
This is a first-person rule-based horror puzzle game. You unexpectedly get a job, complete the observation work at the Mars exploration base, and receive a huge reward. But on the first day of work, you saw a very strange "rule". You need to "complete your mission" while ensuring your own survival.
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About
This is an independent horror puzzle game developed by me. It uses a first-person perspective and combines rules and strange stories to solve puzzles and explore, ensuring survival while finding the final truth. The game has multiple endings. The game has an automatic save function at key nodes, and there is no need to save manually. Players can return to the latest save point by "Continue the game", or manually read a certain automatically saved save. The game time is about 1 hour (depending on the time it takes to solve the puzzle).
The game currently only supports keyboard operation, WASD movement, and the mouse is used for interaction and perspective conversion. Long press the middle mouse button to zoom in and focus. Left shift runs, left ctrl crouches, and there are 3 number keys available above: 1. Weapons 2. Lighting 3. Photographing. ESC opens the system settings.
The game as a whole draws on the settings of rule-based strange stories, and has a SAN value system. The SAN value represents the degree of mental erosion of the protagonist, but the lower the SAN value, the closer to the truth.
The default language of the game is Simplified Chinese. You need to manually switch your language in the game settings page. Currently, it supports five languages: Simplified Chinese, English, Traditional Chinese, Japanese, and Korean.
Since the entire game was developed by me alone, I know that my ability is limited and there are many shortcomings. Please bear with me. The following are some shortcomings I sorted out by myself:
The art/sound effects resources of the entire game are basically from the UE store, and there may be some inconsistencies in the scenes.
My personal testing ability is limited, and I cannot guarantee that there are no bugs/stuck levels. If you encounter such problems, please give us feedback in time and I will fix them in time.
The game is developed using UE5, and there are many 3D scene lighting effects that consume performance (and my optimization ability is limited). The computer graphics card I used for development is configured as RTX 2080s. Under the default image configuration, the average FPS is ≈50. When all image configurations of the graphics card with the lowest configuration GTX 1060 are adjusted to the lowest, the average FPS is ≈40. You can adjust the image quality as appropriate according to your actual configuration.
Some clues to solve the puzzle rely on text, but my text level needs to be improved...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
氛围营造很厉害的游戏音效试听效果也超棒!!!我主打一个叛逆你不让我干啥我非干哎嘿嘿~然后就挂了!哈哈哈哈哈哼哼哼啊啊啊啊啊啊啊
规则怪谈的感觉做的挺好的,屏住呼吸与奔跑的选择性和风险设计的挺不错的,压抑的气氛也渲染的不错。能连接手柄,但会出问题,没有绑定关闭键,也没有手柄的按键说明,引导性稍微欠缺。
氛围感塑造非常牛! 克系恐怖+略有点中式(?)的规则怪谈形式,画面整体氛围很有核味儿,有一种只身在宇宙中的孤独感。 操作很流畅,掉san(?)的形式也很特别hhh,代入感很好! 美中不足的是引导方面差了一点,解密有的地方有点摸不着头脑,以及希望不要再有贴脸杀和jumpscare了hhhh 只塑造氛围感也许更有特色!
是一款很典型的规则怪谈风格的步行模拟器,大多数的死亡逻辑都和规则有关,玩家的视角范围随SAN值的降低而缩小这点设定很新颖。 优点: 整体恐怖氛围和音效都塑造得不错,氛围代入感很强 游戏全程依托于一个又一个的规则,诡异的规则可以让恐怖氛围更突出 解谜提示还OK,基本上死亡的时候都会告诉一些很有效的提示,不至于卡在一个地方很久 结局还是比较出乎意料的,不过我只玩了一个结局,好像还有其他的 缺点: 作者在商店首页写的缺点几乎都有,比如游戏界面和场景有些地方与科幻风格是比较违和的 游戏流程确实不算长,可以当做一个小型的规则怪谈恐怖故事来体验 这个规则怪谈题材的恐怖游戏还是第一次玩,整体来讲这个价位还是比较划算的,虽然很多细节方面不是那么完美,但也没遇到比较严重的问题,推荐支持一波!
氛围还可以,贴图细致,像是在玩密室逃脱,就是视角略晕。支持一下
设定很有意思 氛围感也很足 支持一下~
《Mars Mirage》这款游戏在我看来,算是一款不错的游戏(除了那对人格外不友好的镜头晃动),游戏最吸引我的就是游玩时候的沉浸感了。游戏采用了第一人称,而我们需要在探索火星探测基地的过程中寻找规则的漏洞,以此来躲避各种危险,并揭开隐藏在规则背后的真相。 游戏背景 我为了高额报酬接到了一份工作,去火星探测基地完成观测工作,。但是到火星探测基地的第一天,我就看到了一个十分奇怪的"工作守则"。 我本以为只是个恶作剧,但是后面发生的一切让我见识到这个世界的另一面。 游戏的特色玩法 《Mars Mirage》是一款第一人称视角的规则怪谈类恐怖解谜游戏。游戏采用了规则怪谈的设定,我们需要在遵守“工作守则“的同时,探索火星探测基地并解开前面探测员死亡以及规则背后的谜题。游戏也运用了SAN值系统,SAN值代表我们的精神侵蚀程度,SAN值越低,意味着我们的生命值越低。游戏的突脸和心理恐怖方面设计的也很不错,我印象最深刻的就是那一句“玩偶是钥匙,枪是武器,你是食物”,看起来就很毛骨悚然。游戏还有着多个结局,我们在游戏过程中的选择与行为都会影响游戏的最终结局,这也使游戏可以进行多次游玩。 缺点的话 就是游戏的镜头比较晃动,容易晕。在某些细节的刻画不够细腻,当然抛开价格谈质量就是耍流氓,本作在这个价位已经算是一部质量很高的游戏了。 总结 总的来说,《Mars Mirage》是一款值得一试的游戏,无论是喜欢恐怖游戏的还是喜欢冒险解迷的玩家,都能从中获得乐趣。 [quote]关注「 [url=https://store.steampowered.com/curator/45248889/]清风叶舞动」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 ,想成为鉴赏家的小伙伴也可以加入我们[/b][/u]
我个人体验下来,鼠标中键的瞪眼设定有些模糊,时间太长才能触发瞪眼走剧情,有时候角度不对也会触发不了。 其次就是音量调节按钮似乎是摆设,根本调不了声音大小。 跳脸太小儿科会有疲劳感,跳脸音效巨大配合上音量不能调节,简直绝杀。 五个灯光的娃娃关提示不够,根本想不到是枪打灯出娃娃数数量,反倒是地上书本的颜色正好和灯一样,误导了我很久揭秘方向。 作为独立制作的第一款游戏来说,还是可以的。这种形式的规则怪谈游戏还挺少的,希望作者可以吸取经验越做越好。
游戏很不错。有多个结局、打通一个结局大约要2~3个小时。规则怪诞类游戏。选错了就噶。但是没事的,我们可以复活。喜欢的大家可以买来玩玩~
游戏的氛围营造很不错,让人保持一种紧张的感觉,恐怖性不错,没有什么明显的卡顿和bug,支持一下
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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