something on the level of Dragon Age: Origins? Not quite. But there are already signs of ambition in writing that I think worth appreciation.
Хороший шутерок, на сколько помню у игры 3 концовки, имеется не линейность прохождения доп.квестов, основные - коридорные. Есть ручное оружие, огнестрельное, электро-оружка, гранаты. Проходил давно, уже не помню сюжет, но у действий игрока есть некие последствия и лучше обзавестись возможностью крафтить гранаты ещё в тюремной зоне, так как это будет сделать легко (защитив беднягу от побоев сокамерников), гранаты будут играть особую роль, если выходить на плохую концовку или играть на высокой сложности.
Есть свой уникальный шарм у игр этого разработчика: настолько все плохо, что даже хорошо.
Very good game, a little buggy, but it still is a very good game
Celkem k hovnu hra, ale jsou tam zmutovaní krtci, hřebíkové pistole a hlavní postava může elektrizovat lidi či co, takže pecka.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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