
Mars Vice is a narrative adventure game set on a distant and futuristic Mars. Follow two civil investigators, Dax and Anaya, as they root out deep-seated corruption in the Martian city of Pavonis in this biopunk-infused story.
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About

2184, the Martian city of Pavonis: the place to be on the partly terraformed red planet. The Martian population decided to take evolution on a whole new path and turn their once human bodies into a plethora of shapes and forms: fully custom-built bodies to take on the challenges of living on a harsh new planet.
New Mars, with its subsidized transhumanism, would practically be a utopia if it wasn't for the rampant corporate greed and power-hungry police, all looking to take advantage of its fresh-faced populace.
Enter: Dax, civil investigator with poor impulse control, and his world-weary new partner, Anaya.
Welcome to Mars! Don't ask too many questions.

Non-linear dialogue and keyword-based interactions.
Best of both worlds: Visual novel & 3D adventure mechanics combined.
Explore lovingly hand-crafted 3D environments brimming with clues.
A deep dive into Martian biopunk and corruption through a comedic lens.
And, naturally: Take selfies with and finger-gun plenty of uniquely weird NPCs!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So I've read this visual novel twice now. This is a very conflicting story that I'm less mad about and more frustrated by. Full disclosures since it's 2025 and it's clear this game leans in a certain direction. I'm a gay black man. And I'm quite fond of fictional works that incorporate anthropomorphism or talking animals in general. Needless to say, when I heard about a new adventure visual novel where you play as a hunky lion investigator I went "[i]HELLO![/i]" and bought it. So this review has nothing to do with it being about furries or being "woke trash" (I'm so tired of hearing that) or any of that crap. I was very fond of all the LGBTQ+ representation in fact. It's very clear the creators wanted to tell a personal story involving relevant themes, and there's no reason why anyone shouldn't do what they're passionate about. That being said, you still need to tell the story [i]well[/i], and I can't recommend this given some character decisions, underutilized characters, how badly rushed the third act was, and its $25 price tag. For positives, the world building is excellent. This is by far the best aspect of the game--arguably even better than the artstyle and the character designs. The creators spent loads of time fleshing out the world and making sure its lore makes sense in the grand scheme of things and is even plot relevant. The characters are not bipedal animals because "sexy furries" (maybe a little); they're bodies that people willingly chose to have their consciousness uploaded into because they wanted to, because the body modifications give them quality of life improvements. It's even noted that you can't really die as opposed to being "inconvenienced," and should that happen, you'll have your consciousness reuploaded into another body [strike]provided you have the right insurance[/strike]. I also love the setting. The music accompanied with each area is very cozy/fitting and the background visuals provided for Pavonis do make it seem like this is one of the somewhat decent cities to live in. As for the plot/characters? Little mixed here. Plot's basic. Civil investigator Dax is assigned a by-the-book investigator to supervise him due to his previous reckless incidents. They stumble upon a murder that may involve the cops. [spoiler]The cops are involved and behind everything after the game keeps screaming at you that they are.[/spoiler] Most of the characters are fine. Anaya is by far my favorite and I wished she was the lead protagonist, not Dax. Anaya is a fish out of water who has to learn the ropes of Mars and how the CIO works, even though she's a former Internal Affairs officer. She abides by [i]Earth[/i] customs, not [i]Mars[/i] customs. There's a very poignant scene in the game where Anaya is talking to Alex (another CIO officer) and she bluntly tells Anaya you don't just have a "normal conversation" with the police in Pavonis because of how they act and it makes her rethink the whole situation. She constantly butts heads with Dax, but gradually understands why he's so hot-headed and goes about his anti-cop methods: she wasn't much different from him when she was his age. She's not afraid to stand up for her own ideals, but at the same time is willing to [i]listen[/i] to other people who have more experience than she does in certain avenues