
This is a first-person rule-based horror puzzle game. You unexpectedly get a job, complete the observation work at the Mars exploration base, and receive a huge reward. But on the first day of work, you saw a very strange "rule". You need to "complete your mission" while ensuring your own survival.
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About
This is an independent horror puzzle game developed by me. It uses a first-person perspective and combines rules and strange stories to solve puzzles and explore, ensuring survival while finding the final truth. The game has multiple endings. The game has an automatic save function at key nodes, and there is no need to save manually. Players can return to the latest save point by "Continue the game", or manually read a certain automatically saved save. The game time is about 1 hour (depending on the time it takes to solve the puzzle).
The game currently only supports keyboard operation, WASD movement, and the mouse is used for interaction and perspective conversion. Long press the middle mouse button to zoom in and focus. Left shift runs, left ctrl crouches, and there are 3 number keys available above: 1. Weapons 2. Lighting 3. Photographing. ESC opens the system settings.
The game as a whole draws on the settings of rule-based strange stories, and has a SAN value system. The SAN value represents the degree of mental erosion of the protagonist, but the lower the SAN value, the closer to the truth.
The default language of the game is Simplified Chinese. You need to manually switch your language in the game settings page. Currently, it supports five languages: Simplified Chinese, English, Traditional Chinese, Japanese, and Korean.
Since the entire game was developed by me alone, I know that my ability is limited and there are many shortcomings. Please bear with me. The following are some shortcomings I sorted out by myself:
The art/sound effects resources of the entire game are basically from the UE store, and there may be some inconsistencies in the scenes.
My personal testing ability is limited, and I cannot guarantee that there are no bugs/stuck levels. If you encounter such problems, please give us feedback in time and I will fix them in time.
The game is developed using UE5, and there are many 3D scene lighting effects that consume performance (and my optimization ability is limited). The computer graphics card I used for development is configured as RTX 2080s. Under the default image configuration, the average FPS is ≈50. When all image configurations of the graphics card with the lowest configuration GTX 1060 are adjusted to the lowest, the average FPS is ≈40. You can adjust the image quality as appropriate according to your actual configuration.
Some clues to solve the puzzle rely on text, but my text level needs to be improved...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
优点 :1.恐怖氛围塑造的很好,灯光、血迹、音效。 2.第一次看到视野一圈随san值降低而模糊的设定,很新颖 3.题材很好,可能是第一款3D怪谈游戏? 缺点 : 1.我认为规则怪谈恐怖在规则的不确定性导致的不安,在游戏中验证这个规则正不正确很简单,即选错就死。要是能够进入死缓,随着听从不正确的规则越来越多,世界逐渐崩坏而走投无路,最后进入BE感觉会比没收集完东西而BE更合理些,绝望感也会更多 总而言之是一款非常有创意的恐怖游戏,内容还需要一些打磨,期待作者以后的作品
제작자님 심연을 오래 쳐다보는거 어떻게 하는거예요?? 아무리봐도 가까이 오라고만 하고 안되는데??
游戏整体流程不是很长在1小时左右,剧情方面来讲就是非常标准的规则怪谈,整个游戏将常见的规则怪谈融入了解密和逃脱的元素,还是比较有创意的一个点。 从画面上来讲虽然UI设计的分布和剧情略显青涩但是图形质量物理效果整体都还说得过去,音效和氛围部分个人认为是做的还不错的部分,跟着剧情走的BGM和各种音效拿捏的都刚刚好,看得出来是一份用心制作的产品。 操作部分为了方便玩家的操作提示也是给的比较充足了,不会出现按键过多导致在追逐战的时候手忙脚乱最后不知所措的情况,虽然无法进行同时操作(例如蹲下时按跳跃键站起)但是对于一个人的制作工程来讲能做成这样已经很棒了,这点也是比较值得称赞的一点。 整体来讲这个做工和质量完全配得上这个价格,虽然有美中不足但完全可以看到开发者的诚意和态度。同时能看到国产游戏的作者越来越多,质量也在不断提升也是自己很欣慰的一点.
玩过许多恐怖游戏,像DEVOUR,港诡等,但是规则怪谈类的还是第一次玩 游戏的选材和剧情很好,相信也是下足功夫的。其实规则怪谈游戏里验证规则对不对很简单,试一下看看会不会死就好了 美中不足的是,游戏中对于解谜的提示可能略微有不足,例如浴室中需要看镜子才能推动剧情,五灯光娃娃中的提示也不够。可能是因为玩游戏不喜欢动脑子(?) 建议作者可以在游戏中增加难度选项, 能让硬核玩家和佛系玩家都能获得比较好的游戏体验。并且个人认为跳脸杀有点多了,让我有一些疲劳。刚开始一两次可能还有点效果,到后面就无感了 不过如果这个游戏是一人制作完成的,确实可以给一个大大的赞👍 希望作者能再接再厉为我们带来更好的作品
还挺喜欢这个游戏的,整体透着一股细微的诡异,有点子细思极恐的感觉。做恐怖游戏的太少了,难得能碰到一款。 虽然是小制作,但是能感觉到制作者有用心的,期待下一款游戏~ ps:虽然我电脑确实很老了,开最低也会有点卡卡的,激起了换电脑的欲望
游戏类型:规则怪谈类型的解谜游戏 游戏玩法:规则之下,探索解谜,偏离规则,立即死亡 游戏结局:多结局,各个结局还是有些意外的 游戏流程:不是很长,一个多小时 游戏氛围:恐怖氛围其实还好,主要是给人一种孤寂感,再就是规则怪谈触发规则之下的各种死亡,给玩家带来的出其不意,不过,因为是自带存档点,所以,即死玩法在不断复活继续之下,规则怪谈就没有那么多恐怖效果了,玩家只需要不断试错即可 音乐美术:中规中矩,不好不坏,也能起到一定的氛围效果 游戏价格:不到20元,还是比较便宜的,虽然流程短些,但也还有个不错体验 游戏瑕疵:(1)很多游戏内的字体过于模糊,还在旁边专门设计一个文字查看框,完全没这个必要;(2)窗口模式下的视频分辨率,有问题;(3)游戏的UI设计不太美观;(4)长时间游戏,眼睛有些疲惫
游戏总体还不错,音响,贴图,以及恐怖元素必有回头必见鬼的设定等等都够,可以尝试玩玩
规则怪谈类的游戏,恐怖氛围很不错,就是规则文字显示看起来有点累眼睛,TAP键打开任务指引界面的文字显示不是很清晰,我觉得还是优化下比较好,灯光设计和规则设计不错,在遵守规则的前提下尽可能探索更多的区域,揭开真相,是一款还不错的游戏,值得体验。
恐怖氛围营造得不错,基本上解谜和死亡方式都是依赖规则运行的,游戏初始的镜头晃动感觉不是很友好,后来发现设置页面可以关闭也还ok,整体来讲这个价位还是不错的。
恐怖氛围渲染极强,晚上不敢打开那种hhh,解谜难度不算高,流程很顺畅,推荐
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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