
Command a ship on a perilous voyage to the New World. Manage your crew, supplies, morale and repairs, navigate procedurally generated seas, fight tactical naval battles, and lead text-based island expeditions where every decision can shape the fate of your journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Maritime Calling is a seafaring survival RPG where you take command of a ship bound for the New World. As captain, you are responsible not only for the course of the voyage, but for every life on board.
Manage your crew, assign sailors to their posts, keep morale from collapsing, repair hull damage, ration supplies and make sure your ship can survive the next stretch of open sea. Every journey brings new hazards, from reefs and shoals to storms, enemy vessels and the slow pressure of hunger, fatigue and fear.
Sailing is more than a backdrop. You directly control your ship, adjust to the wind, handle sails and rigging, and learn to maneuver a heavy vessel that does not turn on a whim. In battle, positioning matters. In bad weather, one mistake can cost you dearly.
Beyond the deck, island expeditions unfold through text-based narrative events. Send your crew ashore to gather resources, investigate mysteries, face local dangers and make decisions shaped by your sailors’ skills. Some choices bring supplies and treasure. Others bring wounds, losses or consequences you will have to carry back to the ship.
Each voyage takes place across a procedurally generated world of islands, reefs, shipwrecks, shoals and stormy waters. Improve your crew, develop your ship and choose your route carefully. There are no second chances at sea, and every decision can become the difference between returning home and disappearing beyond the horizon.
Features
- Take command of a sailing ship and control its course, sails and rigging
- Manage crew shifts, provisions, morale and hull repairs during long voyages
- Explore procedurally generated seas filled with islands, reefs, shoals, shipwrecks and storms
- Fight real-time naval battles where positioning and maneuvering matter
- Lead text-based island expeditions with resources, mysteries, dangers and skill-based outcomes
- Upgrade your ship, develop your sailors and specialize your crew
- Face permadeath-style tension where mistakes at sea can end the entire expedition
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played in demo when the game was on 0.6 stage. And I thought it was too raw, but I liked the idea and concept, so I was waiting for updates. Patch 0.7 have made a big difference. It feels now differently. Even simple sailing has a charm. The expeditions now are better, it doesn't look like an old text quest. There quite a lot of different interactions. In connection with fine art it seems fine. So now I will take more time to play the game)
En attente de Mise à Jour.
beaucoup de bug avec le A et D après avoir fait le shift pour passé le temps plus vite
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a lot of potential. Although the game still have tweaks and fixes to be made, I'm really looking forward to seeing this game complete
Has the potential to become a good game, but right now the performance is really poor. Clipping into invisible objects and rubberbanding of doom.
bUGGY AS ♥♥♥♥
Ce jeu est prévu pour un clavier qwerty et on ne peut pas changer l'affectation des touches, les abordages en mode texte sont très décevant également. bref peu mieux faire.
I have always liked action, strategy and atmosphere of pirates but games have given me only something one or with a rare exception two of these qualities. I remeber those times when games such as Sea of Thieves had been standard of action and spirit of ocean but where is the strategy? Finally, it has happened and I've got them all. Thanks everyony who has taken part in creating this game.
игра отличная) затянуло с первых минут и надолго, пока без русского языка, но всё интуитивно понятно, советую
흠터레스팅 한 게임이지만, 진행이 너무 느리고, 반응도 굼뜨고, UI도 신뢰가 안간다. (최적화가 안되서 화면이 힘들어하는건 덤) 따라서, 추천하지는 않은 게임이다. (일단 적법한 규칙에, 돌아는 가는 게임이므로: 추천) 한마디로 이 게임을 설명하자면, 매우 느리고, (구역별) 샌드박스 맵으로 진행되는 대항해시대4 나름 컨셉은 정리정돈도 되었고, 무엇을 왜 하는지는 이해했지만, 딱히 탐험에 중점을 둔것도 아니고, 목적을 두고 있는 방랑이 베이스인것 같다. 전투 외에는 모두 텍스트 기반 선택(확률)이다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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