and is willing to change her opinions on how to approach some conflicts while still sticking to said ideals. She has a character arc and growth. Dax kinda starts [i]and ends[/i] the game in the same position that he was character-wise, largely because the plot itself made it happen. I'm gonna get into that later. >__> The whole plot starts because Dax was desperate to prove cops were bad, so he talks to his informant about a lead and hijacks the case. Anaya calls him out on his behavior, and Dax ignores her. Every time Anaya tries to sympathize with Dax and point out she used to work in Internal Affairs investigating dirty cops like Dax is doing, he just scoffs and writes her off. They stumble upon a murder scene way out of their league and are almost caught by the police, but escape. Thing is, after all this happens, [i]Dax accepts responsibility for his actions[/i]. And it's here where the game actually started to grow on me! Dax and Anaya both jab at each other with witty and sarcastic remarks here and there, but they learn to work together getting info from diverse characters (non-binary shark person, yay :D) and chasing down leads involving some bikers and [spoiler]mind control[/spoiler]. Dax keeps saying "ACAB" the entire time, even when Anaya points out there's evidence suggesting otherwise. Still, I was liking Dax, the plot's direction and the commentary about the police and characters' viewpoints of them. And then the third act happened. [spoiler]The third act is a stream of rushed conveniences. Dax is alone because he had a fight with Anaya, so he goes to multiple bars to find a lead. Because bikers always hang out at bars. [i]This is called profiling BTW[/i]. But it's okay; the biker he was looking for was there! Then a fight ensues, but his ex-lover, Hess Dietrich, the police captain, saves him. Then they have sex. But after snooping around Dietrich's apartment while he's in the shower, the door magically opens and he sees body mods on Dietrich and believes he's been mind controlled. He leaves the apartment to call Anaya, and it just so happens she's in a truck on the exact same highway Dax is walking on, and he manages to jump on the truck and reunite with her. He can potentially open the case to a bomb by randomly punching in the year in the keypad. [i]It works.[/i] Later on we find out Deitrich was the one mind controlling the bikers to become terrorists and [i]that[/i] was what Dax saw on his body. They stop him. Dietrich gets suspended pending investigations. Heroes celebrate. End. [i]What?[/i] There's so many gaps to fill here! How did Dax not see the body mods on Dietrich when they were having sex? How did his shower door open? How did Dietrich not notice the door was open? Did the developers force this to happen to try and throw a red herring for no reason? Dax calls Anaya and conveniently happens to be at the right place at the right time on the right highway? Why did Dietrich not change the password on his PC before bringing Dax home with him? Why did he leave him alone? Why didn't he mind control him sooner? Why didn't he mind control the bikers to kill Anaya while she was away? Why didn't he mind control the bikers to kill Dax, then lie about it later? He had a perfect cover for it too; he could've just said he got beaten to death in a bar fight! Even after Dax and Anaya find the first bit of tangible evidence the cops are involved, Dax's first instinct is to say "I told you so" and to try and expose the evidence immediately. Anaya, [i]not Dax[/i], has to yank back on his leash and tell him they need names and more evidence before they continue.[/spoiler] I'm really frustrated. I was liking this game, but it's very clear the third act needed to rush everything and said "Damn the plot holes." There was a lot more that could've been explored too. For all of Dax's issues with the police, he's very friendly with Snifty, his informant and a police officer, and doesn't (openly) judge him for his profession. CIO officers Mira and Alex don't contribute much either. The villain is a vile, manipulative POS, but we don't see him much, and I'm more mad over the sheer amount of idiotic decisions he made than the atrocities he committed. We're constantly told how terrible the cops are, but outside of the main villain, there's Snifty (who stands around and gossips) and two other idiots. The cops come off as incompetent dumbasses, not some city-wide, lethal threatening paramilitary group. There's more I could say--positive and negative--but I'll be here all day. Not a terrible vn, just disappointing and a little overpriced for how short it is and its crappy third act.
