
Command a ship on a perilous voyage to the New World. Manage your crew, supplies, morale and repairs, navigate procedurally generated seas, fight tactical naval battles, and lead text-based island expeditions where every decision can shape the fate of your journey.
Modeled estimate, not a reported figure. How we estimate →
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About
Maritime Calling is a seafaring survival RPG where you take command of a ship bound for the New World. As captain, you are responsible not only for the course of the voyage, but for every life on board.
Manage your crew, assign sailors to their posts, keep morale from collapsing, repair hull damage, ration supplies and make sure your ship can survive the next stretch of open sea. Every journey brings new hazards, from reefs and shoals to storms, enemy vessels and the slow pressure of hunger, fatigue and fear.
Sailing is more than a backdrop. You directly control your ship, adjust to the wind, handle sails and rigging, and learn to maneuver a heavy vessel that does not turn on a whim. In battle, positioning matters. In bad weather, one mistake can cost you dearly.
Beyond the deck, island expeditions unfold through text-based narrative events. Send your crew ashore to gather resources, investigate mysteries, face local dangers and make decisions shaped by your sailors’ skills. Some choices bring supplies and treasure. Others bring wounds, losses or consequences you will have to carry back to the ship.
Each voyage takes place across a procedurally generated world of islands, reefs, shipwrecks, shoals and stormy waters. Improve your crew, develop your ship and choose your route carefully. There are no second chances at sea, and every decision can become the difference between returning home and disappearing beyond the horizon.
Features
- Take command of a sailing ship and control its course, sails and rigging
- Manage crew shifts, provisions, morale and hull repairs during long voyages
- Explore procedurally generated seas filled with islands, reefs, shoals, shipwrecks and storms
- Fight real-time naval battles where positioning and maneuvering matter
- Lead text-based island expeditions with resources, mysteries, dangers and skill-based outcomes
- Upgrade your ship, develop your sailors and specialize your crew
- Face permadeath-style tension where mistakes at sea can end the entire expedition
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
beaucoup de bug avec le A et D après avoir fait le shift pour passé le temps plus vite
This game is just boring. It is not an open world, and you can't do much. You got a relatively small archipelago map where you have 2 options: fighting ships and landing. Landing is a text-based adventure; shipfighting is very simple. The main problem is the wind. It is 1 direction and doesn't change much, so if you want to go from A to B, pray you have good wind. After you explore a lot and complete the story portion, you can sail to another archipelago and start over. It is just not fun.
I highly recommend this game if you have an interest in the Age of Sail. It is a casual play sailing ship crew management game. The graphics for the land are low tech but the ship models are done well, circa 1600 galleon types. Basically you play Drake during the time of the Spanish Caribbean though the nations are fictionalized. The map is randomly generated and you have three starting classes: naval officer, pirate, and merchant so replay value is good. The adventures on land are text driven with die roll out comes like in a rpg game. There are no battle mechanic or fighting graphics; its a crew management game: who you put in the ships boats to go ashore effects the out come. You, as captain, and the crew gain skills and perks as you level up. The battles are simple you fire your cannons when you get the enemy ship in your broadside arc. There is ball, chain and grape. The wind affects your speed depending on the angle but there is no tacking as you can sail into the wind. The are 2 sail modes and you use these modes to control your speed. Again, would recommend on sale (i paid 6 us dollars. Fair enough but i would not pay much more) to Age of Sails fans. The ship models are done well. You can name you ships, and the names appear on your ships stern post while sailing around and battling. What more could you want? I have noticed most of the negative reviews for this game are because of bugs and crashes. I have played the game for over 7 hours - tutorial and about 4 hours in campaign - and have found no bugs and have had no crashes.
I have always liked action, strategy and atmosphere of pirates but games have given me only something one or with a rare exception two of these qualities. I remeber those times when games such as Sea of Thieves had been standard of action and spirit of ocean but where is the strategy? Finally, it has happened and I've got them all. Thanks everyony who has taken part in creating this game.
игра отличная) затянуло с первых минут и надолго, пока без русского языка, но всё интуитивно понятно, советую
I have played in demo when the game was on 0.6 stage. And I thought it was too raw, but I liked the idea and concept, so I was waiting for updates. Patch 0.7 have made a big difference. It feels now differently. Even simple sailing has a charm. The expeditions now are better, it doesn't look like an old text quest. There quite a lot of different interactions. In connection with fine art it seems fine. So now I will take more time to play the game)
흠터레스팅 한 게임이지만, 진행이 너무 느리고, 반응도 굼뜨고, UI도 신뢰가 안간다. (최적화가 안되서 화면이 힘들어하는건 덤) 따라서, 추천하지는 않은 게임이다. (일단 적법한 규칙에, 돌아는 가는 게임이므로: 추천) 한마디로 이 게임을 설명하자면, 매우 느리고, (구역별) 샌드박스 맵으로 진행되는 대항해시대4 나름 컨셉은 정리정돈도 되었고, 무엇을 왜 하는지는 이해했지만, 딱히 탐험에 중점을 둔것도 아니고, 목적을 두고 있는 방랑이 베이스인것 같다. 전투 외에는 모두 텍스트 기반 선택(확률)이다.
This game has a lot of potential. Although the game still have tweaks and fixes to be made, I'm really looking forward to seeing this game complete
I liked sailing the ship. Never made it to land though, but got into a never ending sea battle. https://youtu.be/7vxbgvu78SM
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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