Don't let the short run-time fool you: I read fast and play fast. This is the kind of game that you could bowl over in an afternoon and come away satisfied with the sheer amount of finger-guns you've dropped around. I'm also weak in the knees for a Scottish war-matron with a spine of weapons-grade steel. Rawr
[h1]Mars Vice Review [/h1] Hi there, finished the game just today, and I leave with both awe and a sense of wanting more. I'll breakdown my review into a few aspects. [h3] Visuals [/h3] Visually, the character sprites are great. The characters are so expressive, I loved the variety of body shapes and species. Love how these looks play into the story as well. I would also say the 3D designs of the robots and world is amazing to look at. It's so full of that sci-fi energy and its beautiful to look at. [5/5: Let's keep it at that] [h3]Game play [/h3] Game play vise it's basically we're able to walk around interact with NPCs and the world. It was of course fun to read the MC's opinion about the objects in the world. There was also a little bit of thinking you have to do in relation to the story and the game play so it's ok, but can be a bit repetitive and I find myself just wanting to run over to a spot to get to the story and go. Mechanically, you may find yourself rereading or triggering the same dialogue over and over again and the skip button is not that smooth of a friend to use. [3/5: It's ok] [h3] Story (Don't open if you don't want to get spoiled) [/h3] [spoiler] Story vise it's a buddy cop drama where you try to resolve a potential terrorist plot, let's leave it at that. Honestly, the story felt a bit rushed? Like it just got resolved so easily. We got introduced to so many characters, but there was little chance to see them develop. The story felt like it racing to the end once the end was near. I couldn't really feel for the MC or the main issue at hand because it was so fast. E.g.I don't know in depth the MC's and the antagonist's relationship. I mean suddenly I am knocked out, suddenly I am told I slept with them. What? When? Why? Their motivations just happens to be that, ok... but it's too easy? Feels like we're skipping a lot here. The initial world building is great, it makes sense. I want to know more, but the main plot is so barren I suppose. [/spoiler] [2/5: Can be better] [b] Conclusion [/b] Overall, for me it was an ok game, but I wished it could be better. There are spots to improve. It is an accomplishment in terms of the visuals, but there needs to be more. Overall for me, [3/5: It's ok]
I had a great time streaming this, the story is solid, the graphics are unique and stylized. Only thing it's really missing is voice acting, and some of the dialogue can get a *little* long sometimes but how else to you make it a visual novel? Amazing experience, if the sequel comes with voice acting I would kil----errr---love to be a part of it *nodnod*
Disclaimer: I received this game for free from the developer for the purpose of streaming it. So I loved this a lot. It was cute, unabashedly queer and truly transhumanist with its narrative, and said so many things I've been saying for ages (like how punk can't be corporate, come on). That's on top of wonderful characters, a solid, though somewhat predictable, narrative. Maybe it was just predictable due to my stance on police, though. The twist of taking what would normally be a standard visual novel and allowing players to explore the environments. I wish this applied to ALL of the environments, but sadly that's not the case. This game left me wanting more, but I think both in a good way and a bad way. The world building is fantastic but I feel the narrative of this game only really scratches the surface of it. I don't want them to just tack on lore collectibles, that sucks, but I would've loved more conversations that allowed some glimpses into the history. Overall, it was a wonderful experience and I don't regret the time I put into it in the slightest. AND as a note: It is short. Expect that. I know my playtime says 10 hours at the time of review, but that's because I streamed it. There were distractions, my friend and I took time to discuss things and make jokes and explore. And I spent at least 30 minutes combined just doing finger guns at NPCs. But it's short. So if you're a freak who wants a single side quest to last half a day, maybe go grab a Ubislop title.
For those that enjoy story driven games, this one is very good! Considerably linear, and without the puzzles I'd prefer in point-and-click adventure games, but what is on tab is certainly worth it!
I enjoyed every minute. Wish it was longer and that there was more opportunity for lore!
I love this game. I wish I knew about it sooner. I'm already replaying it to find more evidence for a theory I have about the Director. The dialogue is great. The visuals are great, I like the combination of 3d environments with the vn format. I couldn't believe that there was no subreddit for this game so I made one, r/MarsVice.
I am just here for the world building, writing, art and what could come next if there is a sequel to this game.
Had a really fun time with this game, the characters are fun and the story, while kinda expected, was a very fun ride. I can't think of the last time I played a VN with a 3D environment like this and it works quite well using a variety of 2D and 3D art. Also +1 for music from June LaLonde, Bootlicker is a real jam! Only downside is the shortness but I really hope we get to see these characters and this world again. Lots of potential for storytelling. Give the demo a try if you aren't sure, I really enjoy it when developers give you the chance to dip your toes in a game before deciding on a purchase.
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